IP Library Granted Patent US 8,206,224
Granted Patent B2
US 8,206,224 · App. 12/471,308 · Granted Jun 26, 2012

User created content and quests

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Quick Facts
Patent No.
US 8,206,224
App. No.
12/471,308
Granted
Jun 26, 2012
Kind
B2
Abstract

A computer-implemented method of providing an environment for a crafting player to craft a role-playing content and/or quests in a computer game, the method including: obtaining tokens that represent in-game assets; placing the tokens to craft the role-playing content and/or quests; inviting other players to participate in the role-playing content and/or quests; running the role-playing content and/or quests; receiving at least one reward based on the rating entered by the other players; and saving a layout and composition of the crafted role-playing content and/or quests in a blueprint. Keywords include MMO, role-playing event, quests, and souvenirs.

Claims (48)

1. A computer-implemented method of providing an environment for a crafting player to craft a role-playing content and/or quests in a computer game, the method comprising:

obtaining tokens that represent in-game assets;

placing the tokens to craft the role-playing content and/or quests;

inviting other players to participate in the role-playing content and/or quests;

running the role-playing content and/or quests;

receiving at least one reward, including tokens, experience points (XP), in-game treasures, and other in-game items, based on a rating entered by the other players; and

saving a layout and composition of the crafted role-playing content and/or quests in a blueprint.

2. The method of claim 1 , wherein the in-game assets include creatures, buildings, weapons, effects and sounds.

3. The method of claim 1 , wherein the crafting player obtains, collects, or earns tokens in the computer game populated with a large number of trigger tokens as treasures or rewards.

4. The method of claim 1 , wherein placing the tokens to craft a role-playing content and/or quests includes

providing a user interface to allow the crafting player to enter free-form text to fictionalize the role-playing content and/or quests.

5. The method of claim 1 , wherein the role-playing content and/or quests are crafted by making at least one of video and comic using a computer game engine.

6. The method of claim 1 , wherein the role-playing content and/or quests include points of interest and locations.

7. The method of claim 1 , wherein the role-playing content and/or quests include attackable non-player characters.

8. The method of claim 1 , wherein the crafting player progresses in the computer game by skill tiers, and

wherein the crafting player gains experience by having the other players complete the crafted content and/or quests.

9. The method of claim 8 , wherein the experience gained from the other players completing the crafted content and/or quests is calculated based on the complexity of the content and/or quests.

10. The method of claim 1 , wherein the crafting player is considered as a novice when the player first logs into the computer game, and is provided with a starter kit.

11. The method of claim 10 , wherein the starter kit has a number of specific task types.

12. The method of claim 10 , wherein the crafting player who is a novice receives an experience point just for crafting the role-playing content and/or quests.

13. The method of claim 12 , wherein the rating entered by the other players is used as a modifier on the experience point received by the crafting player,

wherein the modifier is a formula that adds a percentage to the experience point reward based on the rating.

14. The method of claim 1 , further comprising

generating vendors for selling the crafted role-playing content and/or quests in holocrons.

15. The method of claim 1 , wherein tokens include souvenirs, and each souvenir has an experience value assigned to it.

16. The method of claim 15 , wherein once the souvenir is used in a crafted quest, the experience value assigned to the souvenir is equal to an experience value gained by a player finishing the crafted quest.

17. The method of claim 15 , further comprising

trading extra souvenirs for items that the crafting player can use as rewards in the quests.

18. The method of claim 15 , further comprising

trading in a number of certain types of souvenirs to get an upgraded version of the souvenirs.

19. A non-transitory tangible medium storing a computer program for crafting a role-playing content and/or quests, the program comprising executable instructions that cause a computer to:

obtain tokens that represent in-game assets;

place the tokens to craft the role-playing content and/or quests;

invite other players to participate in the role-playing content and/or quests;

run the role-playing content and/or quests;

receive at least one reward, including tokens, experience points (XP), in-game treasures, and other in-game items, based on the rating entered by the other players; and

save a layout and composition of the crafted role-playing content and/or quests in a blueprint.

20. The non-transitory tangible medium of claim 19 , wherein executable instructions that cause a computer to place the tokens to craft a role-playing content and/or quests includes executable instructions that cause a computer to

provide a user interface to allow the crafting player to enter free-form text to fictionalize the role-playing content and/or quests.

21. The non-transitory tangible medium of claim 19 , wherein the role-playing content and/or quests include attackable non-player characters.

22. The non-transitory tangible medium of claim 19 , further comprising executable instructions that cause a computer to

generate vendors for selling the crafted role-playing content and/or quests in holocrons.

23. A computer-implemented method of crafting quests in a computer game, the method comprising:

displaying a list of souvenir task tokens, each souvenir task token used to define a task;

loading a number of task tokens selected from the list into a blank quest;

providing text blocks to allow a crafting player to input a flavor text for the task defined for each souvenir task token;

granting experience points to the crafting player based on tasks that are put into the quest; and

saving a layout and composition of the crafted quests in a blueprint.

Assignments (8)
RELEASE OF SECURITY INTEREST Recorded Jul 27, 2021
From: CIBC BANK USA, AS ADMINISTRATIVE AGENT
To: DAYBREAK GAME COMPANY LLC
Reel/Frame 056982/0415 →
SECURITY INTEREST Recorded Jul 3, 2019
From: DAYBREAK GAME COMPANY LLC
To: CIBC BANK USA, AS ADMINISTRATIVE AGENT
Reel/Frame 049666/0514 →
RELEASE OF SECURITY INTEREST Recorded May 9, 2019
From: HERITAGE BANK OF COMMERCE
To: DAYBREAK GAME COMPANY LLC
Reel/Frame 049133/0907 →
SECURITY INTEREST Recorded Oct 11, 2018
From: DAYBREAK GAME COMPANY LLC
To: HERITAGE BANK OF COMMERCE
Reel/Frame 047865/0657 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2018
From: HERITAGE BANK OF COMMERCE
To: DAYBREAK GAME COMPANY LLC
Reel/Frame 046531/0242 →
SECURITY INTEREST Recorded May 12, 2016
From: DAYBREAK GAME COMPANY LLC
To: HERITAGE BANK OF COMMERCE
Reel/Frame 038567/0306 →
CHANGE OF NAME Recorded Mar 24, 2015
From: SONY ONLINE ENTERTAINMENT LLC
To: DAYBREAK GAME COMPANY LLC
Reel/Frame 035276/0671 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 18, 2009
From: FARONE, MIKE; HICKS, TRAVIS; BENJAMIN, JESSE; CAO, CHRIS
To: SONY ONLINE ENTERTAINMENT LLC
Reel/Frame 023113/0097 →