IP Library Granted Patent US 8,366,526
Granted Patent B2
US 8,366,526 · App. 12/761,888 · Granted Feb 5, 2013

Power play game mechanics

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Quick Facts
Patent No.
US 8,366,526
App. No.
12/761,888
Granted
Feb 5, 2013
Kind
B2
Abstract

Method, article and apparatus for executing computer games, and in particular, computer-based racing games. In a racing game, a player may be allowed to earn one or more game play options which may be exercised during the race. The game play options, when exercised, may modify the predefined race path to create an advantage for the player or a disadvantage to the competitors.

Claims (46)

1. A computer implemented method for executing a vehicle racing video game, comprising:

during a race, generating an indication to a player participating in the race that a game play option earned by the player through a game play performance of the player and is available during the race, the game play option being selectable by the player to cause a modification in a predefined path traversable by vehicles participating in the race, the modification being selected from at least one of:

a permanent structural change to the predefined path; and

a route change to the predefined path that alters where at least one of the vehicles is able to traverse;

receiving user input from the player indicating that the game play option is to be exercised during the race; and

in response to receiving the user input, modifying the predefined path of the race,

wherein generating the indication comprises prompting the player with a visual cue of the game play option once the player reaches a predefined location on the predefined path; wherein the visual cue references a structure on which the modification will be effected.

2. The method of claim 1 , wherein the indication that the game play option is available is generated upon determining that the player has earned the game play option.

3. The method of claim 2 , wherein the player earns the game play option by accumulating points, wherein the points are accumulated based on the player's driving skills.

4. The method of claim 1 , wherein at a time prior to receiving the user input, the predefined path includes a first path segment traversable by the vehicles, and wherein the modification of the predefined path comprises making the first path segment untraversable by the vehicles and making a second path segment traversable by the vehicles.

5. The method of claim 1 , wherein the modification of the predefined path comprises one of:

(i) removing an obstacle from a portion of the path being traversed by the vehicle of the player; and

(ii) dynamically creating an obstacle in a portion of the path being traversed by one or more vehicles of the opponents of the player.

6. The method of claim 1 , wherein the modification of the predefined path comprises revealing a hidden short cut in the path to the player.

7. The method of claim 1 , wherein modifying the predefined path of the race in response to exercising the game play option comprises executing a pre-scripted scene.

8. A computer readable storage medium comprising a program product which, when executed, is configured to perform an operation to execute a vehicle racing video game, comprising:

during a race, generating an indication to a player participating in the race that a game play option earned by the player through a game play performance of the player and is available during the race, the game play option being selectable by the player to cause a modification in a predefined path traversable by vehicles participating in the race, the modification being selected from at least one of:

a permanent structural change to the predefined path; and

a route change to the predefined path that alters where at least one of the vehicles is able to traverse;

receiving user input indicating that the game play option is to be exercised; and

in response to receiving the user input, modifying the predefined path of the race,

wherein generating the indication comprises prompting the player with a visual cue of the game play option once the player reaches a predefined location on the predefined path; wherein the visual cue references a structure on which the modification will be effected.

9. The computer readable storage medium of claim 8 , wherein the indication that the game play option is available is generated upon determining that the player has earned the game play option, wherein the player earns the game play option by accumulating points, wherein the points are accumulated based on the player's driving skills.

10. The computer readable storage medium of claim 8 , wherein at a time prior to receiving the user input, the predefined path includes a first path segment traversable by the vehicles, and wherein modifying the predefined path comprises making the first path segment untraversable by the vehicles and making a second path segment traversable by the vehicles.

11. The computer readable storage medium of claim 8 , wherein modifying the predefined path comprises one of:

(i) removing an obstacle from a portion of the path being traversed by the vehicle of the player; and

(ii) dynamically creating an obstacle in a portion of the path being traversed by one or more vehicles of the opponents of the player.

12. The computer readable storage medium of claim 8 , wherein modifying the predefined path comprises dynamically creating an obstacle in a portion of the path being traversed by one or more vehicles of the opponents of the player.

13. The computer readable storage medium of claim 8 , wherein modifying the predefined path comprises revealing a hidden short cut in the path to the player.

14. The computer readable storage medium of claim 8 , wherein modifying the predefined path of the race in response to exercising the game play option comprises executing a pre-scripted scene.

15. A system, comprising:

a memory device comprising a vehicle racing video game; and

a processor which, when executing the vehicle racing video game is configured to:

during a race, generate an indication to a player participating in the race that a game play option earned by the player through a game play performance of the player and is available during the race, the game play option being selectable by the player to cause a modification in a predefined path traversable by vehicles participating in the race, the modification being selected from at least one of:

a permanent structural change to the predefined path; and

a route change to the predefined path that alters where at least one of the vehicles is able to traverse;

receive an input from the player indicating that the game play option is to be exercised during the race; and

in response to receiving the user input, modify the predefined path of the race,

wherein generating the indication comprises prompting the player with a visual cue of the game play option once the player reaches a predefined location on the predefined path; wherein the visual cue references a structure on which the modification will be effected.

16. The system of claim 15 , wherein the indication that the game play option is available is generated by the processor upon determining that the player has earned the game play option, wherein the player earns the game play option by accumulating points, wherein the points are accumulated based on the player's driving skills.

17. The system of claim 15 , wherein at a time prior to receiving the user input, the predefined path includes a first path segment traversable by the vehicles, and wherein the processor is configured to cause the modification of the predefined path by making the first path segment untraversable by the vehicles and making a second path segment traversable by the vehicles.

18. The system of claim 15 , wherein the processor is configured to cause the modification of the predefined path by one of:

(i) removing an obstacle from a portion of the path being traversed by the vehicle of the player; and

(ii) dynamically creating an obstacle in a portion of the path being traversed by one or more vehicles of the opponents of the player.

19. The system of claim 15 , wherein the processor is configured to cause the modification of the predefined path by revealing a hidden short cut in the path to the player.

20. The system of claim 15 , wherein modifying the predefined path of the race in response to exercising the game play option comprises executing a pre-scripted scene.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 8, 2026
From: DISNEY ENTERPRISES, INC.
To: ADEIA MEDIA HOLDINGS INC.
Reel/Frame 075574/0677 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 16, 2010
From: BAYNES, NICK; JEFFERIES, DAVID; GREEN, JASON; HASSAN, SERKAN
To: DISNEY ENTERPRISES, INC.
Reel/Frame 024248/0802 →