IP Library Granted Patent US 8,388,429
Granted Patent B2
US 8,388,429 · App. 12/784,861 · Granted Mar 5, 2013

Player tracking apparatus and gaming machine and control method thereof

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Quick Facts
Patent No.
US 8,388,429
App. No.
12/784,861
Granted
Mar 5, 2013
Kind
B2
Abstract

A configuration is provided to execute the processing of: causing a light emitting portion to emit light in a first mode in a case where the number of cards stored in a memory is a preset first reference number or less; and causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a preset second reference number or more. In this manner, a gaming machine is provided in such a manner that a variety of information can be provided to a player and replenishment of IC cards or removal of redundant IC cards can be performed timely.

Claims (70)

1. A player tracking apparatus that communicates with a management server for authenticating a player, comprising:

a display panel which displays information to be provided to a player playing at a gaming machine when the player is authenticated by the management server;

a camera which picks up the player as an image for an authentication of the player at the management server;

a card slot which is provided lateral of the display panel, inserting and ejecting an information card storing information related to a played result in the gaming machine;

a cabinet which has the display panel, the camera, and the card slot integrally provided therein;

a card stacker which stacks the information cards in plurality;

a detecting portion which detects the number of cards stacked on the card stacker;

a memory which stores the detected number of cards;

a light emitting portion which emits light in accordance with the number of cards; and

a controller which is programmed to execute the processing of

(A) causing the light emitting portion to emit light in a first mode in a case where the number of cards stored in the memory is a first reference number or less and is more than 0,

(B) causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a second reference number or more and is less than a upper limit,

(C) stopping a game executed in the gaming machine in a case where the number of cards stored in the memory is 0, and

(D) stopping the game in a case where the number of cards stored in the memory is the upper limit.

2. The player tracking apparatus according to claim 1 , further comprising:

a card writer which stores the information related to the played result in the gaming machine to an information card.

3. The player tracking apparatus according to claim 1 , wherein a face image of each of players is stored to the management server, in association with an ID of each player and personal information of each player at a time of information card issuance for each player.

4. A control method of a player tracking apparatus that communicates with a management server for authenticating a player, the player tracking apparatus comprising:

a display panel which displays information to be provided to a player playing at a gaming machine when the player is authenticated by the management server;

a camera which picks up the player as an image for an authentication of the player at the management server;

a card slot which is provided lateral of the display panel, inserting and ejecting an information card storing information related to a played result in the gaming machine; and

a cabinet which has the display panel, the camera, and the card slot integrally provided therein;

a card writer which stores the information related to the played result in the gaming machine to an information card;

a card stacker which stacks the information card in plurality;

a detecting portion which detects the number of cards stacked on the card stacker;

a memory which stores the detected number of cards;

a light emitting portion which emits light in accordance with the number of cards; and

a controller, the control method including the steps of:

(A) the controller causing the light emitting portion to emit light in a first mode in a case where the number of cards stored in the memory is a first reference number or less and is more than 0;

(B) the controller causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a second reference number or more and is less than a upper limit;

(C) the controller stopping a game executed in the gaming machine in a case where the number of cards stored in the memory is 0; and

(D) the controller stopping the game in a case where the number of cards stored in the memory is the upper limit.

5. The control method according to claim 4 , wherein a face image of each of players is stored to the management server, in association with an ID of each player and personal information of each player at a time of information card issuance for each player.

6. A gaming machine that communicates with a management server for authenticating a player, comprising:

a display which displays a game;

an operating portion which is provided downward of the display, providing an input for playing the game;

a display panel which displays information to be provided to a player playing the game when the player is authenticated by the management server;

a camera which picks up the player as an image for an authentication of the player at the management server;

a card slot which is provided lateral of the display panel, inserting and ejecting an information card storing the information related to the played result in the gaming machine;

a cabinet which has the display panel, the camera, and the card slot integrally provided in an area between the display and the operating portion;

a card stacker which stacks the information card in plurality;

a detecting portion which detects the number of cards stacked on the card stacker;

a memory which stores the detected number of cards;

a light emitting portion which emits light in accordance with the number of cards; and

a controller which is programmed to execute the processing of:

(A) causing the light emitting portion to emit light in a first mode in a case where the number of cards stored in the memory is a first reference number or less and is more than 0,

(B) causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a second reference number or more and is less than a upper limit,

(C) stopping a game executed in the gaming machine in a case where the number of cards stored in the memory is 0, and

(D) stopping the game in a case where the number of cards stored in the memory is the upper limit.

7. The gaming machine according to claim 6 , further comprising:

a card writer which stores the information related to the played result in the gaming machine to an information card.

8. A control method of a gaming machine that communicates with a management server for authenticating a player, the gaming machine comprising:

a display which displays a game;

an operating portion which is provided downward of the display, providing an input for playing the game;

a display panel which displays information to be provided to a player playing the game when the player is authenticated by the management server;

a camera which picks up the player as an image for an authentication of the player at the management server;

a card slot which is provided lateral of the display panel, inserting and ejecting an information card storing the information related to the played result in the gaming machine;

a cabinet which has the display panel, the camera, and the card slot integrally provided in an area between the display and the operating portion;

a card writer which stores the information related to the played result of the game to an information card;

a card stacker which stacks the information card in plurality;

a detecting portion which detects the number of cards stacked on the card stacker;

a memory which stores the detected number of cards;

a light emitting portion which emits light in accordance with the number of cards; and

a controller,

the control method including the steps of:

(A) the controller causing the light emitting portion to emit light in a first mode in a case where the number of cards stored in the memory is a first reference number or less and is more than 0;

(B) the controller causing the light emitting portion to emit light in a second mode in a case where the number of cards stored in the memory is a second reference number or more and is less than a upper limit;

(C) the controller stopping a game executed in the gaming machine in a case where the number of cards stored in the memory is 0; and

(D) the controller stopping the game in a case where the number of cards stored in the memory is the upper limit.

9. The control method according to claim 8 , wherein a face image of each of players is stored to the management server, in association with an ID of each player and personal information of each player at a time of information card issuance for each player.

Assignments (5)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 17, 2023
From: UNIVERSAL ENTERTAINMENT CORPORATION
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 065254/0238 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 21, 2010
From: KUKITA, NORITOSHI
To: UNIVERSAL ENTERTAINMENT CORPORATION; ARUZE GAMING AMERICA, INC.
Reel/Frame 024425/0174 →