IP Library Granted Patent US 8,936,511
Granted Patent B2
US 8,936,511 · App. 12/397,296 · Granted Jan 20, 2015

Verification system for on-line gamers performing automatic verification of game results

Inventor: William Levy (Boynton Beach, FL)
Assignee: WG Limited
A63F13/12A63F2300/61A63F2300/407A63F2300/5586A63F2300/5546A63F2300/513A63F2300/537
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Quick Facts
Patent No.
US 8,936,511
App. No.
12/397,296
Granted
Jan 20, 2015
Kind
B2
Abstract

An automatic verification system for automatically verifying a winner of an on-line game is disclosed. The verification system (a server/memory connected to the Internet) contains information about subscriber players and contains accounts that are used for betting on outcomes of skill games. The subscribers access the system via the Internet to set up an on-line game with other subscribers. The players then compete against each other normally via the game (e.g., Halo™) network server. The verification system then automatically receives the final game information from the server or console(s) via an e-mail, or by accessing published results of the game, or by accessing the players' published career summaries. Based on that automatically generated data, the verification system automatically determines the winner and awards the winner money or points.

Claims (71)

1. A method performed by a programmed verification server and associated memory remote from player video game consoles and remote from a game server running an on-line video game played on the consoles, the verification server, consoles and game server connected via a network and located remotely from each other, the method comprising:

maintaining records of players;

receiving inputs from players desiring to play a competitive game against each other on game consoles starting at a particular time;

after the game has been played, independently of the verification server, using the game consoles and game server, automatically receiving by the verification server, without player involvement, information from the remote game server indicating results of the game sufficient to determine which player won the game;

storing in a memory data indicating the winner of the game; and

granting the winner an award,

wherein the step of automatically receiving information comprises:

accessing, by the verification server, a website containing information about the game, the website being generated independently of the verification server and containing information automatically generated by the game server, the information comprising players' identifications, game identification, and results of the game;

automatically detecting contents of the website by the verification server identifying that the game played is a particular game scheduled for play by one of the players; and

automatically detecting the results of the game from the website; and

wherein the step of storing in the memory comprises making the results available for viewing on a second website.

2. The method of claim 1 wherein granting the winner an award comprises granting the winner a monetary award and transferring money from a first account into the winning player's account.

3. The method of claim 1 wherein granting the winner an award comprises granting the winner points.

4. A method performed by a programmed verification server and associated memory remote from player video game consoles and remote from a game server running an on-line video game played on the consoles, the verification server, consoles and game server connected via a network and located remotely from each other, the method comprising:

maintaining records of players;

receiving inputs from players desiring to play a competitive game against each other on game consoles starting at a particular time;

after the game has been played, independently of the verification server, using the game consoles and game server, automatically receiving by the verification server, without player involvement, information from the remote game server indicating results of the game sufficient to determine which player won the game;

storing in a memory data indicating the winner of the game; and

granting the winner an award,

wherein the step of automatically receiving information comprises:

accessing, by the verification server, a website containing a performance summary of a player that competed in the game, the website being generated independently of the verification server and containing information automatically generated by the game server, the information comprising player identifications, game identification, and a summary of results of multiple games played over a period of time;

automatically detecting a change in the performance summary of the player, signalling that the website has been recently updated with the results of the game that was scheduled for play by the player; and

automatically determining the results of the game from the website; and

wherein the step of storing in the memory comprises making the results available for viewing on a second website.

5. The method of claim 4 wherein granting the winner an award comprises granting the winner a monetary award and transferring money from a first account into the winning player's account.

6. The method of claim 4 wherein granting the winner an award comprises granting the winner points.

7. A method performed by a programmed verification server and associated memory remote from player video game consoles and remote from a game server running an on-line video game played on the consoles, the verification server, consoles and game server connected via a network, the method comprising:

maintaining records of players;

receiving inputs from players desiring to play a competitive game against each other on game consoles starting at a particular time;

obtaining contents of a scheduled games list (SGL) by the verification server that comprises the game to be played, the scheduled start time, and the players;

after the game has been played, independently of the verification server, using the game consoles and game server, automatically receiving by the verification server, without player involvement, information from the remote game server indicating results of the game sufficient to determine which player won the game;

storing in a memory data indicating the winner of the game; and

granting the winner an award,

wherein the step of storing in the memory data indicating the winner of the game comprises:

for each game listed on the SGL, automatically detecting the information received from the remote game server indicating results of the game, the information including the game played, a start time of the game, at least one of the players, and results of the game played;

comparing the game played, the start time of the game, and at least one of the players to the game to be played, the scheduled start time, and the players from the scheduled games list; and

if there is a match, storing in the memory data indicating the winner of the game.

8. The method of claim 7 wherein granting the winner an award comprises granting the winner a monetary award and transferring money from a first account into the winning player's account.

9. The method of claim 7 wherein granting the winner an award comprises granting the winner points.

10. A programmed verification server remote from player video game consoles and remote from a game server running an on-line video game played on the consoles, the verification server, consoles and game server connected via a network and located remotely from each other, the server being programmed to perform the method comprising:

maintaining records of players;

receiving inputs from players desiring to play a competitive game against each other on game consoles starting at a particular time;

after the game has been played, independently of the verification server, using the game consoles and game server, automatically receiving by the verification server, without player involvement, information from the remote game server indicating results of the game sufficient to determine which player won the game;

storing in a memory data indicating the winner of the game; and

granting the winner an award,

wherein the step of automatically receiving information comprises:

accessing, by the verification server, a website containing information about the game, the website being generated independently of the verification server and containing information automatically generated by the game server, the information comprising players' identifications, game identification, time of the game, and results of the game;

automatically detecting contents of the website by the verification server identifying that the game played is a particular game scheduled for play by one of the players; and

automatically detecting the results of the game from the website; and

wherein the step of storing in the memory comprises making the results available for viewing on a second website.

11. A programmed verification server remote from player video game consoles and remote from a game server running an on-line video game played on the consoles, the verification server, consoles and game server connected via a network and located remotely from each other, the server being programmed to perform the method comprising:

maintaining records of players;

receiving inputs from players desiring to play a competitive game against each other on game consoles starting at a particular time;

after the game has been played, independently of the verification server, using the game consoles and game server, automatically receiving by the verification server, without player involvement, information from the remote game server indicating results of the game sufficient to determine which player won the game;

storing in a memory data indicating the winner of the game; and

granting the winner an award,

wherein the step of automatically receiving information comprises:

accessing, by the verification server, a website containing a performance summary of a player that competed in the game, the website being generated independently of the verification server and containing information automatically generated by the game server, the information comprising player identifications, game identification, and a summary of results of multiple games played over a period of time;

automatically detecting a change in the performance summary of the player, signalling that the website has been recently updated with the results of the game that was scheduled for play by the player; and

automatically determining the results of the game from the website; and

wherein the step of storing in the memory comprises making the results available for viewing on a second website.

12. A programmed verification server remote from player video game consoles and remote from a game server running an on-line video game played on the consoles, the verification server, consoles and game server connected via a network, the server being programmed to perform the method comprising:

maintaining records of players;

receiving inputs from players desiring to play a competitive game against each other on game consoles starting at a particular time;

after the game has been played, independently of the verification server, using the game consoles and game server, automatically receiving by the verification server, without player involvement, information from the remote game server indicating results of the game sufficient to determine which player won the game;

storing in a memory data indicating the winner of the game; and

granting the winner an award,

wherein the verification server is programmed to obtain the contents of a scheduled games list (SGL) that comprises the game to be played, the scheduled start time, and the players, wherein the step of storing in a memory data indicating the winner of the game comprises:

for each game listed on the SGL, automatically detecting the information received from the remote game server indicating results of the game, the information including the game played, a start time of the game, at least one of the players, and results of the game played;

comparing the game played, the start time of the game, and at least one of the players to the game to be played, the scheduled start time, and the players from the scheduled games list; and

if there is a match, automatically detecting the results of the game played and storing in the memory data indicating the winner of the game.

Assignments (9)
RELEASE OF SECURITY INTEREST Recorded Apr 2, 2025
From: MIDCAP FINANCIAL TRUST
To: STARLEAGUE, LLC
Reel/Frame 070708/0081 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 28, 2025
From: WORLDGAMING NETWORK LP
To: STARLEAGUE, LLC
Reel/Frame 070661/0492 →
SECURITY INTEREST Recorded Nov 3, 2022
From: STARLEAGUE, LLC; EVENTDYNAMIC, LLC
To: MIDCAP FINANCIAL TRUST
Reel/Frame 061644/0046 →
RELEASE OF SECURITY INTEREST Recorded Nov 3, 2022
From: BLUE TORCH FINANCE LLC
To: STARLEAGUE, LLC
Reel/Frame 061647/0579 →
SECURITY INTEREST Recorded Mar 3, 2021
From: STARLEAGUE, LLC
To: BLUE TORCH FINANCE, LLC
Reel/Frame 055483/0991 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 1, 2021
From: WORLDGAMING NETWORK LP
To: STARLEAGUE, LLC
Reel/Frame 055440/0155 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 5, 2016
From: WG LIMITED
To: WORLDGAMING NETWORK LP
Reel/Frame 039073/0753 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 19, 2010
From: WG GROUP, INC.
To: WG LIMITED
Reel/Frame 023811/0951 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 19, 2010
From: LEVY, WILLIAM
To: WG GROUP INC.
Reel/Frame 023812/0090 →
Continuity (2)
Provisional Application 61033383 · Mar 3, 2008
Related Publication 20090221365A1 · Sep 3, 2009