Game execution control method, storage medium, and electronic instrument
View Patent ↗When a piece 6 a has stopped at an empty element 3 , a castle 10 can be built at the element, and ownership can be set to the element. When another piece 6 b has stopped at the element to which the ownership has been set, a sub-game is executed so that a player who owns the castle 10 (element 3 ), another player who uses a piece 6 b , and a third player who uses a piece 6 c that is positioned within a given range from the castle 10 participate in the sub-game. When the player who owns the castle 10 has won the sub-game, the player can collect the cost of staying from the player who uses the piece 6 b . When the player who uses the piece 6 b has won the sub-game, the player who uses the piece 6 b can acquire the ownership of the castle 10.
1. An execution control method for a game that is implemented by a processor, the method comprising:
setting ownership to an element in the game to which ownership has not been set when a piece has stopped at the element;
executing a sub-game when a first piece has stopped at an element to which ownership has been set by a second piece, the first piece and the second piece participating in the sub-game, the executing the sub-game includes causing a third piece that is positioned within a predetermined range based on a position of the element at which the first piece has stopped to participate in the sub-game;
transferring the ownership set to the element at which the first piece has stopped to the first piece when the first piece has won the sub-game;
giving a benefit to the second piece when the second piece has won the sub-game; and
giving a benefit to the third piece when the third piece has won the sub-game.
2. The method as defined in claim 1 , further comprising:
setting a selection condition for the sub-game that is executed when the first piece has stopped at the element to which ownership has been set, wherein
the step of executing the sub-game further includes selecting a sub-game from a plurality of sub-games based on the selection condition set for the element at which the first piece has stopped, and executing the selected sub-game.
3. The method as defined in claim 2 , wherein
the selection condition includes a condition that designates a category of the sub-game.
4. The method as defined in claim 1 , wherein
the predetermined range is a number of elements between the element and another element on which the third piece is positioned.
5. The method as defined in claim 1 , further comprising:
selecting an element so that an element owned by a player having a ranking larger than a predetermined amount larger than a ranking of a second player is selected with higher probability; and
changing the layout of a course to a layout in which the selected element cannot be used or owned at a given timing.
6. A non-transitory computer-readable medium storing a program that, when executed by a processor, causes a computer to execute the method as defined in claim 1 .
7. An electronic instrument comprising:
an ownership setting section that sets ownership to an element to which ownership has not been set when a piece has stopped at the element;
a sub-game execution control section that executes a sub-game when a first piece has stopped at an element to which ownership has been set by a second piece, the first piece and the second piece participating in the sub-game, the control section causing a third piece that is positioned within a given range based on a position of the element at which the first piece has stopped to participate in the sub-game;
an ownership transfer section that transfers the ownership set to the element at which the first piece has stopped to the first piece when the first piece has won the sub-game; and
a benefit giving section that gives a benefit to the second piece when the second piece has won the sub-game and gives a benefit to the third piece when the third piece has won the sub-game.
8. An execution control method for a game that is implemented by a processor, the method comprising:
setting ownership to an element in the game to which ownership has not been set when a piece has stopped at the element;
setting an ownership level selected from a hierarchy of ownership levels to an element to which ownership has been set;
selecting a category of a sub-game associated with the element based on the ownership level;
executing the sub-game when a first piece has stopped at the element to which ownership has been set by a second piece, the first piece and the second piece participating in the sub-game;
transferring the ownership set to the element at which the first piece has stopped to the first piece when the first piece has won the sub-game; and
giving a benefit to the second piece when the second piece has won the sub-game.
9. The method as defined in claim 8 , wherein
the step of executing the sub-game further includes causing the third piece that is positioned at an element to which an attribute has been set to participate in the sub-game, the attribute set to the element at which the third piece is positioned having a given relationship with an attribute set to the element at which the first piece has stopped.
10. An execution control method for a game that is implemented by a processor, the method comprising:
forming a layout of a course by arranging a plurality of elements;
setting ownership to an element in the game to which ownership has not been set when a piece has stopped at the element;
executing a sub-game when a first piece has stopped at an element to which ownership has been set by a second piece, the first piece and the second piece participating in the sub-game;
transferring the ownership set to the element at which the first piece has stopped to the first piece when the first piece has won the sub-game;
giving a benefit to the second piece when the second piece has won the sub-game;
selecting an element so that an element owned by a player having a ranking larger than a predetermined amount larger than a ranking of a second player is selected with higher probability; and
changing the layout of the course to a new layout in which the selected element cannot be used or owned at a given timing.