IP Library Granted Patent US 8,259,163
Granted Patent B2
US 8,259,163 · App. 12/400,772 · Granted Sep 4, 2012

Display with built in 3D sensing

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Quick Facts
Patent No.
US 8,259,163
App. No.
12/400,772
Granted
Sep 4, 2012
Kind
B2
Abstract

Information from execution of a vision processing module may be used to control a 3D vision system.

Claims (34)

1. A system comprising:

an illuminator configured to emit a predetermined pattern of light into an interactive space;

a camera configured to detect at least a portion of the predetermined pattern of light within the interactive space; and

a game device configured to

generate interest data for an object located within the interactive space based on the detected at least a portion of the predetermined pattern of light, wherein the interest data indicates the object's level of interest in a game, wherein the game device is configured to adjust a difficulty level of the game in response to the object's level of interest.

2. The system of claim 1 , wherein the object's level of interest in the game is based on at least determined emotion of the object or a determined level of attention of the object to the game.

3. The system of claim 1 , wherein the object's level of interest in the game is based on one or more of a position of the object, a movement of the object, a posture of the object, or a facial expression of the object.

4. The system of claim 1 , wherein the game device is configured to determine whether the object is inattentive to the game and, in response to determining that the object is inattentive to the game, pause the game.

5. The system of claim 1 , wherein the game device is configured to increase a difficulty level of the game upon determining that the interest data indicates the object is frustrated.

6. The system of claim 1 , wherein the game device is further operative to determine one or more gestures of the object, wherein the determined one or more gestures comprises a control signal for control of a function of the game device.

7. The system of claim 6 , wherein the control signal comprises a signal to change one or more of a volume, a channel, an input, or a display setting.

8. The system of claim 6 , wherein the camera detecting a thumb of the object initiates a display power off control signal when the object's thumb is pointed down.

9. The system of claim 6 , wherein the camera detecting a thumb of the object initiates a display power on control signal when the thumb is pointed up.

10. A method comprising:

emitting a predetermined pattern of light into an interactive space;

detecting at least a portion of the predetermined pattern of light within the interactive space;

generating, by a computing system having one or more computer processors, interest data for an object located within the interactive space based on the detected at least a portion of the predetermined pattern of light, wherein the interest data indicates the object's level of interest in a game; and

adjusting, by the computing system, a difficulty level of the game in response to the object's level of interest in the game.

11. The method of claim 10 , wherein the object's level of interest in the game is based on at least a determined emotion of the object or a determined level of attention of the object to the game.

12. The method of claim 10 , wherein the object's level of interest in the game is based on one or more of a position of the object, a movement of the object, a posture of the object, or a facial expression of the object.

13. The method of claim 10 , further comprising:

determining whether the object is inattentive to the game and, in response to determining that the object is inattentive to the game, pausing the game.

14. The method of claim 10 , further comprising:

increasing a difficulty level of the game upon determining that the interest data indicates the object is frustrated.

15. A tangible computer readable medium having software modules including executable instructions stored thereon, wherein the software modules are configured for execution by a computing system having one or more hardware processors, the software modules including at least:

an illumination module configured to initiate emission of a predetermined pattern of light into an interactive space;

a detection module configured to analyze image data of the interactive space in order to detect at least a portion of the predetermined pattern of light within the interactive space; and

a game module configured to

generate interest data for an object located within the interactive space based on the detected at least a portion of the predetermined pattern of light, wherein the interest data indicates the object's level of interest in a game, and

adjust a difficulty level of the game in response to the object's level of interest in the game.

16. The tangible computer readable medium of claim 15 , wherein the object's level of interest in the game is based on at least a determined emotion of the object or a determined level of attention of the object to the game.

17. The tangible computer readable medium of claim 15 , wherein the object's level of interest in the game is based on one or more of a position of the object, a movement of the object, a posture of the object, or a facial expression of the object.

18. The tangible computer readable medium of claim 15 , wherein the game module is further configured to determine whether the object is inattentive to the game and, in response to determining that the object is inattentive to the game, pause the game.

19. The tangible computer readable medium of claim 15 , wherein the game module is further configured to increase a difficulty level of the game upon determining that the interest data indicates the object is frustrated.

Assignments (8)
CHANGE OF NAME Recorded Jan 27, 2022
From: FACEBOOK, INC.
To: META PLATFORMS, INC.
Reel/Frame 058871/0336 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 24, 2019
From: INTELLECTUAL VENTURES ASSETS 88 LLC
To: FACEBOOK, INC.
Reel/Frame 048136/0179 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 4, 2018
From: INTELLECTUAL VENTURES HOLDING 81 LLC
To: INTELLECTUAL VENTURES ASSETS 88 LLC
Reel/Frame 047014/0629 →
MERGER Recorded Oct 2, 2015
From: INTELLECTUAL VENTURES HOLDING 67 LLC
To: INTELLECTUAL VENTURES HOLDING 81 LLC
Reel/Frame 036711/0602 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 9, 2010
From: BELL, MATTHEW
To: REACTRIX SYSTEMS, INC.
Reel/Frame 024212/0681 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 22, 2009
From: DHANDO INVESTMENTS, INC.
To: INTELLECTUAL VENTURES HOLDING 67 LLC
Reel/Frame 023268/0549 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 21, 2009
From: REACTRIX (ASSIGNMENT FOR THE BENEFIT OF CREDITORS), LLC
To: DHANDO INVESTMENTS, INC.
Reel/Frame 023258/0228 →
CONFIRMATORY ASSIGNMENT Recorded Jun 15, 2009
From: REACTRIX SYSTEMS, INC.
To: REACTRIX (ASSIGNMENT FOR THE BENEFIT OF CREDITORS), LLC
Reel/Frame 022827/0251 →