IP Library Granted Patent US 8,226,480
Granted Patent B2
US 8,226,480 · App. 12/751,441 · Granted Jul 24, 2012

Game apparatus, computer-readable recording medium recorded with a program for game apparatus, and method of controlling image object

Assignee: Konami Digital Entertainment Co., Ltd.
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Quick Facts
Patent No.
US 8,226,480
App. No.
12/751,441
Granted
Jul 24, 2012
Kind
B2
Abstract

A game apparatus includes a main apparatus, an image display apparatus including a display screen, a controller including an acceleration sensor, and a game executing section. The game executing section determines whether or not an acceleration signal generated is normal, based on a first half wave signal of the acceleration signal occurring in an axial direction when the controller is moved. The game executing section moves an image object based on a second half wave signal occurring subsequent to the first half wave signal and having a reversed polarity. The game executing section executes display control to move the image object back to a home position upon detecting that the second half wave signal reaches a peak. Thus, displaying the image object may be controlled according to the movement of the controller. The display control may be executed based on a normal acceleration signal without performing complicated steps.

Claims (26)

1. A game apparatus comprising:

a controller that includes an acceleration sensor for detecting one or more accelerations in one or more axial directions and outputs a plurality of operation signals including one or more acceleration signals outputted from the acceleration sensor, the one or more acceleration signals indicating one or more accelerations with respect to the one or more axial directions; and

a game executing section that includes at least functions of executing a game program by using the plurality of operation signals as input signals, displaying an image object on a display screen of an image display apparatus based on the result of execution, and controlling a movement of the image object relative to a home position predetermined on the display screen as a starting point of the movement of the image object according to an output from the acceleration sensor for detecting the one or more accelerations in the one or more axial directions as outputted from the controller, wherein

the game executing section determines based on a first half wave signal of the acceleration signal whether or not the acceleration signal is appropriate for moving the image object, controls the display screen to move the image object away from the home position based only on a second half wave signal of the acceleration signal occurring subsequent to the first half wave signal if it is determined that the acceleration signal is appropriate for moving the image object, and controls the display screen to move the image object back toward the home position when the second half wave signal reaches a peak.

2. The game apparatus according to claim 1 , wherein the game executing section further determines a direction in which the controller has been moved, based on the first half wave signal.

3. The game apparatus according to claim 1 , wherein the game executing section moves the image object at an acceleration indicated by the amplitude of the second half wave signal.

4. The game apparatus according to claim 1 , wherein the game executing section determines a distance by which the image object moves, based on the amplitude of the second half wave signal.

5. The game apparatus according to claim 1 , wherein

the game executing section includes an acceleration signal correcting section; and

the acceleration signal correcting section corrects the acceleration signal in such a manner that a maximum amplitude value of the acceleration signal outputted from the controller is measured in advance when a game player moves the controller on a trial basis before starting the game and that the acceleration signal is corrected so that the measured maximum amplitude value of the acceleration signal may fall in a range from a lower limit amplitude value to an upper limit amplitude value if the measured maximum amplitude value of the acceleration signal does not fall in the range from the lower limit amplitude value to the upper limit amplitude value where all movements of the image object can visually be recognized on the display screen.

6. The game apparatus according to claim 5 , wherein

the acceleration signal correcting section includes:

a correction coefficient determining section that determines a correction coefficient; and

a correction operating section that outputs a corrected acceleration signal obtained by multiplying the acceleration signal by the correction coefficient determined by the correction coefficient determining section; and

the correction coefficient determining section is configured to determine the correction coefficient so that a maximum amplitude value of the corrected acceleration signal may be lower than a predetermined upper limit amplitude value if the measured maximum amplitude value is higher than the predetermined upper limit amplitude value and that the maximum amplitude value of the corrected acceleration signal may be higher than a predetermined lower limit amplitude value if the measured maximum amplitude value is lower than the predetermined lower limit amplitude value.

7. The game apparatus according to claim 1 , wherein the game executing section determines that the acceleration signal is appropriate for moving the image object, if the first half wave signal exceeds a predetermined threshold.

8. The game apparatus according to claim 1 , wherein the game executing section determines that the acceleration signal is appropriate for moving the image object, if a peak of the first half wave signal is detected within a predetermined time period.

9. The game apparatus according to claim 1 , wherein the game executing section determines that the acceleration signal is appropriate for moving the image object, if the first half wave signal becomes zero within a predetermined time period.

10. A computer program for a game apparatus stored on a non-transitory computer-readable medium, the game apparatus including a controller that includes an acceleration sensor for detecting one or more accelerations in one or more axial directions and outputs a plurality of operation signals including one or more acceleration signals outputted from the acceleration sensor with respect to the one or more axial directions, the computer program running on the game apparatus to control the movement of an image object displayed on a display screen of an image display apparatus relative to a home position predetermined on the display screen as a starting point of the movement of the image object according to an output from the controller, the computer program causing the game apparatus to execute the functions of:

determining whether or not the acceleration signal is appropriate for moving the image object, based on a first half wave signal of the acceleration signal occurring when the controller is moved;

controlling the display screen to move the image object away from the home position based only on a second half wave signal of the acceleration signal occurring subsequent to the first half wave signal if it is determined that the acceleration signal is appropriate; and

controlling the display screen to move the image object back toward the home position when the second half wave signal reaches a peak.

11. A method of controlling an image object, the method being implemented in a computer to control the movement of an image object displayed on a display screen of an image display apparatus relative to a home position predetermined on the display screen as a starting point of the movement of the image object according to an output from a controller that includes an acceleration sensor for detecting one or more accelerations in one or more axial directions and outputs a plurality of operation signals including one or more acceleration signals outputted from the acceleration sensor with respect to the one or more axial directions, the method comprising the steps of:

determining whether or not the acceleration signal is appropriate for moving the image object, based on a first half wave signal of the acceleration signal occurring when the controller is moved;

controlling the display screen to move the image object away from the home position based only on a second half wave signal of the acceleration signal occurring subsequent to the first half wave signal if it is determined that the acceleration signal is appropriate; and

controlling the display screen to move the image object back toward the home position when the second half wave signal reaches a peak.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 1, 2010
From: MIYAJI, KENICHI; KANEGAE, HIROMITSU; HONJO, TETSUHIRO; ISHIZUKA, AKIFUMI
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 024172/0310 →
Priority Claims (2)
JP 2009-088057 · Mar 31, 2009 · national
JP 2010-058097 · Mar 15, 2010 · national
Continuity (1)
Related Publication 20100248838A1 · Sep 30, 2010