IP Library Granted Patent US 8,409,012
Granted Patent B2
US 8,409,012 · App. 12/852,150 · Granted Apr 2, 2013

Gaming machine and game control method thereof, capable of skipping common game resulting in a draw

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,409,012
App. No.
12/852,150
Granted
Apr 2, 2013
Kind
B2
Abstract

A gaming machine of the present invention collectively performs determination of a game result, sequentially in relation to a series of crap games until a game result other than a draw is to occur. Then, of game results of the series of crap games thus determined sequentially through collectively performed determination of game results, the gaming machine skips at least partially one or more game results each indicating a draw, and sequentially outputting remaining one or more game results to the slot machines 10.

Claims (59)

1. A gaming machine, comprising:

a plurality of gaming terminals each having an input device which accepts an external input, and a terminal controller;

a center controller connected in communication with the gaming terminals,

wherein the terminal controller is programmed to execute the steps of:

(a1) running a base game in response to a start operation inputted through the input device;

(a2) in response to a game start command from the center controller, running a common game whose game result includes a draw; and

(a3) determining a game result of the common game based on game result information from the center controller, and when a game result is a draw, running a common game again based on next game result information, and

wherein the center controller is programmed to execute steps of:

(b1) outputting a game start command to a gaming terminal having satisfied a game running condition at a predetermined timing;

(b2) collectively perform determination of a game result, sequentially in relation to a series of common games, until a game result other than a draw occurs;

(b3) among the game results of the series of common games thus determined in (b2), skipping at least partially one or more game results each indicating a draw, and sequentially outputting remaining one or more game results as game result information to each of the gaming terminals.

2. The gaming machine according to claim 1 , wherein:

the center controller executes (b2), on condition that a predetermined count of common games are repeated.

3. The gaming machine according to claim 1 , wherein:

the center controller, in (b3),

(i) randomly determines a re-execution count of the common games indicating the count of common games re-executed at the terminal controller, based on the game result information, and (ii) when a count of consecutive game results which are determined in (b2) and indicates a draw is greater than the re-execution count, determines a skip count of the game results indicating a draw so that the count of the game results indicating a draw equals the re-execution count.

4. The gaming machine according to claim 3 , wherein:

the center controller executes (b3) on condition that a predetermined count of consecutive game results determined in (b2) indicate a draw.

5. The gaming machine according to claim 1 , wherein:

the center controller executes the following process of: determining in advance a repetition count indicating the number of common games to result in a draw, and executing (b2) on condition that the number of common games repeated equals the repetition count;

skipping in (b3) all the game results indicating a draw out of the game results determined in (b2); and

outputting a last one of the game results as game result information to each of the gaming terminals.

6. The gaming machine according to claim 5 , wherein:

the gaming terminals further include a display device;

the terminal controller executes the step of

(a4) executing a process for displaying, on the display device, skip information from the center controller, and

the center controller executes the step of

(b4) outputting one or more game results which indicate a draw and are skipped in (b3) as the skip information to each of the gaming terminal.

7. The gaming machine according to claim 1 , wherein:

the gaming terminals further include a display device;

the terminal controller executes the step of

(a4) executing a process for displaying, on the display device, skip information from the center controller, and

the center controller executes the step of

(b4) outputting one or more game results which indicate a draw and are skipped in (b3) as the skip information to each of the gaming terminal.

8. The gaming machine according to claim 1 , wherein the common game is a crap game.

9. A gaming machine, comprising:

a plurality of gaming terminals each including an input device which accepts an external input, and a terminal controller; and

a center controller connected in communication with the gaming terminals,

wherein the terminal controller is programmed to execute the steps of:

(c1) running a base game in response to a start operation inputted through the input device;

(c2) running a crap game in response to a game start command from the center controller;

(c3) determining whether the gaming terminal is designated to be a shooter of the crap game, based on a shooter command from the center controller, and when the gaming terminal is designated to be a shooter, accepting a roll operation input through the input device and enabling a roll operation command to be output to the center controller; and

(c4) determining a game result of the crap game based on game result information from the center controller, and when the game result indicates a draw, running a crap game again based on next game result information, and

wherein the center controller is programmed to execute steps of:

(d1) determining whether a crap game start condition is met, based on a running state of the base game at each gaming terminal;

(d2) when the crap game start condition is met, outputting a game start command to one or more gaming terminals having satisfied a game running condition;

(d3) after outputting the game start command, selecting a specific gaming terminal from among one or more gaming terminals having satisfied the game running condition, and outputting a shooter command to the specific gaming terminal;

(d4) collectively perform determination of a game result, sequentially in relation to a series of crap games, in response to a roll operation command from the specific gaming terminal, until a game result other than a draw occurs;

(d5) among the game results of the series of crap games thus determined in (d4), skipping at least partially one or more game results each indicating a draw, and sequentially outputting remaining one or more game results as game result information to each of the gaming terminals.

10. A game control method of a gaming machine including a plurality of gaming terminals including an input device which accepts an external input, and a terminal controller, and

a center controller connected in communication with the gaming terminals, the method comprising:

the terminal controller executing the steps of:

running a base game in response to a start operation input through the input device;

in response to a game start command from the center controller, running a common game whose game result includes a draw; and

determining a game result of the common game based on game result information from the center controller, and when a game result is a draw, running a common game again based on next game result information, and

the center controller executing the steps of:

outputting a game start command to a gaming terminal having satisfied a game running condition at a predetermined timing;

collectively performing determination of a game result, sequentially in relation to a series of common games, until a game result other than a draw occurs; and

among the game results of the series of crap games thus determined sequentially through collectively performed determination of game results, skipping at least a partially one or more game results each indicating a draw, and sequentially outputting remaining one or more game results as game result information, to each of the gaming terminals.

Assignments (5)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 17, 2023
From: UNIVERSAL ENTERTAINMENT CORPORATION
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 065254/0238 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 9, 2010
From: MUNAKATA, HIROKI; MIYAWAKI, MAKOTO; YOSHIZAWA, KAZUMASA; OGINO, SHINJI
To: UNIVERSAL ENTERTAINMENT CORPORATION; ARUZE GAMING AMERICA, INC.
Reel/Frame 024806/0450 →