IP Library Granted Patent US 8,414,370
Granted Patent B2
US 8,414,370 · App. 12/356,977 · Granted Apr 9, 2013

Gaming system and method of gaming

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Quick Facts
Patent No.
US 8,414,370
App. No.
12/356,977
Granted
Apr 9, 2013
Kind
B2
Abstract

A gaming system, comprising a game controller arranged to control play of a game, and a display arranged to display a representation of play of the game, the game controller being arranged to select a plurality of symbols from a set of symbols for play of the game, to control the display to display a plurality of the selected symbols in rows and columns, to determine a game outcome based on patterns of symbols in the rows and columns, and also being arranged to generate a feature game in response to a trigger condition, and determine an outcome of the feature game depending on the occurrence of a non-linear pattern of symbols.

Claims (74)

1. A gaming system, comprising a game controller arranged to control play of a base game and a feature game, and a display arranged to display a representation of play of the base game and the feature game, the game controller being arranged to:

select a plurality of symbols from a set of symbols for play of the base game;

control the display to display the selected plurality of symbols in fixed rows and columns;

determine an outcome of the base game based on the selected plurality of symbols in the rows and columns, wherein a winning outcome of the base game is determined in response to the selected plurality of symbols forming a predefined winning pattern of symbols that spans across all columns of the display and that aligns with a win line from a plurality of activated win lines of the base game;

generate a feature game after the base game in response to a trigger condition; and

determine an outcome of the feature game depending on whether a non-linear pattern of symbols displayed in the fixed rows and columns of the display during the feature game is a winning pattern of symbols that is distinguishable from the plurality of activated win lines of the base game, wherein the non-linear pattern comprises two or more symbols within a column.

2. A gaming system in accordance with claim 1 , wherein the non-linear pattern comprises a stair combination.

3. A gaming system in accordance with claim 2 , wherein the stair combination comprises a stair-down combination.

4. A gaming system in accordance with claim 2 , wherein the stair combination comprises a stair-up combination.

5. A gaming system in accordance with claim 1 , wherein the non-linear pattern comprises a pyramid combination.

6. A gaming system in accordance with claim 5 , wherein the pyramid combination comprises a normal pyramid pattern.

7. A gaming system in accordance with claim 5 , wherein the pyramid combination comprises an inverted pyramid pattern.

8. A gaming system in accordance with claim 5 , wherein the pyramid combination is a flattened pyramid pattern.

9. A gaming system in accordance with claim 1 , wherein the game is a reel game including reels with stacked symbols, and the two or more symbols are stacked symbols on a reel.

10. A gaming system in accordance with claim 1 , wherein the non-linear pattern is a rectangle.

11. A gaming system in accordance with claim 1 , wherein the non-linear pattern is a rhombus.

12. A gaming system in accordance with claim 1 , wherein the non-linear pattern is a hexagon.

13. A gaming system in accordance with claim 1 , wherein the non-linear pattern is a triangle.

14. A gaming system in accordance with claim 1 , wherein the game controller is arranged to adjust the position of at least one of the symbols in a non-linear pattern outcome to result in a line pattern.

15. A gaming system in accordance with claim 1 wherein the game controller is arranged to control the display to display a graphical character moving over the non-linear pattern of symbols.

16. A gaming system in accordance with claim 1 , wherein the trigger condition is that a player must make an ante-bet of credit.

17. A gaming system in accordance with claim 1 , wherein the game controller and display are implemented as a stand alone gaming machine.

18. A gaming system in accordance with claim 1 , wherein the game controller and display are implemented by a gaming server and gaming client architecture.

19. A computer program comprising instructions for controlling a computer to implement a gaming system in accordance with claim 1 .

20. A computer readable medium providing a computer program in accordance with claim 19 .

21. A data signal comprising a computer program in accordance with claim 19 .

22. A gaming system in accordance with claim 1 , wherein the non-linear pattern does not extend across all the columns of the display.

23. A method of gaming, comprising:

selecting a plurality of symbols from a set of symbols for play of a base game;

displaying the selected plurality of the symbols in fixed rows and columns of a display;

determining an outcome of the base game based on the selected plurality of symbols in the rows and columns, wherein a winning outcome of the base game is determined in response to the selected plurality of symbols forming a predefined winning pattern of symbols that spans across all columns and that aligns with a win line from a plurality of predetermined win lines of the base game;

playing a feature game after the base game in response to a pre-determined trigger condition being satisfied; and

determining an outcome of the feature game depending on whether a non-linear pattern of symbols in the fixed rows and columns of the display during the feature game is a non-linear winning pattern of symbols that is distinguishable from the plurality of predetermined win lines of the base game, wherein the non-linear pattern includes a plurality of symbols in one column.

24. A method in accordance with claim 23 , wherein the non-linear pattern comprises a stair combination.

25. A method in accordance with claim 24 , wherein the stair combination comprises a stair-down combination.

26. A method in accordance with claim 24 , wherein the stair combination comprises a stair-up combination.

27. A method in accordance with claim 23 , wherein the non-linear pattern comprises a pyramid combination.

28. A method in accordance with claim 27 , wherein the pyramid combination comprises a normal pyramid pattern.

29. A method in accordance with claim 27 , wherein the pyramid combination comprises an inverted pyramid pattern.

30. A method of gaming in accordance with claim 27 , wherein the pyramid combination is a flattened pyramid pattern.

31. A method in accordance with claim 23 , wherein the game is a reel game, and the plurality of symbols are stacked symbols within a reel.

32. A method in accordance with claim 23 , wherein the non-linear pattern is a rectangle.

33. A method in accordance with claim 23 , wherein the non-linear pattern is a rhombus.

34. A method in accordance with claim 23 , wherein the non-linear pattern is a hexagon.

35. A method in accordance with claim 23 , wherein the non-linear pattern is a triangle.

36. A method in accordance with claim 23 , further comprising adjusting the non-linear pattern to result in a line pattern.

37. A method in accordance with claim 23 , further comprising displaying graphical character moving over the non-linear pattern of symbols.

38. A method in accordance with claim 23 , wherein the pre-determined trigger condition is placement of an ante-bet specifying a particular non-linear pattern, by a player.

39. A method of gaming in accordance with claim 23 , wherein the non-linear pattern does not extend across all the columns of the display.

40. A game controller for a gaming system comprising a display, the game controller comprising a processor arranged to:

select a plurality of symbols from a set of symbols for play of a base game;

control the display to display the selected plurality of symbols in fixed rows and columns;

determine an outcome of the base game based on the selected plurality of symbols in the rows and columns, wherein a winning outcome of the base game is determined in response to the selected plurality of symbols forming a predefined winning pattern of symbols that spans across all columns and that aligns with a win line from a plurality of activated win lines of the base game;

generate a feature game after the base game in response to a trigger condition; and

determine an outcome of the feature game depending on whether a non-linear pattern of symbols in the fixed rows and columns the display during the feature game is a winning pattern of symbols that is distinguishable from the plurality of activated win lines of the base game, wherein the non-linear pattern comprises two or more symbols within a column.

41. A game controller in accordance with claim 40 , wherein the non-linear pattern comprises a stair combination.

42. A game controller in accordance with claim 41 , wherein the stair combination comprises a stair-up combination.

43. A game controller in accordance with claim 41 , wherein the stair combination comprises a stair-down combination.

44. A game controller in accordance with claim 40 , wherein the non-linear pattern comprises a pyramid combination.

45. A game controller in accordance with claim 44 , wherein the pyramid combination comprises a normal pyramid pattern.

46. A game controller in accordance with claim 44 , wherein the pyramid combination comprises an inverted pyramid pattern.

47. A game controller in accordance with claim 44 , wherein the pyramid combination is a flattened pyramid pattern.

48. A game controller in accordance with claim 40 , wherein the game is a reel game, and the two or more symbols are stacked symbols on a reel.

49. A game controller in accordance with claim 40 , wherein the non-linear pattern is a rectangle.

50. A game controller in accordance with claim 40 , wherein the non-linear pattern is a rhombus.

51. A game controller in accordance with claim 40 , wherein the non-linear pattern is a hexagon.

52. A game controller in accordance with claim 40 , wherein the non-linear pattern is a triangle.

53. A game controller in accordance with claim 40 , arranged to adjust the position of at least one of the symbols in a non-linear pattern outcome to result in a line pattern.

54. A game controller in accordance with claim 40 , arranged to control the display of a graphical character moving over the non-hyphen linear pattern of symbols.

55. A game controller in accordance with claim 40 , wherein the trigger condition is that a player must make an ante-bet of credit.

56. A computer program, comprising instructions for controlling a computer to implement a game controller in accordance with claim 40 .

57. A computer readable medium, providing a computer program in accordance with claim 56 .

58. A data signal, comprising a computer program in accordance with claim 56 .

59. A game controller in accordance with claim 40 , wherein the non-linear pattern does not extend across all the columns of the display.

Assignments (5)
RELEASE (REEL 060204 / FRAME 0216) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074989/0657 →
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0216 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
PATENT SECURITY AGREEMENT Recorded Jan 16, 2015
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH
Reel/Frame 034777/0498 →