IP Library Granted Patent US 8,342,930
Granted Patent B2
US 8,342,930 · App. 13/074,512 · Granted Jan 1, 2013

Game execution control method, storage medium, and electronic instrument

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Quick Facts
Patent No.
US 8,342,930
App. No.
13/074,512
Granted
Jan 1, 2013
Kind
B2
Abstract

When a piece 6 a has stopped at an empty element 3 , a castle 10 can be built at the element, and ownership can be set to the element. When another piece 6 b has stopped at the element to which the ownership has been set, a sub-game is executed so that a player who owns the castle 10 (element 3 ), another player who uses a piece 6 b , and a third player who uses a piece 6 c that is positioned within a given range from the castle 10 participate in the sub-game. When the player who owns the castle 10 has won the sub-game, the player can collect the cost of staying from the player who uses the piece 6 b . When the player who uses the piece 6 b has won the sub-game, the player who uses the piece 6 b can acquire the ownership of the castle 10.

Claims (39)

1. An execution control method for a game that is implemented by a processor, the method comprising:

setting ownership to an element in the game to which ownership has not been set when a piece has stopped at the element;

executing a sub-game when a first piece has stopped at an element to which ownership has been set by a second piece, the first piece and the second piece participating in the sub-game, the executing the sub-game includes causing a third piece that is positioned within a predetermined range based on a position of the element at which the first piece has stopped to participate in the sub-game;

transferring the ownership set to the element at which the first piece has stopped to the first piece when the first piece has won the sub-game;

giving a benefit to the second piece when the second piece has won the sub-game; and

giving a benefit to the third piece when the third piece has won the sub-game.

2. The method as defined in claim 1 , further comprising:

setting a selection condition for the sub-game that is executed when the first piece has stopped at the element to which ownership has been set, wherein

the step of executing the sub-game further includes selecting a sub-game from a plurality of sub-games based on the selection condition set for the element at which the first piece has stopped, and executing the selected sub-game.

3. The method as defined in claim 2 , wherein

the selection condition includes a condition that designates a category of the sub-game.

4. The method as defined in claim 1 , wherein

the predetermined range is a number of elements between the element and another element on which the third piece is positioned.

5. The method as defined in claim 1 , further comprising:

selecting an element so that an element owned by a player having a ranking larger than a predetermined amount larger than a ranking of a second player is selected with higher probability; and

changing the layout of a course to a layout in which the selected element cannot be used or owned at a given timing.

6. A non-transitory computer-readable medium storing a program that, when executed by a processor, causes a computer to execute the method as defined in claim 1 .

7. An electronic instrument comprising:

an ownership setting section that sets ownership to an element to which ownership has not been set when a piece has stopped at the element;

a sub-game execution control section that executes a sub-game when a first piece has stopped at an element to which ownership has been set by a second piece, the first piece and the second piece participating in the sub-game, the control section causing a third piece that is positioned within a given range based on a position of the element at which the first piece has stopped to participate in the sub-game;

an ownership transfer section that transfers the ownership set to the element at which the first piece has stopped to the first piece when the first piece has won the sub-game; and

a benefit giving section that gives a benefit to the second piece when the second piece has won the sub-game and gives a benefit to the third piece when the third piece has won the sub-game.

8. An execution control method for a game that is implemented by a processor, the method comprising:

setting ownership to an element in the game to which ownership has not been set when a piece has stopped at the element;

setting an ownership level selected from a hierarchy of ownership levels to an element to which ownership has been set;

selecting a category of a sub-game associated with the element based on the ownership level;

executing the sub-game when a first piece has stopped at the element to which ownership has been set by a second piece, the first piece and the second piece participating in the sub-game;

transferring the ownership set to the element at which the first piece has stopped to the first piece when the first piece has won the sub-game; and

giving a benefit to the second piece when the second piece has won the sub-game.

9. The method as defined in claim 8 , wherein

the step of executing the sub-game further includes causing the third piece that is positioned at an element to which an attribute has been set to participate in the sub-game, the attribute set to the element at which the third piece is positioned having a given relationship with an attribute set to the element at which the first piece has stopped.

10. An execution control method for a game that is implemented by a processor, the method comprising:

forming a layout of a course by arranging a plurality of elements;

setting ownership to an element in the game to which ownership has not been set when a piece has stopped at the element;

executing a sub-game when a first piece has stopped at an element to which ownership has been set by a second piece, the first piece and the second piece participating in the sub-game;

transferring the ownership set to the element at which the first piece has stopped to the first piece when the first piece has won the sub-game;

giving a benefit to the second piece when the second piece has won the sub-game;

selecting an element so that an element owned by a player having a ranking larger than a predetermined amount larger than a ranking of a second player is selected with higher probability; and

changing the layout of the course to a new layout in which the selected element cannot be used or owned at a given timing.

Assignments (3)
CHANGE OF NAME Recorded Mar 16, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038104/0788 →
CHANGE OF NAME Recorded May 29, 2014
From: NAMCO BANDAI GAMES INC.
To: BANDAI NAMCO GAMES INC.
Reel/Frame 033061/0930 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 29, 2011
From: TAKAHASHI, TOHRU
To: NAMCO BANDAI GAMES INC.
Reel/Frame 026109/0788 →