IP Library Granted Patent US 9,120,010
Granted Patent B2
US 9,120,010 · App. 12/845,514 · Granted Sep 1, 2015

Touchscreen game allowing simultaneous movement of multiple rows and/or columns

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Quick Facts
Patent No.
US 9,120,010
App. No.
12/845,514
Granted
Sep 1, 2015
Kind
B2
Abstract

An electronic game playable in an amusement device having a display with a touchscreen configured to receive a plurality of touch inputs simultaneously includes a playing area having a plurality of rows and a plurality of columns which form a grid having a plurality of gaming spaces and game objects disposed within each gaming space. The player is permitted to select and move a plurality of game objects each in different rows or columns simultaneously. A match is achieved when a predefined number of game objects having a same first identifier selected from a predetermined set of first identifiers are in adjacent gaming spaces within a row or column.

Claims (18)

1. A non-transitory computer-readable storage medium storing thereon computer-executable instructions for an electronic video game, the computer-executable instructions, when executed by a processor, configure the processor to:

display, on a display device of an amusement device comprising a touchscreen, a play area, the play area including a plurality of rows and a plurality of columns which form a grid having a plurality of gaming spaces;

display, on the play area of the display device, a plurality of game objects, each of the plurality of game objects having a first identifier from a predetermined set of first identifiers, each of the plurality of game objects being disposed within respective ones of the plurality of gaming spaces;

receive simultaneous touch inputs from a player contacting the touchscreen of the display device, to select at least a first one of the plurality of game objects in a first row or first column and at least a second one of the plurality of game objects in a second row or second column;

simultaneously (i) move, in the play area of the display device, the first selected game object from a first gaming space of the plurality of gaming spaces to a second gaming space of the plurality of gaming spaces within the first row or first column as the first selected game object, all unselected game objects disposed in gaming spaces of first row or first column being automatically moved a first corresponding number of gaming spaces within the first row or first column as the first selected game object, and (ii) move, in the play area of the display device, the second selected game object from a third gaming space of the plurality of gaming spaces to a fourth gaming space of the plurality of gaming spaces within the second row or second column as the second selected game object, all unselected game objects disposed in gaming spaces of second row or second column being automatically moved a second corresponding number of gaming spaces within the second row or second column as the second selected game object, wherein the second gaming space and the fourth gaming space are simultaneously selected by the player using the touchscreen;

determining a match is achieved when a predetermined number of game objects having the same first identifier are disposed in a predetermined number of adjacent gaming spaces within a same row of the plurality of rows or a same column of the plurality of columns; and

automatically (i) clearing the game objects disposed in the adjacent gaming spaces for which a match is achieved, and (ii) replacing the cleared game objects with new game objects, each new game object having a first identifier selected from the predetermined set of first identifiers.

2. The non-transitory computer-readable storage medium of claim 1 , wherein the game objects are vehicles.

3. The non-transitory computer-readable storage medium of claim 2 , wherein the vehicles are at least one of cars, trucks, motorcycles, bicycles, boats, planes, trains, buses, scooters, blimps, rockets, sleds, submarines, and hovercrafts.

4. The non-transitory computer-readable storage medium of claim 2 , wherein the grid is a parking lot.

5. The non-transitory computer-readable storage medium of claim 1 , wherein scoring of the electronic video game includes scoring points based at least in part on achieving matches.

6. The non-transitory computer-readable storage medium of claim 5 , wherein the processor is configured to display, on the display device, a total score indicator disposed proximate to or within the play area, the total score being incremented or decremented based at least in part on the number of matches achieved by the player.

7. The non-transitory computer-readable storage medium of claim 6 , wherein the total score is also incremented or decremented based on the number of game objects involved in a match achieved by the player.

8. The non-transitory computer-readable storage medium of claim 1 , wherein the game objects are one of shapes, cards, animals, plants, indicia, toys, machines, books, and pictures.

9. The non-transitory computer-readable storage medium of claim 1 , wherein the first identifier is one of a color, shape, size, model, breed, and orientation.

10. The non-transitory computer-readable storage medium of claim 1 , wherein each of the game objects also has a second identifier selected from a predetermined set of second identifiers.

11. The non-transitory computer-readable storage medium of claim 1 , wherein the processor is configured to display, on the display device, a timer disposed proximate to or within the play area, the timer being incremented or decremented to indicate to the player an amount of time remaining during a run of play, a run of play being a duration of time when the player can achieve matches by selecting and moving the game objects within the grid.

12. The non-transitory computer-readable storage medium of claim 1 , wherein the predetermined number of game objects is three or more game objects.

Assignments (7)
RELEASE OF SECURITY INTEREST Recorded Apr 5, 2021
From: BSP AGENCY, LLC
To: AMI ENTERTAINMENT NETWORK, LLC
Reel/Frame 055823/0988 →
RELEASE OF SECURITY INTEREST Recorded Oct 20, 2017
From: MADISON CAPITAL FUNDING LLC
To: MERIT ENTERPRISES, INC., AMI ENTERTAINMENT NETWORK, LLC F/K/A MERIT INDUSTRIES, INC. AND THEN AS AMI ENTERTAINMENT NETWORK, INC., AMI ENTERTAINMENT, INC., MEGATOUCH, LLC
Reel/Frame 044483/0403 →
SECURITY INTEREST Recorded Jul 24, 2017
From: AMI ENTERTAINMENT
To: BSP AGENCY, LLC
Reel/Frame 043305/0208 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 10, 2016
From: MEGATOUCH, LLC
To: AMI ENTERTAINMENT NETWORK, LLC
Reel/Frame 039644/0740 →
SECURITY AGREEMENT Recorded Mar 21, 2013
From: MEGATOUCH, LLC
To: MADISON CAPITAL FUNDING LLC, AS ADMINISTRATIVE AGENT
Reel/Frame 030063/0084 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 19, 2013
From: AMI ENTERTAINMENT NETWORK, INC.
To: MEGATOUCH, LLC
Reel/Frame 030039/0825 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 30, 2010
From: KARN, JEFFREY, MR.
To: AMI ENTERTAINMENT NETWORK, INC.
Reel/Frame 024768/0330 →