IP Library Granted Patent US 8,137,191
Granted Patent B2
US 8,137,191 · App. 12/446,049 · Granted Mar 20, 2012

Game device, message display method, information recording medium and program

Assignee: Konami Digital Entertainment Co., Ltd.
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Quick Facts
Patent No.
US 8,137,191
App. No.
12/446,049
Granted
Mar 20, 2012
Kind
B2
Abstract

A message acquiring unit ( 230 ) acquires a message from data received by a communication unit ( 210 ), i.e., acquires a message sent from another character. A decay rate calculating unit ( 260 ) senses the gap between the player character and another character and calculates the decay rate of the message sent from another character. A message display control unit ( 270 ) displays the message sent from another character by converting a part of the message to one or more masking characters based on the decay rate. That is, the message display control unit ( 270 ) determines the number of masking characters in accordance with the decay rate calculated by the decay rate calculating unit ( 260 ) and the number of letters in the message, and appropriately selects the determined number of letters from the message and substitutes masking characters for the selected letters.

Claims (25)

1. A game device that displays a message uttered by a character of a plurality of characters being disposed in a common virtual space and including a player character operated by a player, the game device comprising:

an acquiring unit that acquires a message uttered by another character;

a calculating unit that calculates a decay rate of the message based on a positional relationship between the another character, which has uttered the message, and the player character; and

a display control unit that displays the message so that a part of the message is converted into one or more masking characters based on the calculated decay rate.

2. The game device according to claim 1 , further comprising:

a path searching unit that searches out a transmission path between the another character and the player character, the transmission path bypassing an obstacle that exists between the another character and the player character; and

a distance measuring unit that measures a distance between the characters, the distance being weighted in accordance with a portion at which the searched-out transmission path bypasses the obstacle,

wherein the calculating unit calculates the decay rate based on the distance between the characters measured by the distance measuring unit.

3. The game device according to claim 1 ,

wherein the display control unit changes a ratio of masking characters of a substitution, in accordance with the decay rate calculated by the calculating unit.

4. The game device according to claim 1 , further comprising:

a letter number determining unit that determines a number of masking characters, in accordance with the decay rate calculated by the calculating unit and a number of letters included in the message acquired by the acquiring unit; and

a letter converting unit that converts the determined number of letters selected at random from the message, to one or more masking characters,

wherein the display control unit displays the message resulting from the conversion to one or more masking characters by the letter converting unit.

5. The game device according to claim 1 , further comprising:

a forbidden word determining unit that determines presence or absence of a predetermined forbidden word in the message resulting from the conversion to one or more masking characters,

wherein the display control unit re-performs the conversion to one or more masking characters, when the forbidden word determining unit determines that there is a forbidden word.

6. A method of displaying a message for a game device that displays a message uttered by a character of a plurality of characters being disposed in a common virtual space and including a player character operated by a player, the method comprising:

an acquiring step of acquiring a message uttered by another character;

a calculating step of calculating a decay rate of the message based on a positional relationship between the another character which has uttered the message and the player character; and

a display controlling step of displaying the message so that a part of the message is converted into one or more masking characters based on the calculated decay rate.

7. A non-transitory information recording medium storing a program that controls a computer that displays a message uttered by a character of a plurality of characters disposed in a common virtual space and including a player character operated by the player, the program controlling the computer to function as:

an acquiring unit that acquires a message uttered by another character;

a calculating unit that calculates a decay rate of the message based on a positional relationship between the another character, which has uttered the message, and the player character; and

a display control unit that displays the message so that a part of the message is converted into one or more masking characters based on the calculated decay rate.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 6, 2009
From: YAMAZAKI, YOKIBIRO
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 022644/0661 →
Priority Claims (1)
JP 2006-283451 · Oct 18, 2006 · national
Continuity (1)
Related Publication 20100298048A1 · Nov 25, 2010