IP Library Granted Patent US 8,435,118
Granted Patent B2
US 8,435,118 · App. 12/742,074 · Granted May 7, 2013

Wagering game bonus sound integration

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Quick Facts
Patent No.
US 8,435,118
App. No.
12/742,074
Granted
May 7, 2013
Kind
B2
Abstract

A computerized wagering game system includes a wagering game module that is operable to present a wagering game upon which monetary value can be wagered, and an audio system. The audio system is operable to play a bonus sound and a bang-up sound at the same time, such that the bonus and bang-up sounds are synchronized rhythmically, such as by starting play of a bonus sound track and a bang-up sound track having synchronized rhythm at the same time, and varying the volume of the bang up sound track to make it audible when desired.

Claims (34)

1. A computerized wagering game system configured to conduct a wagering game, the wagering game including at least one bangup event in which accumulated awards are incrementally added to a player's credits, the wagering game system comprising:

one or more input devices;

one or more display devices;

one or more audio output devices;

one or more processors; and

one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the wagering game system to:

receive, via at least one of the one or more input devices, an input indicative of a wager from a player to initiate the wagering game;

display, via at least one of the one or more display devices, the wagering game to the player;

trigger play of a bonus song on a first audio track and simultaneously begin to play a bangup tune on a second audio track such that a rhythm of the bonus song and a rhythm of the bangup tune are synchronized to one another, wherein both the bonus song and the bangup tune have equal lengths and the second audio track is initially muted to reduce audibility of the bangup tune; and

in response to the at least one bangup event occurring during the wagering game, unmute the second audio track such that the bonus song and the bangup tune are simultaneously audible via at least one of the one or more audio output devices.

2. The computerized wagering game system of claim 1 , wherein at east one of the bonus song and the bangup tune are prerecorded audio files.

3. The computerized wagering game system of claim 1 , wherein playing the bonus song automatically begins play of the bangup tune.

4. The computerized wagering game system of claim 1 , wherein the bangup tune is made audible by selectively varying a volume of the second audio track in accordance with a duration of the at least one bangup event.

5. The computerized wagering game system of claim 1 , wherein beginning to play the bangup tune comprises beginning to play a plurality of bangup audio tracks simultaneously and selectively unmuting one or more of the bangup audio tracks in accordance with a duration of the at least one bangup event.

6. The computerized wagering game system of claim 1 , wherein a volume of the first audio track is decreased relative to a volume of the second audio track during play of the bangup tune.

7. A computer-implemented method of conducting a wagering game on a wagering game machine, the wagering game machine having one or more input devices, one or more display devices, one or more audio output devices, and one or more processors, the wagering game including at least one bangup event in which accumulated awards are incrementally added to a player's credits, the method comprising:

receiving, via at least one of the one or more input devices, an input indicative of a wager from a player to initiate the wagering game;

displaying, via at least one of the one or more display devices, the wagering game to the player;

triggering, by at least one of the one or more processors, play of a bonus song on a first audio track and simultaneously beginning to play a bangup tune on a second audio track such that a rhythm of the bonus song and a rhythm of the bangup tune are synchronized to one another, wherein both the bonus song and the bangup tune have equal lengths and wherein the second audio track is initially muted to reduce audibility of the bangup tune; and

in response to the at least one bangup event occurring during the wagering game, unmuting the second audio track such that the bonus song and the bangup tune are simultaneously audible via at least one of the one or more audio output devices.

8. The computer-implemented method of claim 7 , wherein at least one of the bonus song and the bangup tune are prerecorded audio files.

9. The computer-implemented method of claim 7 , wherein playing the bonus song automatically begins play of the bangup tune.

10. The computer-implemented method of claim 7 , further comprising, while the bangup tune is played, selectively varying a volume of the second audio track in accordance with a duration of the at least one bangup event.

11. The computer-implemented method of claim 7 , wherein beginning to play the bangup tune comprises beginning to play a plurality of bangup audio tracks simultaneously and selectively unmuting one or more of the bangup audio tracks in accordance with a duration of the at least one bangup event.

12. The computer-implemented method of claim 7 , wherein the bangup tune is made audible by decreasing a volume of the first audio track relative to a volume of the second audio track.

13. A machine-readable, non-transitory medium with instructions stored thereon, the instructions, when executed by one or more processors, causing at least one of the one or more processors to operate with one or more input devices, one or more display devices, and one or more audio output devices, to perform a method comprising:

receiving, via at least one of the one or more input devices, an input indicative of a wager from a player to initiate a wagering game, the wagering game including at least one bangup event in which accumulated awards are incrementally added to a player's credits;

triggering play of a bonus song on a first audio track and simultaneously beginning to play a bangup tune on a second audio track such that a rhythm of the bonus song and a rhythm of the bangup tune are synchronized to one another, wherein both. the bonus song and the bangup tune have equal lengths and wherein the second audio track is initially muted to reduce audibility of the bangup tune; and

in response to the at least one bangup event occurring during the wagering game, unmuting the second audio track such that the bonus song and the bangup tune are simultaneously audible via at least one of the one or more audio output devices.

14. The machine-readable medium of claim 13 , wherein at least one of the bonus song and the bangup tune are prerecorded audio files.

15. The machine-readable medium of claim 13 , therein playing the bonus song automatically begins play of the bangup tune.

16. The machine-readable medium of claim 13 , wherein playing the bangup tune comprises at least one of:

playing a plurality of bangup audio tracks simultaneously and selectively unmuting one or more of the bangup audio tracks in accordance with a duration of the at least one bangup event; and

decreasing a volume of the first audio track relative to a volume of the second audio track.

Assignments (12)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0528 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 8, 2013
From: BEERHORST, RALPH
To: WMS GAMING INC.
Reel/Frame 029801/0794 →