IP Library Granted Patent US 9,056,246
Granted Patent B2
US 9,056,246 · App. 12/623,263 · Granted Jun 16, 2015

Dynamic reverse engineering

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Quick Facts
Patent No.
US 9,056,246
App. No.
12/623,263
Granted
Jun 16, 2015
Kind
B2
Abstract

A computer-implemented method of reverse engineering items in a computer game, including: selecting a first loot item; selecting a reverse engineering tool; placing the first loot item in the reverse engineering tool; and implementing a reverse engineering function on the reverse engineering tool. Keywords include MMO, crafting, reverse engineer, and custom modifier.

Claims (69)

1. A computer-implemented method of reverse engineering items in a computer game, the method comprising:

selecting a first loot item;

selecting a reverse engineering tool;

placing the first loot item in the reverse engineering tool;

creating a blueprint by a crafting character using a reverse engineering function on the reverse engineering tool corresponding to the first loot item,

wherein a quality of the blueprint is determined by a skill of the crafting character applying the reverse engineering function; and

creating a new item using the blueprint,

wherein the new item provides effects including negative effects to balance cost or budget for the new item.

2. The method of claim 1 , further comprising

deconstructing the first loot item into one or more bits including power bits and modifier bits.

3. The method of claim 1 , further comprising:

selecting a second loot item; and

placing the second loot item in the reverse engineering tool.

4. The method of claim 3 , wherein implementing a reverse engineering function deconstructs the second loot item into one or more bits.

5. A computer-implemented method of reverse engineering items in a computer game, the method comprising:

selecting a first loot item;

selecting a second loot item, wherein the second loot item is different than the first loot item;

selecting a reverse engineering tool;

placing the first loot item and the second loot item in the reverse engineering tool;

creating a blueprint by a crafting character using a reverse engineering function on the reverse engineering tool corresponding to the first loot item,

wherein a quality of the blueprint is determined by a skill of the crafting character applying the reverse engineering function; and

creating a new item using the blueprint,

wherein the new item provides effects including negative effects to balance cost or budget for the new item.

6. The method of claim 5 , wherein the first loot item is a non-electronic loot item.

7. The method of claim 6 , wherein implementing a reverse engineering function deconstructs the first loot item into one or more power bits.

8. The method of claim 5 , wherein the second loot item is an electronic loot item.

9. The method of claim 8 , wherein the electronic loot item comprises a software module, chassis blueprint, medical device, or circuit board.

10. The method of claim 8 , wherein implementing a reverse engineering function deconstructs the second loot item into one or more modifier bits.

11. The method of claim 5 , further comprising:

placing one or more bits in the reverse engineering tool; and

implementing a create power-up function on the reverse engineering tool to create a power-up from one or more bits.

12. The method of claim 11 , wherein the power-up boosts a player's clothing, armor, or weapons with a temporary bonus.

13. The method of claim 11 , wherein the power-up is one of first, second, and third order power-up.

14. The method of claim 11 , wherein the power-up is stackable.

15. The method of claim 11 , further comprising:

implementing an apply power-up function on the reverse engineering tool to apply the power-up to a player's clothing, armor, or weapons.

16. The method of claim 5 , further comprising:

placing one or more bits in the reverse engineering tool; and

implementing a create skill enhancing attachment function on the reverse engineering tool to create a skill enhancing attachment from the one or more bits.

17. The method of claim 16 , wherein the skill enhancing attachment boosts a player's clothing, armor or weapons with a permanent bonus.

18. The method of claim 16 , wherein the skill enhancing attachment is one of first, second, and third order skill enhancing attachment.

19. The method of claim 16 , further comprising:

implementing an apply skill enhancing attachment function on the reverse engineering tool to apply the skill enhancing attachment to a player's socketed clothing, armor, or weapons.

20. A non-transitory computer-readable storage medium storing a computer program for reverse engineering items, the program comprising executable instructions that cause a computer to:

select a first loot item;

select a reverse engineering tool;

place the first loot item in the reverse engineering tool;

create a blueprint by a crafting character using a reverse engineering function on the reverse engineering tool corresponding to the first loot,

wherein a quality of the blueprint is determined by a skill of the crafting character applying the reverse engineering function; and

creating a new item using the blueprint,

wherein the new item provides effects including negative effects to balance cost or budget for the new item.

21. The non-transitory computer-readable storage medium of claim 20 , further comprising executable instructions that cause a computer to:

select a second loot item;

place the second loot item in the reverse engineering tool; and

implement a reverse engineer function on the reverse engineering tool to deconstruct the second loot item into one or more bits.

22. The non-transitory computer-readable storage medium of claim 21 , further comprising executable instructions that cause a computer to:

implement a create power-up function on the reverse engineering tool to create a power-up from the one or more bits.

23. The non-transitory computer-readable storage medium of claim 21 , further comprising executable instructions that cause a computer to:

implement a create skill enhancing attachment function on the reverse engineering tool to create a skill enhancing attachment from the one or more bits.

24. A computer-implemented method of deconstructing loot items for creating particular bonuses in a computer game, the method comprising:

collecting loot items throughout the computer game;

loading the loot items into a reverse engineering tool for reverse engineering sessions;

reverse engineering a loot item in the reverse engineering tool to create a blueprint corresponding to the loot item,

wherein a quality of the blueprint is determined by a skill of a crafting character reverse engineering the loot item; and

creating a new item using the blueprint,

wherein the new item provides effects including negative effects to balance cost or budget for the new item.

25. The method of claim 24 , further comprising creating a bonus from one or more bits,

wherein the bonus is one of power-up and a skill enhancing attachment.

26. The method of claim 25 , wherein the bonus is one of first, second, and third order bonus.

Assignments (8)
RELEASE OF SECURITY INTEREST Recorded Jul 27, 2021
From: CIBC BANK USA, AS ADMINISTRATIVE AGENT
To: DAYBREAK GAME COMPANY LLC
Reel/Frame 056982/0415 →
SECURITY INTEREST Recorded Jul 3, 2019
From: DAYBREAK GAME COMPANY LLC
To: CIBC BANK USA, AS ADMINISTRATIVE AGENT
Reel/Frame 049666/0514 →
RELEASE OF SECURITY INTEREST Recorded May 9, 2019
From: HERITAGE BANK OF COMMERCE
To: DAYBREAK GAME COMPANY LLC
Reel/Frame 049133/0907 →
SECURITY INTEREST Recorded Oct 11, 2018
From: DAYBREAK GAME COMPANY LLC
To: HERITAGE BANK OF COMMERCE
Reel/Frame 047865/0657 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2018
From: HERITAGE BANK OF COMMERCE
To: DAYBREAK GAME COMPANY LLC
Reel/Frame 046531/0242 →
SECURITY INTEREST Recorded May 12, 2016
From: DAYBREAK GAME COMPANY LLC
To: HERITAGE BANK OF COMMERCE
Reel/Frame 038567/0306 →
CHANGE OF NAME Recorded Mar 24, 2015
From: SONY ONLINE ENTERTAINMENT LLC
To: DAYBREAK GAME COMPANY LLC
Reel/Frame 035276/0671 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 20, 2010
From: HALASH, MARK
To: SONY ONLINE ENTERTAINMENT LLC
Reel/Frame 023851/0789 →