IP Library Patent Application 13026579
Patent Application
App. No. 13/026,579

ONLINE SOCIAL MEDIA GAME

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Quick Facts
Patent No.
US None
App. No.
13/026,579
Abstract

An online game is provided in which game participants select videos to play to other game participants. The game presents a virtual social venue including a virtual video screen positioned in front of a virtual audience. The virtual audience is populated with representations of game participants visible to all, creating the ambience of a live event. Mechanisms are provided to incentivize the selection of entertaining and captivating videos. Game participants register their approval or disapproval of the video content through a social feedback tool. The game interface monitors the collective feedback of game participants and simulates a crowd response consistent with the participants' feedback.

Claims (43)

1 . A method of playing a game comprising:

a plurality of game participants selecting videos to play to the plurality of game participants;

the plurality of game participants providing positive or negative feedback on the videos; and

simulating crowd responses to the videos based upon the feedback the game participants give to the videos.

2 . The method of claim 1 , wherein the game is online.

3 . The method of claim 2 , wherein the game includes a game environment that comprises a representation of a virtual audience, populated with representations of the game participants, positioned in front of a virtual video screen for playing the videos to game participants.

4 . The method of claim 3 , wherein the game environment also includes a representation of a tool for registering positive or negative feedback to a video being played.

5 . The method of claim 4 , wherein the crowd response is simulated with sounds of a crowd of people clapping, cheering, whistling, and/or jeering.

6 . The method of claim 5 , further comprising:

placing the selected videos in a queue; and

playing the videos in the queue to the plurality of game participants.

7 . The method of claim 6 , further comprising:

for each playing video, monitoring the collective feedback of the game participants to the video;

terminating the video if the collective feedback is negative and exceeds a threshold; and

upon termination of a video, playing the next video in the queue.

8 . The method of claim 1 , further comprising:

ranking the videos based upon the collective feedback of the game participants.

9 . An online game comprising:

a virtual video screen for playing a video to game participants;

a virtual audience, populated with representations of the game participants, positioned in front of the virtual video screen;

a video queue that advances pointers to videos to be played to game participants; and

an interface enabling game participants to select videos to place in the video queue.

10 . The online game of claim 9 , further comprising:

an interface enabling game participants to search for videos to play on the virtual video screen.

11 . The online game of claim 10 , further comprising:

an interface enabling game participants to register positive or negative feedback to the videos being played.

12 . The online game of claim 11 , wherein the online game simulates a crowd response to the videos based upon the feedback the game participants give to a playing video.

13 . The online game of claim 9 , further comprising:

an interface enabling game participants to invite friends from a social network to join the game.

14 . An interface for a game in which game participants select videos to play to other game participants and express their reactions to the videos, the interface comprising:

a selection pane for selecting videos to play to the game participants;

a virtual video screen for playing the selected videos to the game participants;

a virtual audience, populated with representations of the game participants, positioned in front of the virtual video screen; and

a tool for expressing reactions to the videos.

15 . The interface of claim 14 , further comprising:

a video queue that advances pointers to videos to be played to game participants;

wherein videos are added the video queue in response to their selection in the selection pane.

16 . The interface of claim 14 , wherein the selection pane enables searching for videos to play to the game participants.

17 . The interface of claim 14 , further comprising:

a module enabling game participants to invite friends from a social network to join the game.

18 . The interface of claim 14 , wherein the interface simulates crowd responses to the videos based upon the feedback the game participants give to the videos.

19 . The interface of claim 18 , wherein the interface monitors the collective feedback of the game participants to each video and terminates a video if the collective feedback is negative and exceeds a threshold.

20 . The interface of claim 14 , wherein the game is online.

Assignments (4)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 2, 2014
From: JAVELIN VENTURE PARTNERS, L.P.
To: JAVELIN XIP, LLC
Reel/Frame 031882/0219 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 2, 2014
From: XMOBB, INC.
To: ONSET VI, L.P.; JAVELIN VENTURE PARTNERS, L.P.
Reel/Frame 031882/0872 →
CHANGE OF NAME Recorded Nov 14, 2011
From: ODDMOBB, INC.
To: XMOBB, INC.
Reel/Frame 027223/0269 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 28, 2011
From: GOLDMAN, DANIEL M.; LANNING, LORNE
To: ODDMOBB, INC.
Reel/Frame 025872/0434 →