IP Library Granted Patent US 8,181,963
Granted Patent B2
US 8,181,963 · App. 12/717,382 · Granted May 22, 2012

Role-playing game

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Quick Facts
Patent No.
US 8,181,963
App. No.
12/717,382
Granted
May 22, 2012
Kind
B2
Abstract

There is provided a game having a number of game pieces, each of which has a game piece level value. The game has a game level value, and players select game pieces such that a total of the game piece level values is less than or equal to the game level value.

Claims (39)

1. A non-transitory storage medium having a program encoded thereon in machine-readable format, wherein said program is executed by a processor and causes said processor to carry out a method having the steps of:

instantiating a game comprising:

(i) a plurality of game pieces, wherein said game pieces each have a game piece level value; and

(ii) a game area having a multi-dimensional configuration of spaces;

establishing a game level value for play of said game; and

placing into play in said game a selection of said game pieces, wherein a sum of said game piece level values is less than or equal to said game level value,

wherein a first game piece of said selection of game pieces has a first game piece level value, a second game piece of said selection of game pieces has a second game piece level value, and a third game piece of said selection of game pieces has a third game piece level, and

wherein said first game piece has:

(a) an attacking range that indicates a maximum quantity of said spaces over which said first game piece can attack another game piece during a turn of play,

(b) an attacking ability value, wherein said first game piece, when within said attacking range with respect to said second and third game pieces:

is permitted to concurrently attack both of said second and third game pieces if a total of said second and third game piece level values is less than or equal to said attacking ability value, and

(ii) is not permitted to concurrently attack both of said second and third game pieces if a total of said second and third game piece level values is greater than said attacking ability value, and

(c) a characteristic that is modified, based on a number generated by a random number-generating device in communication with said processor.

2. A system comprising:

a processor; and

a memory that contains instructions that when executed by said processor, cause said processor to:

instantiate a game comprising:

(i) a plurality of game pieces, wherein said game pieces each have a game piece level value; and

(ii) a game area having a multi-dimensional configuration of spaces;

establish a game level value for play of said game; and

place into play in said game a selection of said game pieces, wherein a sum of said game piece level values is less than or equal to said game level value,

wherein a first game piece of said selection of game pieces has a first game piece level value, a second game piece of said selection of game pieces has a second game piece level value, and a third game piece of said selection of game pieces has a third game piece level, and

wherein said first game piece has:

(a) an attacking range that indicates a maximum quantity of said spaces over which said first game piece can attack another game piece during a turn of play, and

(b) an attacking ability value, wherein said first game piece, when within said attacking range with respect to said second and third game pieces:

(i) is permitted to concurrently attack both of said second and third game pieces if a total of said second and third game piece level values is less than or equal to said attacking ability value, and

(ii) is not permitted to concurrently attack both of said second and third game pieces if a total of said second and third game piece level values is greater than said attacking ability value, and

(c) a characteristic that is modified, based on a number generated by a random number-generating device in communication with said processor.

3. A method of playing a game having (i) a plurality of game pieces, wherein said game pieces each have a game piece level value, and (ii) a game area having a multi-dimensional configuration of spaces, wherein said method comprises:

instantiating said game, using a processor;

establishing a game level value for play of said game; and

placing into play in said game a selection of said game pieces, wherein a sum of said game piece level values is less than or equal to said game level value,

wherein a first game piece of said selection of game pieces has a first game piece level value, a second game piece of said selection of game pieces has a second game piece level value, and a third game piece of said selection of game pieces has a third game piece level, and

wherein said first game piece has:

(a) an attacking range that indicates a maximum quantity of said spaces over which said first game piece can attack another game piece during a turn of play,

(b) an attacking ability value, wherein said first game piece, when within said attacking range with respect to said second and third game pieces:

(i) is permitted to concurrently attack both of said second and third game pieces if a total of said second and third game piece level values is less than or equal to said attacking ability value, and

(ii) is not permitted to concurrently attack both of said second and third game pieces if a total of said second and third game piece level values is greater than said attacking ability value, and

(c) a characteristic that is modified, based on a number generated by a random number-generating device in communication with said processor.

Continuity (3)
Continuation 11974800 · Oct 16, 2007
Provisional Application 60829746 · Oct 17, 2006
Related Publication 20100156048A1 · Jun 24, 2010