IP Library Granted Patent US 8,100,767
Granted Patent B2
US 8,100,767 · App. 12/354,224 · Granted Jan 24, 2012

Gaming machine to have dialog according to victory or defeat of game and control method thereof

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Quick Facts
Patent No.
US 8,100,767
App. No.
12/354,224
Granted
Jan 24, 2012
Kind
B2
Abstract

A slot machine 1 of the present invention makes a control so as to: sequentially store the number of game values consumed per unit game; sequentially store the number of game values given per unit game; calculating a difference between the total number of game values given and the total number of game values consumed, as a game value difference; voice-outputting, by the conversation controller 91 , an answer 136 corresponding to the game value difference from the speaker 23 in response to a voice input through the microphone 90 , when the game value difference reaches a predetermined value; and delete the stored numbers of game values given and consumed, under a predetermined condition.

Claims (30)

1. A gaming machine comprising:

a conversation device which recognizes a voice of a player and outputs an answer in accordance with the recognized voice;

an input device which receives the voice of the player;

an output device which outputs the answer;

a game value memory device which stores therein a number of game values given and a number of game values consumed;

an answer memory device which stores therein a plurality of kinds of answers each corresponding to a difference between the total number of game values given and the total number of game values consumed; and

a controller which is programmed to operate in the steps of:

(a1) sequentially storing the number of game values consumed per unit game;

(a2) sequentially storing the number of game values given per unit game;

(a3) calculating a difference between a total number of game values given and a total number of game values consumed, as a game value difference; and

(a4) voice-outputting, by the conversation device, the answer corresponding to the game value difference from the output device in response to the voice of the player received by the input device, when the game value difference reaches a predetermined value.

2. The gaming machine according to claim 1 , wherein, under a predetermined condition, the controller deletes the numbers of game values given and consumed which have been stored in the game value memory device.

3. A gaming machine comprising:

a conversation device which recognizes a voice of a player and outputs an answer in accordance with the recognized voice;

an input device which receives the voice of the player;

an output device which outputs the answer;

a game value memory device which stores therein a number of game values given and a number of game values consumed;

an answer memory device which stores therein answers capable of representing a feeling experienced when a game value difference is greater than “0” and a feeling experienced when the game value difference is equal to or smaller than “0”; and

a controller which is programmed to operate in the steps of:

(b1) sequentially storing the number of game values consumed per unit game;

(b2) sequentially storing the number of game values given per unit game;

(b3) calculating a difference between the total number of game values given and the total number of game values consumed, as the game value difference;

(b4) voice-outputting, by the conversation device, the answer representing a feeling experienced when the game value difference is greater than “0” from the output device in response to the voice of the player received by the input device, when the game value difference reaches a value greater than “0”; and

(b5) voice-outputting, by the conversation device, the answer representing a feeling experienced when the game value difference is equal to or smaller than “0” from the output device in response to the voice of the player received by the input device, when the game value difference reaches a value equal to or smaller than “0”.

4. The gaming machine according to claim 3 , wherein, under a predetermined condition, the controller deletes the numbers of game values given and consumed which have been stored in the game value memory device.

5. A control method of a gaming machine, comprising the steps of:

sequentially storing a number of game values consumed per unit game;

sequentially storing a number of game values given per unit game;

calculating a difference between the total number of game values given and the total number of game values consumed, as a game value difference; and

voice-outputting, by a conversation device, an answer corresponding to the game value difference from an output device in response to a voice input through an input device, when the game value difference reaches a predetermined value.

Assignments (4)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 15, 2009
From: OKADA, KAZUO
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 022113/0898 →