IP Library Granted Patent US 7,997,580
Granted Patent B2
US 7,997,580 · App. 12/504,041 · Granted Aug 16, 2011

Variably bound secondary game method

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Quick Facts
Patent No.
US 7,997,580
App. No.
12/504,041
Granted
Aug 16, 2011
Kind
B2
Abstract

The present invention provides new player excitement during the play of a game of chance by providing a controlled random event during the execution of a secondary or bonus round. When bonus game play is invoked during play of the primary game, an amount to be issued during secondary game play is generated. This amount is not awarded directly; instead a plurality of possible winnings is available, each equal to or less than the amount to be issued. A random event separate from the primary game is used to pick one of the plurality of possible winnings which is awarded to a player. The separate random event may be a mechanical event or an electronic event. The difference between the amount given to a player and the original amount to be issued may be used to generate further bonus game play, or may be used to fund a progressive.

Claims (36)

1. A method for operating a primary game and a secondary game stored in a memory of a gaming machine having a processor, the method comprising the steps of:

under control of the processor,

generating a maximum secondary game award amount;

enabling the secondary game for play;

generating a player award amount wherein the player award amount does not exceed the maximum secondary game award amount;

paying the player award amount to a player; and

adding any difference between the maximum secondary game award amount and the player award amount to a progressive jackpot meter.

2. The method of claim 1 , wherein the maximum secondary game award amount is generated by the primary game.

3. The method of claim 1 , wherein the maximum secondary game award amount is generated by the secondary game.

4. A method for operating a primary game and a secondary game stored in a memory of a gaming machine having a processor, the method comprising the steps of:

under control of the processor,

generating a maximum secondary game award amount;

enabling the secondary game for play;

generating a player award amount wherein the player award amount does not exceed the maximum secondary game award amount;

paying the player award amount to a player; and

reserving any difference between the maximum secondary game award amount and the player award amount for addition to a future secondary game award.

5. The method of claim 4 , wherein the maximum secondary game award amount is generated by the primary game.

6. The method of claim 4 , wherein the maximum secondary game award amount is generated by the secondary game.

7. A method for operating a primary game and a secondary game stored in a memory of a gaming machine having a processor, the method comprising the steps of:

under control of the processor,

generating a maximum secondary game award amount;

enabling the secondary game for play;

generating a player award amount wherein the player award amount does not exceed the maximum secondary game award amount;

paying the player award amount to a player; and

simulating a bonus award in the secondary game, the bonus award amount comprising any difference between the maximum secondary game award amount and the player award amount.

8. The method of claim 7 , wherein the maximum secondary game award amount is generated by the primary game.

9. The method of claim 7 , wherein the maximum secondary game award amount is generated by the secondary game.

10. A method for operating a primary game and a secondary game stored in a memory of a gaming machine having a processor, the method comprising the steps of:

under control of the processor,

generating a maximum secondary game award amount;

enabling the secondary game for play;

generating a player award amount wherein the player award amount does not exceed the maximum secondary game award amount;

paying the player award amount to a player; and

enabling one or more additional plays of the secondary game until any difference between the maximum secondary game award amount and the player award amount has been paid to the player.

11. The method of claim 10 , wherein the maximum secondary game award amount is generated by the primary game.

12. The method of claim 10 , wherein the maximum secondary game award amount is generated by the secondary game.

Assignments (5)
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0514 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →