IP Library Granted Patent US 8,522,152
Granted Patent B2
US 8,522,152 · App. 13/070,476 · Granted Aug 27, 2013

Presenting question and answer data in a social networking system

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Quick Facts
Patent No.
US 8,522,152
App. No.
13/070,476
Granted
Aug 27, 2013
Kind
B2
Abstract

A social networking system includes a question and answer system that displays to a viewing user questions and answers provides by other users of the social networking system. The question and answer system may display answers to a particular question in a way that visually indicates both the global answer set and a subset of the global answer set, such as the viewing user's friends. The social networking system may also display to a viewing user news stories about another user asking or answering a question, where the format of the displayed new stories is based on an affinity that the viewing user has for the user who provided the question or answer mentioned in the news story. The displayed questions and/or answers may be associated with an object in the social networking system, where the user interface provides additional information about those objects.

Claims (33)

1. A computer-implemented method for presenting a question and answer interaction display in a social networking system, the method comprising:

presenting one or more questions to users of a social networking system;

receiving one or more answers to the questions, each answer received from a user of the social networking system;

preparing a social networking system interface for a viewing user of the social networking system, the social networking system interface displaying stories describing social networking system user interactions;

selecting a user who has established a connection with the viewing user in the social networking system and who has interacted with a question;

generating a story for display in the social networking system interface, the story describing the selected user's interaction with the question and in a form for display, wherein the form of the generated story allows a viewing user to interact with the generated story and is based on the selected user's interaction; and

sending the generated story within the social networking system interface for display to the viewing user.

2. The computer-implemented method of claim 1 , wherein the form of the generated story comprises either a first form or a second form, wherein the first form comprises the question and one or more answers, and the ability for the viewing user to select one of the one or more answers, and wherein the second form comprises the question.

3. The computer-implemented method of claim 2 , wherein the interaction comprises asking a question, and wherein the form of the generated story comprises the first form.

4. The computer-implemented method of claim 2 , wherein the interaction comprises inputting an answer, and wherein the form of the generated story comprises the first form.

5. The computer-implemented method of claim 2 , wherein the interaction comprises following a question, and wherein the form of the generated story comprises the first form.

6. The computer-implemented method of claim 2 , wherein the interaction comprises recommending a question, and wherein the form of the generated story comprises the first form.

7. The computer-implemented method of claim 2 , wherein the interaction comprises commenting on a question, and wherein the form of the generated story comprises the first form.

8. The computer-implemented method of claim 2 , wherein the interaction comprises voting on a question, and wherein the form of the generated story comprises the second form.

9. The computer-implemented method of claim 2 , wherein the interaction comprises voting on a question, and further comprising:

determining an affinity measure between the selected user and the viewing user, wherein the form of the generated story is based on the determined affinity measure.

10. The computer-implemented method of claim 9 , wherein the form of the generated story comprises the first form responsive to the determined affinity measure exceeding a pre-determined threshold.

11. The computer-implemented method of claim 9 , wherein the form of the generated story comprises the second form responsive to the determined affinity measure not exceeding a pre-determined threshold.

12. The computer-implemented method of claim 1 , wherein the form of the generated story comprises one or more answers, and wherein the viewing user can select an answer from the generated story within the social networking system interface.

13. The computer-implemented method of claim 1 , further comprising:

selecting a second user who has established a connection with the viewing user in the social networking system and who has interacted with the question; and

generating a story for display in the social networking system interface, the story describing the selected user's interaction with the question and the second selected user's interaction with the question.

14. A computer-implemented method for presenting a question and answer interaction display in a social networking system, the method comprising:

presenting one or more questions to users of a social networking system;

receiving one or more answers to the questions, each answer received from a user of the social networking system;

preparing a social networking system interface for a viewing user of the social networking system, the social networking system interface displaying stories describing social networking system user interactions;

selecting a user who has established a connection with the viewing user in the social networking system and who has interacted with a question;

determining an affinity measure between the selected user and the viewing user;

generating a story for display in the social networking system interface, the story describing the selected user's interaction with the question and in a form for display, wherein the form of the generated story allows a viewing user to interact with the generated story and is based on the determined affinity measure; and

sending the generated story within the social networking system interface for display to the viewing user.

15. The computer-implemented method of claim 14 , wherein the form of the generated story comprises either a first form or a second form, wherein the first form comprises the question and one or more answers, and the ability for the viewing user to select one of the one or more answers, and wherein the second form comprises the question.

16. The computer-implemented method of claim 15 , wherein the form of the generated story comprises the first form responsive to the determined affinity measure exceeding a pre-determined threshold.

17. The computer-implemented method of claim 15 , wherein the form of the generated story comprises the second form responsive to the determined affinity measure not exceeding a pre-determined threshold.

Assignments (2)
CHANGE OF NAME Recorded Nov 18, 2021
From: FACEBOOK, INC.
To: META PLATFORMS, INC.
Reel/Frame 058897/0824 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 18, 2011
From: BALDWIN, ROBERT MICHAEL; GRAHAM, ADRIAN A.; HAMLIN, DREW W.; HILLER, BENJAMIN E.
To: FACEBOOK, INC.
Reel/Frame 026303/0423 →