IP Library Granted Patent US 8,715,085
Granted Patent B2
US 8,715,085 · App. 12/783,011 · Granted May 6, 2014

Perceived skill gaming machine and method

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Quick Facts
Patent No.
US 8,715,085
App. No.
12/783,011
Granted
May 6, 2014
Kind
B2
Abstract

A gaming system having a plurality of primary game devices sharing a secondary bonus station is disclosed. The secondary game station comprises a secondary game which is configured to provide play pursuant to a triggering event originating from any one of the primary game devices in the gaming environment. The secondary game station is equipped with controls suitable for playing the secondary game. During play of the secondary game station, the triggering primary game device may also be “locked” so that the player may resume playing the primary game subsequent to playing the secondary game.

Claims (12)

1. A gaming machine comprising:

a processor;

one or more controls operable by a player;

a perceived skill game under control of the processor, the game awarding a number of points to the player based on the skill with which the player may operate the controls and determining a predetermined credit award to be paid at the conclusion of the game;

a payscale based on the number of points awarded to the player further comprising a plurality of possible credit awards including the predetermined credit award; and

an indicator configured to indicate the predetermined credit award on the payscale at the conclusion of the game.

2. The gaming machine of claim 1 wherein the perceived skill game comprises a video arcade game.

3. A method of providing a perceived skill game under control of a processor, the steps comprising:

predetermining credit award payable for play of the game;

awarding a number of points to a player based on the skill with which the player may operate controls coupled to the processor;

based on the number of points awarded to the player, dynamically producing a payscale comprising a plurality of possible credit awards including the predetermined credit award; and indicating the predetermined credit award on the payscale at the conclusion of the game.

4. The method of claim 3 wherein the perceived skill game comprises a video arcade game.

Assignments (8)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0514 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →