IP Library Granted Patent US 8,029,363
Granted Patent B2
US 8,029,363 · App. 12/477,494 · Granted Oct 4, 2011

Wagering game machine with area sound panning

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Quick Facts
Patent No.
US 8,029,363
App. No.
12/477,494
Granted
Oct 4, 2011
Kind
B2
Abstract

A computerized wagering game table system includes a wagering game module that is operable to present a wagering game upon which monetary value can be wagered, and an audio system. The audio system is operable to pan sounds associated with a wagering game object on multiple wagering game machines in a group of wagering game machines, wherein each of the multiple wagering game machines has one or more local speakers, and wherein the panning across multiple wagering game machines' local speakers is based on the game object's coordinate position on a community display.

Claims (29)

1. A computerized wagering game system, comprising:

a wagering game module operable to present a wagering game upon which monetary value can be wagered; and

an audio module operable to pan sounds associated with a wagering game object on multiple wagering game machines in a group of wagering game machines, wherein each of the multiple wagering game machines has one or more local speakers, and wherein the panning across multiple wagering game machines' local speakers is based on a coordinate position of the game object on a community display.

2. The computerized wagering game system of claim 1 , wherein the panning comprises local panning between two or more local speakers in each of two or more wagering game machines, such that the panned sound position on each wagering game machine is dependent on the apparent position of the wagering game object on the community display relative to each specific wagering game machine's physical location.

3. The computerized wagering game system of claim 1 , wherein the panning comprises panning globally across speakers associated with two or more wagering game machines having known physical locations, such that only the wagering game machines in nearest relative position to the wagering game object's coordinates on the community display present sounds associated with the wagering game object.

4. The computerized wagering game system of claim 1 , wherein the group of wagering game machines comprises a community game group of gaming machines that are operable to facilitate individual game player participation in one or more community games.

5. The computerized wagering game system of claim 1 , wherein the panning comprises using a subset of wagering game machines near each player to present player-specific panned sounds.

6. The computerized wagering game system of claim 1 , the audio module further operable to use spatial audio cues to present sounds associated with the displayed wagering game object such that the spatial audio cues provide sound location information associated with the coordinate position of the wagering game object on the community display.

7. The computerized wagering game system of claim 1 , wherein the group of wagering game systems are operable to provide both local and global panning that are machine-specific.

8. The computerized wagering game system of claim 7 , wherein the local panning comprises amplified sounds associated with a wagering game object specific to a local wagering game player.

9. A method of operating a wagering game system, comprising:

presenting a wagering game upon which monetary value can be wagered; and

panning sounds associated with a wagering game object on multiple wagering game machines in a group of wagering game machines, wherein each of the multiple wagering game machines has one or more local speakers, and wherein the panning across multiple wagering game machines' local speakers is based on a coordinate position of the game object on a community display.

10. The method of operating a wagering game system of claim 9 , wherein the panning comprises local panning between two or more local speakers in each of two or more wagering game machines, such that the panned sound position on each wagering game machine is dependent on the apparent position of the wagering game object on the community display relative to each specific wagering game machine's physical location.

11. The method of operating a wagering game system of claim 9 , wherein the panning comprises panning globally across speakers associated with two or more wagering game machines having known physical locations, such that only the wagering game machines in nearest relative position to the wagering game object's coordinates on the community display present sounds associated with the wagering game object.

12. The method of operating a wagering game system of claim 9 , further comprising using spatial audio cues to present sounds associated with the displayed wagering game object such that the spatial audio cues provide sound location information associated with the coordinate position of the wagering game object on the community display.

13. The method of operating a wagering game system of claim 9 , wherein the group of wagering game systems are operable to provide both local and global panning that are machine-specific.

14. The method of operating a wagering game system of claim 13 , wherein the local panning comprises amplified sounds associated with a wagering game object specific to a local wagering game player.

15. A non-transitory machine readable medium with instructions stored thereon, the instructions when executed operable to cause a computerized wagering game system to:

present a wagering game upon which monetary value can be wagered; and

pan sounds associated with a wagering game object on multiple wagering game machines in a group of wagering game machines, wherein each of the multiple wagering game machines has one or more local speakers, and wherein the panning across multiple wagering game machines' local speakers is based on a coordinate position of the game object on a community display.

16. The machine-readable medium of claim 15 , wherein the panning comprises local panning between two or more local speakers in each of two or more wagering game machines, such that the panned sound position on each wagering game machine is dependent on the apparent position of the wagering game object on the community display relative to each specific wagering game machine's physical location.

17. The machine-readable medium of claim 15 , wherein the panning comprises panning globally across speakers associated with two or more wagering game machines having known physical locations, such that only the wagering game machines in nearest relative position to the wagering game object's coordinates on the community display present sounds associated with the wagering game object.

18. The machine-readable medium of claim 15 , the instructions when executed further operable to cause the computerized wagering game system to use spatial audio cues to present sounds associated with the displayed wagering game object such that the spatial audio cues provide sound location information associated with the coordinate position of the wagering game object on the community display.

19. The machine-readable medium of claim 15 , wherein the group of wagering game systems are operable to provide both local and global panning that are machine-specific.

20. The machine-readable medium of claim 19 , wherein the local panning comprises amplified sounds associated with a wagering game object specific to a local wagering game player.

21. A wagering game system, comprising:

means for presenting a wagering game upon which monetary value can be wagered; and

means for panning sounds associated with a wagering game object on multiple wagering game machines in a group of wagering game machines, wherein each of the multiple wagering game machines has one or more local speakers, and wherein the panning across multiple wagering game machines' local speakers is based on the game object's coordinate position on a community display.

Assignments (12)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0283 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 8, 2013
From: RADEK, PAUL; ZOLOTO, STEVE
To: WMS GAMING INC.
Reel/Frame 029785/0173 →