IP Library Granted Patent US 9,087,435
Granted Patent B2
US 9,087,435 · App. 12/847,191 · Granted Jul 21, 2015

System and method for conducting games of skill and/or chance for on-property and off-property players

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Quick Facts
Patent No.
US 9,087,435
App. No.
12/847,191
Granted
Jul 21, 2015
Kind
B2
Abstract

In one aspect, a multiplayer game format is provided that permits both off-property and on-property players to participate in a multiplayer game that provides awards to a winning player. Such a game format may include rake games which maximize the income of such types of games.

Claims (40)

1. A method for conducting a multiplayer game comprising acts of:

generating, by a gaming system, a plurality of predetermined outcomes;

requiring, by the gaming system, an entry of both an on-property player and an off-property player into a multiplayer game session conducted at an on-property gaming location, wherein the on-property and off-property players are required to compete against each other in the multiplayer game session conducted at the on-property gaming location such that only one of the on-property player or the off-property player wins the game session;

assigning, by the gaming system, at least one of the plurality of predetermined outcomes to the off-property player, wherein determining if the predetermined outcome is a winning or losing outcome depends upon game play during the multiplayer game session;

conducting the multiplayer game via the gaming system; and

during play of the multiplayer game, revealing, by the gaming system, an outcome to the off-property player corresponding to the at least one of the plurality of predetermined outcomes.

2. The method according to claim 1 , further comprising an act of determining an outcome associated with the on-property player based on at least one of a randomized, a predetermined, or a skill-based event.

3. The method according to claim 2 , further comprising an act of presenting the outcome associated with the on-property player to the on-property player.

4. The method according to claim 1 , wherein the act of revealing an outcome to the off-property player includes presenting the outcome to the off-property player as a random event.

5. The method according to claim 1 , further comprising an act of associating the entry of the off-property player with a frequent player identifier.

6. The method according to claim 1 , further comprising an act of issuing a ticket associated with the entry of the off-property player, the ticket including access information that permits the off-property player to access the multiplayer game session.

7. The method according to claim 1 , wherein the multiplayer game is a rake-style game.

8. A distributed system for conducting a multiplayer game, the system comprising:

at least one electronic game system located at an on-property gaming location;

at least one computing device located at an off-property location;

an on-property network coupled to the at least one electronic game; and

an off-property network coupled to the at least one computing device and configured to communicate with the on-property network,

wherein the at least one electronic game system is configured to;

require entry of an on-property player to the multiplayer game,

require entry of an off-property player to the multiplayer game via the at least one computing device, wherein the on-property player and the off-property player are required to compete against each other in the multiplayer game session conducted at the on-property gaming location such that only one of the on-property player or the off-property player wins the game session,

conduct the multiplayer game,

generate a plurality of predetermined outcomes,

assign at least one of the plurality of predetermined outcome to the off-property player, wherein determining if the predetermined outcome is a winning or losing outcome depends upon game play during the multiplayer game session, and

reveal an outcome to the off-property player corresponding to the at least one of the plurality of predetermined outcomes.

9. The system of claim 8 , wherein the at least one electronic game system includes at least one Electronic Gaming Machine (EGM).

10. The system of claim 8 , wherein the at least one electronic game system includes at least one electronic table game.

11. The system of claim 8 , wherein the at least one computing device includes at least one personal computer.

12. The system of claim 8 , wherein the at least one computing device includes at least one mobile computing device.

13. The system of claim 8 , wherein the multiplayer game is a rake-style game.

14. The system of claim 8 , wherein the off-property network is configured to communicate with the on-property network via the Internet.

15. A non-transitory computer readable medium comprising computer-executable instructions that when executed on a processor performs a method for conducting a promotional game, the method comprising acts of:

generating, by a gaming system, a plurality of predetermined outcomes;

requiring an entry of both an on-property player and an off-property player into a multiplayer game session conducted at an on-property gaming location, wherein the on-property and off-property players are required to compete against each other in the multiplayer game session conducted at the on-property gaming location such that only one of the on-property player or the off-property player wins the game session;

assigning at least one of the plurality of predetermined outcomes to the off-property player, wherein determining if the predetermined outcome is a winning or losing outcome depends upon game play during the multiplayer game session;

conducting the multiplayer game; and

during play of the multiplayer game, revealing an outcome to the off-property player corresponding to the at least one of the plurality of predetermined outcomes.

16. The computer readable medium according to claim 15 , wherein the method further comprises an act of determining an outcome associated with the on-property player based on at least one of a randomized, a predetermined, or a skill-based event.

17. The computer readable medium according to claim 16 , wherein the method further comprises an act of presenting the outcome associated with the on-property player to the on-property player.

18. The computer readable medium according to claim 15 , wherein the act of revealing an outcome to the off-property player includes presenting the outcome to the off-property player as a random event.

19. The computer readable medium according to claim 13 , wherein the method further comprises an act of issuing a ticket associated with the entry, the ticket including access information that permits the off-property player to access the multiplayer game session.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 6, 2022
From: SCIENTIFIC GAMES HOLDINGS LIMITED
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059512/0231 →
SECURITY INTEREST Recorded Apr 5, 2022
From: SCIENTIFIC GAMES, LLC
To: DEUTSCHE BANK AG NEW YORK BRANCH
Reel/Frame 059852/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 6, 2012
From: GAMELOGIC INC.
To: SCIENTIFIC GAMES HOLDINGS LIMITED
Reel/Frame 028325/0108 →