IP Library Granted Patent US 8,500,550
Granted Patent B2
US 8,500,550 · App. 12/428,917 · Granted Aug 6, 2013

Player tracking method and a player tracking system

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,500,550
App. No.
12/428,917
Granted
Aug 6, 2013
Kind
B2
Abstract

A method of player tracking for gaming, the method including: receiving a player identifier at a player identifier input device associated with a gaming terminal; monitoring play of the gaming terminal in response to receipt of the player identifier, the monitoring being performed to determine whether to take any action in respect of a player record of a player tracking module corresponding to the player identifier, the monitoring being carried out such that if the player identifier was received by being read from a player tracking device by the player identifier input device and the player tracking device is removed from a position at which the player tracking device can be read, the monitoring continues after the player tracking device is removed; and stopping monitoring of play of the gaming terminal automatically in response to at least one end condition occurring.

Claims (40)

1. A method of player tracking for gaming, the method comprising:

receiving a player identifier at a player identifier input device associated with a gaming terminal;

monitoring play of the gaming terminal in response to receipt of the player identifier, the monitoring being performed to determine whether to take any action in respect of a player record of a player tracking module corresponding to the player identifier, the monitoring being carried out such that if the player identifier was received by being read from a player tracking device by the player identifier input device and the player tracking device is removed from a position at which the player tracking device can be read, the monitoring continues after the player tracking device is removed;

stopping monitoring of play of the gaming terminal automatically in response to at least one end condition occurring; and

outputting a message in response to said stopping monitoring of play, wherein the message requests the player identifier to be presented at the player identifier input device again if the player wishes to continue to accrue any benefits of player tracking.

2. A method of gaming as claimed in claim 1 , wherein the end condition comprises receiving the same player identifier at a different gaming terminal.

3. A method of gaming as claimed in claim 1 , wherein the end condition comprises a time out condition occurring in respect of the gaming terminal.

4. A method as claimed in claim 1 , wherein the player identifier is always received by being read from a player tracking device.

5. A method as claimed in claim 1 , wherein the monitoring is performed to determine whether to alter a loyalty points balance stored in the player record.

6. A player tracking system comprising:

a monitoring module arranged to monitoring play of a gaming terminal in response to receipt of the player identifier, the monitoring being performed to determine whether to take any action in respect of a player record of a player tracking module corresponding to the player identifier,

the player tracking system arranged such that if the player identifier was received by being read from a player tracking device by a player identifier input device and the player tracking device is removed from a position at which the player tracking device can be read, the monitoring continues after the player tracking device is removed, and

the monitoring module arranged to monitor for at least one end condition and stop monitoring of play of the gaming terminal automatically in response to the at least one end condition occurring, wherein the monitoring module is arranged to output a message in response to the stopped monitoring of play, wherein the message requests the player identifier to be presented at the player identifier input device again if the player wishes to continue to accrue any benefits of player tracking.

7. A player tracking system as claimed in claim 6 , comprising:

a plurality of gaming terminals; and

a plurality of player identifier input devices associated with respective ones of the gaming terminals and operable to receive the player identifier.

8. A player tracking system as claimed in claim 6 , wherein the monitoring module is arranged to automatically end monitoring of a gaming machine if the same player identifier is received at a different gaming machine.

9. A player tracking system as claimed in claim 8 , wherein the monitoring module is arranged to start monitoring play of the different gaming machine.

10. A player tracking system as claimed in claim 6 , wherein the monitoring module is arranged to automatically end monitoring of a gaming machine if a time out condition occurs in respect of the gaming terminal.

11. A player tracking system as claimed in claim 6 , wherein the player identifier input device comprises a card reader of a player marketing module.

12. A non-transitory computer readable medium comprising computer program code which when executed implements a method of player tracking for gaming, the method comprising:

receiving a player identifier at a player identifier input device associated with a gaming terminal;

monitoring play of the gaming terminal in response to receipt of the player identifier, the monitoring being performed to determine whether to take any action in respect of a player record of a player tracking module corresponding to the player identifier, the monitoring being carried out such that if the player identifier was received by being read from a player tracking device by the player identifier input device and the player tracking device is removed from a position at which the player tracking device can be read, the monitoring continues after the player tracking device is removed;

stopping monitoring of play of the gaming terminal automatically in response to at least one end condition occurring; and

outputting a message in response to said stopping monitoring of play, wherein the message requests the player identifier to be presented at the player identifier input device again if the player wishes to continue to accrue any benefits of player tracking.

13. A computer readable medium as claimed in claim 12 , wherein the end condition comprises receiving the same player identifier at a different gaming terminal.

14. A computer readable medium as claimed in claim 12 , wherein the end condition comprises a time out condition occurring in respect of the gaming terminal.

15. A computer readable medium as claimed in claim 12 , wherein the player identifier is always received by being read from a player tracking device.

16. A computer readable medium as claimed in claim 12 , wherein the monitoring is performed to determine whether to alter a loyalty points balance stored in the player record.

17. A non-transitory computer readable medium comprising computer program code which when executed implements a player tracking system comprising:

a monitoring module arranged to monitoring play of a gaming terminal in response to receipt of the player identifier, the monitoring being performed to determine whether to take any action in respect of a player record of a player tracking module corresponding to the player identifier,

the player tracking system arranged such that if the player identifier was received by being read from a player tracking device by a player identifier input device and the player tracking device is removed from a position at which the player tracking device can be read, the monitoring continues after the player tracking device is removed, and

the monitoring module arranged to monitor for at least one end condition and stop monitoring of play of the gaming terminal automatically in response to the at least one end condition occurring, wherein the monitoring module is arranged to output a message in response to the stopped monitoring of play, wherein the message requests the player identifier to be presented at the player identifier input device again if the player wishes to continue to accrue any benefits of player tracking.

18. A computer readable medium as claimed in claim 17 , wherein the computer program code further comprises instructions that execute in conjunction with:

a plurality of gaming terminals; and

a plurality of player identifier input devices associated with respective ones of the gaming terminals and operable to receive the player identifier.

19. A computer readable medium as claimed in claim 17 , wherein the monitoring module is arranged to automatically end monitoring of a gaming machine if the same player identifier is received at a different gaming machine.

20. A computer readable medium as claimed in claim 19 , wherein the monitoring module is arranged to start monitoring play of the different gaming machine.

21. A computer readable medium as claimed in claim 17 , wherein the monitoring module is arranged to automatically end monitoring of a gaming machine if a time out condition occurs in respect of the gaming terminal.

22. A computer readable medium as claimed in claim 17 , wherein the player identifier input device comprises a card reader of a player marketing module.

Assignments (6)
RELEASE (REEL 060204 / FRAME 0216) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074989/0657 →
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0216 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
PATENT SECURITY AGREEMENT Recorded Jan 16, 2015
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH
Reel/Frame 034777/0498 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 7, 2009
From: STEWART, SCOTT MONROE
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 022922/0074 →