Method and System for Incorporating Physiologic Data in a Gaming Environment
The present invention provides a receiving device and method for use with gaming pursuits, including, in one aspect, a personal signal receiver to communicate physiologic data, a hub to receive the physiologic data, and a gaming module to receive, directly or indirectly, the physiologic data from the hub.
1 . A system comprising:
a personal signal receiver to communicate physiologic data;
a hub to receive the physiologic data; and
a gaming module to receive, directly or indirectly, the physiologic data from the hub.
2 . The system of claim 1 , wherein the personal signal receiver comprises one or more sensors.
3 . The system of claim 2 , wherein the one or more sensors are selected from a group consisting essentially of a pressure sensor, a motion sensor, an accelerometer, an electromyography sensor, a biopotential sensor, an electrocardiogram sensor, a temperature sensor, a tactile event marker sensor, and an impedance sensor.
4 . The system of claim 2 , wherein the personal signal receiver further comprises:
a housing;
a power source secured to the housing;
an operation unit secured to the housing to analyze a data transmission, the operation unit comprising:
at least one biocompatible electrode to detect at least one physiologic parameter associated with the data transmission.
5 . The system of claim 4 , wherein the operation unit further comprises a current detection module to detect current flow.
6 . The system of claim 1 , wherein the personal signal receiver is rechargeable.
7 . The system of claim 1 , wherein the physiologic data are selected from a group consisting essentially of Galvanic skin response, heart rate, heart rate variability, respiration rate, body temperature, temperature of local environment, three-axis measurement of activity and torso angle, optical, pressure, sound, biochemical/biological, weight, position, derived electromyography, and electroencephalography.
8 . The system of claim 1 , wherein the hub comprises at least one element selected from a group consisting essentially of a base station, a personal communication device, and a mobile telephone.
9 . The system of claim 8 , wherein the base station comprises at least one element selected from a group consisting essentially of a desktop computer, a laptop computer, and an intelligent device/appliance.
10 . The system of claim 8 , wherein the personal communication device comprises a mobile computer.
11 . The system of claim 1 , wherein the gaming module comprises at least one element selected from a group consisting essentially of pure physiologic data and refined physiologic data.
12 . The system of claim 11 , wherein the gaming module further comprises gaming software.
13 . The system of claim 1 , wherein the gaming software is used in conjunction with at least one element selected from a group consisting essentially of software games; interactive games; device games; and online games.
14 . A method comprising:
communicating, via a personal signal receiver, physiologic data;
receiving, via a hub, the physiologic data; and
receiving directly or indirectly, via a physiologic gaming module, the physiologic data from the hub.
15 . An apparatus comprising:
a storage medium having instructions, that when executed by a computing platform, result in execution of a method of utilizing physiologic data in conjunction with a gaming environment, comprising:
communicating, via a personal signal receiver, the physiologic data;
receiving, via a hub, the physiologic data; and
receiving directly or indirectly, via a physiologic gaming module, the physiologic data from the hub.