IP Library Patent Application 12986938
Patent Application
App. No. 12/986,938

POINTER TOOLS FOR A VIRTUAL SOCIAL VENUE

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Quick Facts
Patent No.
US None
App. No.
12/986,938
Abstract

A method and social media platform are provided for sharing information and attracting attention within a social setting. A virtual social venue is provided for sharing a social experience. Users admitted to the virtual social venue are graphically represented within the virtual social venue. A selection tool—for example, a virtual laser pointer—is provided to enable admitted users to call the attention of other users to a particular portion of the social venue. A linear beam of light originating from the user's avatar and terminating at a selected point within the virtual social venue is superimposed on the virtual social venue and made visible to the other users.

Claims (35)

1 . A computer-implemented method for sharing a social experience, the method comprising:

providing a virtual social venue for sharing a social experience between users;

graphically representing each user admitted to the virtual social venue at a particular spatial location within the virtual social venue;

displaying the virtual social venue to each admitted user from a unique three dimensional perspective associated with the particular spatial location of that user; and

providing a selection tool to enable an admitted user to call attention of other users within the social venue to a particular portion of the social venue.

2 . The computer-generated method of claim 1 , wherein the selection tool comprises a virtual focused beam of light, the method further comprising displaying both at least a portion of the focused beam of light and a surface area within the virtual social venue illuminated by the focused beam of light.

3 . The computer-generated method of claim 2 , wherein the virtual focused beam of light is a virtual laser beam.

4 . The computer-implemented method of claim 1 , wherein the selection tool comprises a virtual laser pointer.

5 . The computer-implemented method of claim 1 , wherein each user is represented as a three-dimensional avatar having arms, hands, and a pointing finger, and the selection tool is the pointing finger of the user's avatar.

6 . The computer-implemented method of claim 1 , further comprising displaying the selection tool to other users admitted to the virtual social venue.

7 . The computer-implemented method of claim 6 , further comprising enabling the selection of users to whom the selection tool is made visible, such that selected users can see the selection tool, but other users cannot.

8 . The computer-implemented method of claim 1 , further comprising:

in response to the selection tool being used by a first admitted user to call the attention of a second admitted user to a particular portion of the social venue, providing the second admitted user with a zoomed display of the particular portion of the social venue.

9 . The computer-implemented method of claim 8 , further comprising enabling the second admitted user to control the degree of zooming, including enabling the user to zoom to a pixel level.

10 . A computer-implemented method for sharing a social experience, the method comprising:

providing a virtual social venue for sharing a social experience between users invited to participate in the virtual social venue, the virtual social venue comprising a virtual three-dimensional representation of a stadium, coliseum, arena, stage, theater, or other physical structure providing an area for an audience of people in proximity to each other;

graphically representing each user admitted to the virtual social venue with an avatar;

enabling each admitted user to navigate their avatar about the virtual social venue;

displaying the virtual social venue to each admitted user from a unique three dimensional perspective associated with a spatial location of that user's avatar within the virtual social venue; and

providing a selection tool to enable an admitted user to call attention of other users within the social venue to a particular portion of the social venue.

11 . The computer-generated method of claim 10 , wherein the selection tool comprises a virtual focused beam of light, the method further comprising displaying both at least a portion of the focused beam of light and a surface area within the virtual social venue illuminated by the focused beam of light.

12 . The computer-generated method of claim 11 , wherein the virtual focused beam of light is a virtual laser beam.

13 . The computer-implemented method of claim 10 , wherein the selection tool comprises a virtual laser pointer.

14 . The computer-implemented method of claim 10 , wherein each user is represented as a three-dimensional avatar having arms, hands, and a pointing finger, and the selection tool is the pointing finger of the user's avatar.

15 . The computer-implemented method of claim 10 , further comprising displaying the selection tool to other users admitted to the virtual social venue.

16 . The computer-implemented method of claim 15 , further comprising enabling the selection of users to whom the selection tool is made visible, such that selected users can see the selection tool, but other users cannot.

17 . The computer-implemented method of claim 10 , further comprising:

in response to the selection tool being used by a first admitted user to call the attention of a second admitted user to a particular portion of the social venue, providing the second admitted user with a zoomed display of the particular portion of the social venue.

18 . The computer-implemented method of claim 17 , further comprising enabling the second admitted user to control the degree of zooming, including enabling the user to zoom to a pixel level.

19 . A social media platform comprising:

a virtual social venue for sharing a social experience between users invited to participate in the virtual social venue, the virtual social venue comprising a virtual three-dimensional representation of a stadium, coliseum, arena, stage, theater, or other physical structure providing an area for an audience of people in proximity to each other;

avatars to represent each admitted user to the virtual social venue;

a selection tool that enables an admitted user to call attention of other users within the social venue to a particular portion of the social venue; and

an interface to display the virtual social venue to each admitted user from a unique three dimensional perspective associated with a spatial location of that user's avatar within the virtual social venue, the interface also enabling display of the selection tool to other users admitted to the virtual social venue.

20 . The social media platform of claim 19 , wherein the selection tool is a virtual directed beam of light, such that the interface is operable to display both at least a portion of the directed beam of light and a surface area within the virtual social venue illuminated by the directed beam of light.

Assignments (4)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 2, 2014
From: JAVELIN VENTURE PARTNERS, L.P.
To: JAVELIN XIP, LLC
Reel/Frame 031882/0219 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 2, 2014
From: XMOBB, INC.
To: ONSET VI, L.P.; JAVELIN VENTURE PARTNERS, L.P.
Reel/Frame 031882/0872 →
CHANGE OF NAME Recorded Nov 14, 2011
From: ODDMOBB, INC.
To: XMOBB, INC.
Reel/Frame 027223/0269 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 1, 2011
From: GOLDMAN, DANIEL M.; LANNING, LORNE
To: ODDMOBB, INC.
Reel/Frame 025726/0551 →