Simulated Guitar Controller with Split Strum Bar
A simulated guitar controller is disclosed that facilitates a player using multiple fingers to strum notes which includes a body portion, a plurality of strum bars disposed on a front face of the body portion, a neck portion extending outwardly away from the body portion, and a plurality of fret buttons disposed on the neck portion.
1 . A game controller simulating a guitar which facilitates a player using multiple fingers to strum notes, the controller comprising:
a body portion;
a plurality of strum bars disposed on a front face of the body portion;
a neck portion extending outwardly away from the body portion; and
a plurality of fret buttons disposed on the neck portion.
2 . The game controller of claim 1 further comprising a thumb rest positioned on the front face of the body portion.
3 . The game controller of claim 1 wherein the plurality of strum bars pivot with respect to a single axis.
4 . The game controller of claim 1 wherein the plurality of strum bars pivot with respect to a plurality of axis.
5 . The game controller of claim 4 wherein the plurality of strum bars correspond to a plurality of pivot bars.
6 . The game controller of claim 5 wherein the plurality of pivot bars are arranged in parallel on the body portion.
7 . The game controller of claim 1 wherein the plurality of strum bars is connected electrically in common.
8 . The game controller of claim 1 wherein each of the plurality of strum bars shares a common pivot bar.
9 . The game controller of claim 1 wherein activation of each of the plurality of strum bars causes the controller to produce a unique output.
10 . The game controller of claim 1 wherein activation of each of the plurality of strum bars causes the controller to produce an identical output.
11 . The game controller of claim 1 wherein the plurality of strum bars comprises three strum bars.
12 . The game controller of claim 1 wherein the plurality of strum bars comprises four strum bars.
13 . The game controller of claim 1 further comprising a whammy knob.
14 . A method for facilitating interaction of a video game player with a game controller that simulates a guitar, the method comprising:
providing a game controller comprising a body portion, a neck portion extending outwardly from the body portion, and a plurality of strum bars positioned on a front face of the body portion;
displaying to the player a first target musical data associate with a musical composition; and
detecting an input generated by the player strumming at least one of the plurality of strum bars that corresponds to the first target musical data.
15 . The method of claim 14 wherein the detecting step further comprises detecting an input generated by the player strumming more than one of the plurality of strum bars during a particular time period as a single strum.
16 . The method of claim 14 further comprising evaluating the input generated by the player and the first target musical data to provide a player score.