IP Library Patent Application 12442435
Patent Application
App. No. 12/442,435

SHARED PHYSICS ENGINE IN A WAGERING GAME SYSTEM

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Quick Facts
Patent No.
US None
App. No.
12/442,435
Abstract

A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a centralized physics engine operable to model motion physics for multiple wagering game machines.

Claims (28)

1 . A computerized wagering game system, comprising:

a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered; and

a centralized physics engine operable to model motion physics for multiple wagering game machines.

2 . The computerized wagering game system of claim 1 , wherein the centralized physics engine comprises part of a server and the multiple wagering game machines comprise network-coupled wagering game machines.

3 . The computerized wagering game machine of claim 1 , wherein motion physics comprises modeling at least one of mass, velocity, acceleration, friction, elasticity, density, viscosity, light, and gravity.

4 . The computerized wagering game system of claim 1 , wherein the centralized physics engine is further operable to model an object visible to two or more of the multiple game machines.

5 . The computerized wagering game system of claim 1 , wherein the centralized physics engine is operable to model interaction between two or more objects, each of the two or more objects associated with a different one of the two or more game machines.

6 . A method of providing physics modeling in a wagering game system, comprising:

presenting a wagering game on which monetary value can be wagered; and

modeling motion physics for multiple wagering game machines in a centralized physics engine.

7 . The method of claim 6 , wherein the centralized physics engine comprises part of a server and the wagering game is presented on one or more network-coupled wagering game machines.

8 . The method of claim 6 , wherein modeling motion physics comprises modeling at least one of mass, velocity, acceleration, friction, elasticity, density, viscosity, light, and gravity.

9 . The method of claim 6 , wherein the modeling motion physics comprises modeling an object visible to two or more of the multiple game machines.

10 . The method of claim 6 , wherein modeling motion physics comprises modeling interaction between two or more objects, each of the two or more objects associated with a different one of the two or more game machines.

11 . A computerized wagering game server, comprising:

a communications module operable to communicate with one or more wagering game machines comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered; and

a centralized physics engine operable to model motion physics for two or more of the wagering game machines.

12 . The computerized wagering game server of claim 1 , wherein the server is further operable to conduct at least one of a wagering game, a community game, a bonus game, and a multi-player game for presentation on at least one of the coupled wagering game machines.

13 . The computerized wagering game server of claim 1 , wherein motion physics comprises modeling at least one of mass, velocity, acceleration, friction, elasticity, density, viscosity, light, and gravity.

14 . The computerized wagering game server of claim 1 , wherein the centralized physics engine is further operable to model an object visible to two or more of the wagering game machines.

15 . The computerized wagering game server of claim 1 , wherein the centralized physics engine is operable to model interaction between two or more objects, each of the two or more objects associated with a different one of two or more of the wagering game machines.

16 . A method of providing physics modeling in a wagering game server, comprising:

communicating with one or more wagering game machines comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered; and

modeling motion physics for two or more of the wagering game machines in a centralized physics engine comprising part of the wagering game server.

17 . The computerized wagering game server of claim 16 , further comprising conducting at least one of a wagering game, a community game, a bonus game, and a multi-player game on the server for presentation on at least one of the coupled wagering game machines.

18 . The computerized wagering game server of claim 16 , wherein motion physics comprises modeling at least one of mass, velocity, acceleration, friction, elasticity, density, viscosity, light, and gravity.

19 . The computerized wagering game server of claim 16 , wherein the centralized physics engine is further operable to model an object visible to two or more of the wagering game machines.

20 . The computerized wagering game server of claim 16 , wherein the centralized physics engine is operable to model interaction between two or more objects, each of the two or more objects associated with a different one of two or more of the wagering game machines.

Assignments (3)
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0103 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 11, 2013
From: CANTERBURY, STEPHEN A.; GAGNER, MARK B.; MERCADO, VICTOR; SYLLA, CRAIG J.
To: WMS GAMING INC.
Reel/Frame 029809/0949 →