IP Library Granted Patent US 8,360,843
Granted Patent B2
US 8,360,843 · App. 13/143,798 · Granted Jan 29, 2013

Presenting network-wide events in network wagering venue

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Quick Facts
Patent No.
US 8,360,843
App. No.
13/143,798
Granted
Jan 29, 2013
Kind
B2
Abstract

A wagering game system its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc.

Claims (46)

1. A method comprising:

generating content that depicts a wagering game;

providing the content to a plurality of machines via a wagering game network venue, wherein the plurality of machines are configured to receive the content and present a depiction of the wagering game, wherein a first machine, from the plurality of machines, is associated with a first user that plays the wagering game, and wherein a second machine, from the plurality of machines, is associated with a second user that views the wagering game as an audience member;

detecting a first user input associated with the second machine, said first user input indicating performance of an activity by the second user; and

increasing a chance that a second user input associated with the first machine will result in a winning outcome of the wagering game in response to detecting the first user input associated with the second machine.

2. The method of claim 1 , wherein the activity is one or more of visiting a specific website, playing a game, accepting an offer, and viewing an advertisement.

3. The method of claim 1 , wherein increasing the chance that the second user input associated with the first machine will result in the winning outcome of the wagering game comprises modifying one or more of game rules for the wagering game and a number of game elements of the wagering game.

4. The method of claim 1 further comprising selecting the first user to play the wagering game based on one or more of a number of social contacts associated with the first user, activity of friends associated with the first user, and an auction.

5. The method of claim 1 further comprising presenting via the network wagering venue a counter that indicates a short time period before the network-wide wagering game event will occur.

6. The method of claim 1 further comprising:

detecting a third user input, via the first machine, during the wagering game, wherein the third user input indicates a selection, by the first user, of the second user to play a portion of the wagering game; and

assigning control of the portion of the wagering game to the second machine in response to the third user input.

7. The method of claim 1 further comprising presenting one or more features via the second machine, wherein the one or more features are configured to receive, from the second user, one or more of shadow betting and side betting on a performance of the first user in the wagering game.

8. An apparatus comprising:

a processor; and

a wagering game module configured to, via the processor

detect a payment by a first user of an amount of money via an online wagering venue,

select the first user to play a bonus game on the online wagering venue in response to the payment by the first user of the amount of money,

generate content that depicts the bonus game,

present the content via the online wagering venue, said content configured to receive first user input from the first user to play the bonus game and receive second user input from second users to participate as audience members of the bonus game,

detect performance of social communications by the second users via the content while the first user plays the bonus game, and

increase a chance that the bonus game will result in a winning outcome in response to the performance of the social communications by the second users.

9. The apparatus of claim 8 , wherein the wagering game module is configured to detect the performance of the social communications by the second users via the content while the first user plays the bonus game being configured to

present chat controls in the content; and

detect use of the chat controls by the second users while the first user plays the bonus game.

10. The apparatus of claim 9 , wherein the wagering game module is configured to detect the payment by the first user of the amount of money via an online wagering venue being configured to

present additional content configured to accept bids for an auction to play the bonus game,

detect a high bid for the auction user of the additional content, wherein the high bid is associated with the first user, and

obtain the payment via a player account associated with the first user, wherein the payment is equivalent to the high bid.

11. An apparatus comprising:

means for selecting a player to control play in a network-wide wagering game event on a network wagering venue, wherein audience members, associated with the network wagering venue, view the network wagering venue via web browsers;

means for detecting a selection by the player of one of the audience members to control the wagering game elements during at least a portion of the network-wide wagering game event;

means for detecting user inputs by the one of the audience members during the portion of the network-wide wagering game event via one of the web browsers associated with the one of the audience members;

means for generating, in response to the user inputs, one or more winning outcomes of the network-wide wagering game event; and

means for awarding one or more of the player and the one of the audience members in response to generating the one or more winning outcomes of the network-wide wagering game event.

12. The apparatus of claim 11 further comprising:

means for presenting a game for the audience members to play during the network-wide wagering game event;

means for generating, in response to play by the first user, one or more additional winning outcomes of the network-wide wagering game event; and

means for awarding the audience members via the game based at least in part on the one or more additional winning outcomes.

13. The apparatus of claim 11 further comprising:

means for determining one or more activities performed by one or more of the audience members; and

means for increasing chances of the player obtaining a desired goal in the network-wide wagering game event based on the one or more activities.

14. The apparatus of claim 11 , wherein the means for selecting the player to control the play in the network-wide wagering game event further comprises,

means for detecting an outcome of an a non-gaming event that occurs external to the network wagering venue, wherein the non-gaming event has a predictable occurrence with a random value;

means for determining that the player correctly guessed the random value; and

means for selecting the player to control the play in the network-wide wagering game in response to determining that the player correctly guessed the random value.

Assignments (13)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 13, 2012
From: BARCLAY, BRIAN J.; ENGLMAN, ALLON G.; GUINN, ANDREW C.; LOUIE, DANIEL P.
To: WMS GAMING, INC.
Reel/Frame 028774/0180 →