IP Library Granted Patent US 8,696,436
Granted Patent B2
US 8,696,436 · App. 12/619,499 · Granted Apr 15, 2014

Method for displaying gaming result

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Quick Facts
Patent No.
US 8,696,436
App. No.
12/619,499
Granted
Apr 15, 2014
Kind
B2
Abstract

Embodiments of the invention include a gaming device that has a video display. When the player initiates the game, an animation is shown. If the game had a losing outcome, the animation is very short and allows the player to quickly try for a win. If instead the game has a winning outcome the gaming device spins reels or otherwise shows the player how much he or she has one. The animation may also indicate progress toward a mystery jackpot or a group mystery jackpot.

Claims (33)

1. A method of indicating a gaming result to a player of a gaming device having a display for displaying a plurality of symbols that correspond to an outcome of a game played on the gaming device, the method comprising:

initiating a game on the gaming device responsive to actuation of the gaming device by such a player;

determining whether the game has a winning or a non-wining outcome;

when the game has a non-winning outcome, generating a first presentation that does not include any symbols;

displaying the first presentation on the display for a duration of less than approximately 1.0 second;

when the game has a winning outcome, generating a second presentation that includes symbols corresponding to the winning outcome; and

displaying the second presentation on the display for a duration of more than approximately 1.0 second.

2. The method of claim 1 , further comprising:

when the game has a winning outcome, spinning game reels.

3. A method of playing a gaming device having a display for displaying a plurality of symbols that correspond to an outcome of a game played on the gaming device, comprising:

initiating a first action, responsive to actuation of a gaming device by such a player, having a probability of a winning outcome;

determining an outcome of the first action;

generating a first presentation that does not include any symbols when the first outcome is not a winning outcome,

displaying the first presentation on the display for a duration of less than approximately 1.0 second;

generating a second presentation that includes symbols corresponding to a winning outcome; and

displaying the second presentation when the outcome is a winning outcome.

4. The method of claim 3 , further comprising initiating a second action after the second presentation is displayed, the second action having a second probability of a winning outcome.

5. The method of claim 4 , further comprising awarding a benefit to a player of the gaming device when the second action is a winning action.

6. The method of claim 3 in which the duration of the first presentation is less than approximately 0.7 seconds.

7. The method of claim 3 in which the duration of the first presentation is less than approximately 0.5 seconds.

8. The method of claim 3 in which the duration of the first presentation is less than approximately 0.2 seconds.

9. A method of controlling a gaming device having a display for displaying a plurality of symbols that correspond to an outcome of a game played on the gaming device, comprising:

generating an outcome of a first game having a probability of winning;

showing a first presentation that includes symbols on the display when the outcome of the first game is a winning outcome;

showing a second presentation that does not include symbols on the display when the outcome of the first game is a non-winning outcome; and

when the outcome of the first game is a winning outcome, automatically initiating a second game by spinning reels on the gaming device to communicate an outcome of the second game to a player.

10. The method of claim 1 , further comprising withholding display of symbols for at least some occurrences of a non-winning outcome.

11. The method of claim 10 , further comprising displaying on the display an indication other than a plurality of game-outcome symbols that the game outcome is a non-winning outcome.

12. The method of claim 3 , further comprising withholding display of symbols for the first outcome when it is not a winning outcome.

13. The method of claim 12 , further comprising displaying on the display an indication other than a plurality of game-outcome symbols that the first outcome is not a winning outcome.

14. The method of claim 9 , further comprising withholding display of symbols when the outcome of the first game is a non-winning outcome.

15. The method of claim 14 , further comprising displaying on the display an indication other than a plurality of game-outcome symbols that the game outcome is a non-winning outcome.

16. The method of claim 2 , further comprising displaying on the display an indication that the outcome is a winning outcome prior to spinning game reels.

Assignments (4)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
CHANGE OF NAME Recorded Mar 11, 2020
From: PATENT INVESTMENT & LICENSING COMPANY
To: ACRES TECHNOLOGY
Reel/Frame 052146/0006 →
CHANGE OF NAME Recorded Oct 12, 2011
From: ACRES-FIORE PATENTS
To: PATENT INVESTMENT & LICENSING COMPANY
Reel/Frame 027048/0514 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 8, 2009
From: ACRES, JOHN F.
To: ACRES-FIORE PATENTS
Reel/Frame 023623/0176 →