IP Library Granted Patent US 8,430,751
Granted Patent B2
US 8,430,751 · App. 12/550,677 · Granted Apr 30, 2013

Computer-readable storage medium having game program stored therein and game apparatus

Inventors: Yoichi Yamada (Kyoto, JP); Hidemaro Fujibayashi (Kyoto, JP); Eiji Aonuma (Kyoto, JP); Yutaka Hiramuki (Kyoto, JP)
Assignee: Nintendo Co., Ltd.
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Quick Facts
Patent No.
US 8,430,751
App. No.
12/550,677
Granted
Apr 30, 2013
Kind
B2
Abstract

Action information for controlling a series of at least one action performed by a first object is stored. Then the at least one action of the first object is controlled in accordance with the action information. At this time, an action of a second object is controlled in accordance with an operation signal from a predetermined input device operated by a player. Furthermore, while the action of the second object is being controlled, the information about the at least one action of the first object is displayed on a screen.

Claims (72)

1. A non-transitory computer-readable storage medium having a game program stored therein, the game program being executed by a computer of a game apparatus for controlling an action of a first object and an action of a second object arranged in a virtual game space,

the game program causing the computer to perform functionality comprising:

recording, in a memory, action information for controlling a series of at least one action performed by the first object,

controlling the at least one action of the first object by reproducing the recorded action information,

receiving an operation signal from a predetermined input device operated by a player while the at least one action of the first object is being controlled,

controlling an action of the second object in accordance with the received operation signal, and

displaying, on a screen, information about the at least one action of the first object being controlled while the action of the second object is being controlled, the information about the action of the first object is displayed separately from displaying the first object and is used to coordinate actions between the first and the second object.

2. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

information indicating a timing at which the first object performs a predetermined action is displayed.

3. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

information indicating a time period from a current time to a time when the first object, the at least one action of which is being controlled, performs a predetermined action is displayed.

4. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

as the information about the at least one action of the first object, a current time image indicating a status of progress of the series of the at least one action of the first object indicated by the action information is displayed, and

a timing information image indicating, on a screen, at a position which corresponds to a time when the first object performs a predetermined action, that the predetermined action is to be performed is displayed.

5. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

as the information about the at least one action of the first object, a total time information image, displayed in a form of a graph, indicating a time period taken for the series of the at least one action of the first object indicated by the action information is displayed,

a current time image indicating a status of progress of the series of the at least one action of the first object indicated by the action information is displayed, and

a timing information image indicating, on the total time information image, at a position which corresponds to a time when the first object performs a predetermined action, that the predetermined action is to be performed is displayed.

6. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 5 , wherein

as the current time image, a two-dimensional image indicating a posture of the first object the at least one action of which is being controlled is displayed.

7. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 6 , wherein

the game program further causes the computer to perform functionality comprising:

taking an image of the first object by using a second virtual camera different from a first virtual camera for taking an image of the virtual game space, and

generating the two-dimensional image in accordance with image data obtained from the taken image.

8. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

the game program further causes the computer to perform functionality comprising:

controlling the at least one action of the first object in accordance with the operation signal from the predetermined input device operated by the player, and

storing, as the action information, data representing the at least one action of the controlled first object.

9. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 8 , wherein

in accordance with the operation signal from the predetermined input device operated by the player, the at least one action of the first object is controlled such that the first object performs at least a predetermined action.

10. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 8 , wherein the game program further causes the computer to perform functionality comprising:

storing, as the action information, operation data representing the operation signal from the predetermined input device during the time when the first object is being controlled.

11. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

the game program further causes the computer to perform functionality comprising executing predetermined game processing in a case where a timing at which the first object being controlled has performed a predetermined action and a timing at which the second object being controlled has performed a predetermined action have satisfied a predetermined condition.

12. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

the game program further causes the computer to perform functionality comprising:

cancelling controlling the at least one action of the first object when the at least one action of the first object is being controlled.

13. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 4 , wherein

the predetermined action includes a plurality of kinds of actions, and

the timing information image varies depending on the plurality of kinds of actions.

14. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

the game program further causes the computer to perform functionality comprising displaying on the screen a moving path of the first object in accordance with the recorded action information.

15. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

the game program further causes the computer to perform functionality comprising starting controlling again the at least one action of the first object when controlling the at least one action of the first object has ended.

16. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein

the game program further causes the computer to perform functionality comprising:

determining whether or not a timing at which the first object being controlled has performed a predetermined action and a timing at which the second object being controlled has performed a predetermined action have satisfied a predetermined condition,

starting controlling again the at least one action of the first object when controlling the at least one action of the first object has ended, in a case where it is determined that the predetermined condition is not satisfied while the at least one action of the first object is being controlled, and

executing predetermined game processing in a case where it is determined that the predetermined condition is satisfied while the at least one action of the first object is being controlled.

17. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 8 , wherein the game program further causes the computer to perform functionality comprising:

storing, as the action information, data representing the at least one action of the controlled first object in a case where the operation signal from the predetermined input device operated by the player represents a predetermined operation.

18. A game apparatus for controlling an action of a first object and an action of a second object arranged in a virtual game space comprising:

an action information storage unit for recording action information for controlling a series of at least one action performed by the first object;

a first object action reproduction unit for controlling the at least one action of the first object by reproducing the action information recorded in the action information storage unit;

an operation reception unit for receiving an operation signal from a predetermined input device operated by a player while the at least one action of the first object is being controlled by the first object action reproduction unit;

a second object control unit for controlling an action of the second object in accordance with the operation signal received by the operation reception unit; and

an action information display unit for displaying, on a screen, information about the at least one action of the first object being controlled by the first object action reproduction unit while the second object is being controlled by the second object control unit, the information about the action of the first object is displayed separately from displaying the first object and is used to coordinate actions between the first and the second object.

19. A game system, comprising:

a display device having a screen for displaying image data; and

a game apparatus operatively coupled with the display device and for controlling an action of a first object and an action of a second object arranged in a virtual game space, the game apparatus comprising:

an action information storage unit for recording action information for controlling a series of at least one action performed by the first object,

a first object action reproduction unit for controlling the at least one action of the first object by reproducing the action information recorded in the action information storage unit,

an operation reception unit for receiving an operation signal from a predetermined input device operated by a player while the at least one action of the first object is being controlled by the first object action reproduction unit,

a second object control unit for controlling an action of the second object in accordance with the operation signal received by the operation reception unit, and

an action information display unit for displaying, on the screen, information about the at least one action of the first object being controlled by the first object action reproduction unit while the second object is being controlled by the second object control unit, the information about the action of the first object is displayed separately from displaying the first object and is used to coordinate actions between the first and the second object.

20. A method implemented in an information processing apparatus having one or more processors and for controlling an action of a first object and an action of a second object arranged in a virtual game space, the method comprising:

recording, in a memory, action information for controlling a series of at least one action performed by the first object,

controlling, via the one or more processors, the at least one action of the first object by reproducing the recorded action information,

receiving an operation signal from a predetermined input device operated by a player while the at least one action of the first object is being controlled,

controlling an action of the second object in accordance with the received operation signal, and

displaying, on a screen, information about the at least one action of the first object being controlled while the action of the second object is being controlled, the information about the action of the first object is displayed separately from displaying the first object and is used to coordinate actions between the first and the second object.

21. The non-transitory computer-readable storage medium having a game program stored therein, according to claim 1 , wherein the displayed information is used to synchronize actions between the first object and the second object.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 31, 2009
From: YAMADA, YOICHI; FUJIBAYASHI, HIDEMARO; AONUMA, EIJI; HIRAMUKI, YUTAKA
To: NINTENDO CO., LTD.
Reel/Frame 023170/0760 →
Priority Claims (1)
JP 2008-312536 · Dec 8, 2008 · national
Continuity (1)
Related Publication 20100144433A1 · Jun 10, 2010