IP Library Granted Patent US 8,262,477
Granted Patent B2
US 8,262,477 · App. 12/730,758 · Granted Sep 11, 2012

Information storage medium, game device, and method of controlling game device

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,262,477
App. No.
12/730,758
Granted
Sep 11, 2012
Kind
B2
Abstract

An information storage medium storing a program that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space. The program causes a computer to function as: an operation object movement control section that controls a movement of the operation object in the virtual space based on a movement instruction input about the operation object; a non-operation object movement/motion control section that controls at least one of a movement and a motion of the non-operation object in the virtual space; an attack target setting section that determines whether or not an attack target tracking condition is satisfied by at least one of the operation object and the non-operation object, and sets the non-operation object to an attack target tracking state in which the non-operation object tracks the operation object as an attack target when it is determined that the attack target tracking condition is satisfied; and a display control section that displays an attack target tracking notification image that indicates that the non-operation object is set to the attack target tracking state when the non-operation object is set to the attack target tracking state.

Claims (64)

1. An information storage medium storing a program that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space, the program causing a computer to function as:

an operation object movement control section that receives a movement instruction input about the operation object, and controls a movement of the operation object in the virtual space based on the received movement instruction input;

a non-operation object movement/motion control section that controls at least one of a movement and a motion of the non-operation object in the virtual space based on a predetermined algorithm;

an attack target setting section that determines whether or not an attack target tracking condition is satisfied by at least one of the operation object and the non-operation object, and sets the non-operation object to an attack target tracking state in which the non-operation object tracks the operation object as an attack target when it is determined that the attack target tracking condition is satisfied;

a display control section that displays an attack target tracking notification image that indicates that the non-operation object is set to the attack target tracking state when the non-operation object is set to the attack target tracking state; and

an image generation section that generates an image of the virtual space viewed from the virtual camera, the operation object being disposed in the virtual space, wherein

the display control section displays an attack target tracking notification image in the virtual space between the non-operation object and the operation object within a main game image, and

the image generation section that generates an attack target tracking notification image is disposed in the virtual space as an object in the same manner as the operation object and the non-operation object.

2. The information storage medium as defined in claim 1 ,

wherein the attack target setting section sets the non-operation object to the attack target tracking state on condition that the non-operation object and the operation object are positioned within a field-of-view range of the virtual camera.

3. The information storage medium as defined in claim 1 ,

wherein the image generation section disposes the virtual camera at a position at which the non-operation object set to the attack target tracking state and the operation object are positioned within a field-of-view range of the virtual camera.

4. The information storage medium as defined in claim 1 ,

wherein the attack target setting section sets an upper limit to the number of non-operation objects that can be set to the attack target tracking state, and sets a plurality of non-operation objects to the attack target tracking state so that the upper limit is not exceeded.

5. The information storage medium as defined in claim 1 ,

wherein the display control section determines a display style of the attack target tracking notification image based on attribute information or a parameter of the non-operation object.

6. The information storage medium as defined in claim 1 ,

wherein the attack target setting section determines whether or not the attack target tracking condition is satisfied by at least one of a predetermined parameter and attribute information relating to each of the operation object and a first non-operation object, and sets a second non-operation object that is associated with the first non-operation object to the attack target tracking state when it is determined that the attack target tracking condition is satisfied; and

wherein the display control section displays the attack target tracking notification image that indicates that the second non-operation object is set to the attack target tracking state.

7. The information storage medium as defined in claim 1 ,

wherein the display control section calculates an optimal movement direction of the operation object based on a positional relationship between the non-operation object set to the attack target tracking state and the operation object, and displays an optimal movement direction notification image that indicates the calculated optimal movement direction.

8. The information storage medium as defined in claim 1 ,

wherein the display control section changes a display style of the attack target tracking notification image based on at least one of attribute information and a predetermined parameter relating to each of the non-operation object set to the attack target tracking state and the operation object.

9. The information storage medium as defined in claim 1 ,

wherein the display control section sets an upper limit to the number of attack target tracking notification images to be displayed, selects a plurality of non-operation objects based on a predetermined priority standard so that the upper limit is not exceeded, and displays the attack target tracking notification images that indicate that the selected non-operation objects are set to the attack target tracking state.

10. The information storage medium as defined in claim 1 ,

wherein the display control section displays at least one member of the group consisting of: (1) an arrow that links the non-operation object to the operation object, (2) a line segment that links the non-operation object to the operation object, (3) a mark that indicates the non-operation object may be displayed near the operation object, and (4) a mark that specifies the non-operation object may be displayed near the non-operation object as the attack target tracking notification image.

11. The information storage medium as defined in claim 1 ,

wherein the display control section displays an attack target tracking notification image within the image of the virtual space from a third person perspective.

12. The information storage medium as defined in claim 1 ,

wherein the display control section changes a display style of the attack target tracking notification image depending on a degree of danger.

13. A game device that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space, the game device comprising:

an operation object movement control section that receives a movement instruction input about the operation object, and controls a movement of the operation object in the virtual space based on the received movement instruction input;

a non-operation object movement/motion control section that controls at least one of a movement and a motion of the non-operation object in the virtual space based on a predetermined algorithm;

an attack target setting section that determines whether or not an attack target tracking condition is satisfied by at least one of the operation object and the non-operation object, and sets the non-operation object to an attack target tracking state in which the non-operation object tracks the operation object as an attack target when it is determined that the attack target tracking condition is satisfied;

a display control section that displays an attack target tracking notification image that indicates that the non-operation object is set to the attack target tracking state when the non-operation object is set to the attack target tracking state; and

an image generation section that generates an image of the virtual space viewed from the virtual camera, the operation object being disposed in the virtual space, wherein

the display control section displays an attack target tracking notification image in the virtual space between the non-operation object and the operation object within a main game image, and

the image generation section that generates an attack target tracking notification image is disposed in the virtual space as an object in the same manner as the operation object and the non-operation object.

14. The game device as defined in claim 13 ,

wherein the attack target setting section sets the non-operation object to the attack target tracking state on condition that the non-operation object and the operation object are positioned within a field-of-view range of the virtual camera.

15. The game device as defined in claim 13 ,

wherein the image generation section disposes the virtual camera at a position at which the non-operation object set to the attack target tracking state and the operation object are positioned within a field-of-view range of the virtual camera.

16. The game device as defined in claim 13 ,

wherein the attack target setting section sets an upper limit to the number of non-operation objects that can be set to the attack target tracking state, and sets a plurality of non-operation objects to the attack target tracking state so that the upper limit is not exceeded.

17. The game device as defined in claim 13 ,

wherein the display control section determines a display style of the attack target tracking notification image based on attribute information or a parameter of the non-operation object.

18. The game device as defined in claim 13 ,

wherein the attack target setting section determines whether or not the attack target tracking condition is satisfied by at least one of a predetermined parameter and attribute information relating to each of the operation object and a first non-operation object, and sets a second non-operation object that is associated with the first non-operation object to the attack target tracking state when it is determined that the attack target tracking condition is satisfied; and

wherein the display control section displays the attack target tracking notification image that indicates that the second non-operation object is set to the attack target tracking state.

19. The game device as defined in claim 13 ,

wherein the display control section calculates an optimal movement direction of the operation object based on a positional relationship between the non-operation object set to the attack target tracking state and the operation object, and displays an optimal movement direction notification image that indicates the calculated optimal movement direction.

20. The game device as defined in claim 13 ,

wherein the display control section changes a display style of the attack target tracking notification image based on at least one of attribute information and a predetermined parameter relating to each of the non-operation object set to the attack target tracking state and the operation object.

21. The game device as defined in claim 13 ,

wherein the display control section sets an upper limit to the number of attack target tracking notification images to be displayed, selects a plurality of non-operation objects based on a predetermined priority standard so that the upper limit is not exceeded, and displays the attack target tracking notification images that indicate that the selected non-operation objects are set to the attack target tracking state.

22. A game system that generates an image of a virtual space viewed from a virtual camera, an operation object and a non-operation object being disposed in the virtual space the game system comprising:

an operation object movement control section that receives a movement instruction input about the operation object, and controls a movement of the operation object in the virtual space based on the received movement instruction input;

a non-operation object movement/motion control section that controls at least one of a movement and a motion of the non-operation object in the virtual space based on a predetermined algorithm;

an attack target setting section that determines whether or not an attack target tracking condition is satisfied by at least one of the operation object and the non-operation object, and sets the non-operation object to an attack target tracking state in which the non-operation object tracks the operation object as an attack target when it is determined that the attack target tracking condition is satisfied;

a display control section that displays an attack target tracking notification image that indicates that the non-operation object is set to the attack target tracking state when the non-operation object is set to the attack target tracking state; and

an image generation section that generates an image of the virtual space viewed from the virtual camera, the operation object being disposed in the virtual space, wherein

the display control section displays an attack target tracking notification image in the virtual space between the non-operation object and the operation object within a main game image, and

the image generation section that generates an attack target tracking notification image is disposed in the virtual space as an object in the same manner as the operation object and the non-operation object.

Assignments (3)
CHANGE OF NAME Recorded Mar 16, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038104/0788 →
CHANGE OF NAME Recorded May 29, 2014
From: NAMCO BANDAI GAMES INC.
To: BANDAI NAMCO GAMES INC.
Reel/Frame 033061/0930 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 20, 2010
From: KOGANEZAWA, TSUTOMU; OGITA, MASATOSHI
To: NAMCO BANDAI GAMES INC.
Reel/Frame 024264/0601 →