IP Library Granted Patent US 8,900,050
Granted Patent B2
US 8,900,050 · App. 13/151,997 · Granted Dec 2, 2014

Gaming machine for executing battle game between gaming terminals

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Quick Facts
Patent No.
US 8,900,050
App. No.
13/151,997
Granted
Dec 2, 2014
Kind
B2
Abstract

The present invention makes players willing to play games next to each other, so as to increase the use ratio. When a game result of a basic game corresponding to a payout occurs, a gaming machine determines whether a battle game condition related to the payout is at least satisfied, and when it is determined that the battle game condition is satisfied, adjacent gaming terminals are set as battle opponents. When battle opponents join the battle game, the battle game in which the battle opponents compete to win is executed, and the battle opponent winning the battle game obtains some profits.

Claims (53)

1. A gaming machine, comprising:

a basic game execution unit, for executing a basic game;

a payout awarding unit, for awarding a payout on the basis of a game result of the basic game;

a battle game condition determination unit, for determining whether a battle game condition related to the payout is at least satisfied when a game result of the basic game corresponding to the payout occurs;

a battle opponent setting unit, for setting adjacent gaming terminals as battle opponents when it is determined that the battle game condition is satisfied;

a battle game execution unit, for executing a battle game in which the battle opponents compete to win when the battle opponents join the battle game;

a profit obtaining unit, for obtaining some profits when winning in the battle game that players join in as the battle opponents; and

a payout-awarding control unit, for controlling the payout awarding unit in such a way that, when a player loses the battle game, the payout-awarding control unit transfers a part of the payout to a battle opponent and awards the player losing the battle game the remaining payout,

wherein the profit obtaining unit enables the transferred part of the payout to be included in the some of the profits.

2. The gaming machine according to claim 1 , wherein,

the battle game condition is at least one of a condition based on a payout awarding amount, a condition based on an accumulated payout awarding amount, and a condition based on a balance amount obtained by subtracting a game fee required for executing the basic game from the payout awarding amount.

3. The gaming machine according to claim 1 , wherein

the payout-awarding control unit receives a transferred predetermined battle participation fee from the battle opponent when winning in the battle game, and enables the battle participation fee to be included in the some of the profits.

4. A gaming machine comprising:

a basic game execution unit, for executing a basic game;

a payout awarding unit, for awarding a payout on the basis of a game result of the basic game;

a battle game condition determination unit, for determining whether a battle game condition related to the payout is at least satisfied when a game result of the basic game corresponding to the payout occurs;

a battle opponent setting unit, for setting adjacent gaming terminals as battle opponents when it is determined that the battle game condition is satisfied;

a battle game execution unit, for executing a battle game in which the battle opponents compete to win when the battle opponents join the battle game;

a profit obtaining unit, for obtaining some profits when winning in the battle game that players join in as the battle opponents; and

a battle game permitting unit, for randomly determining to permit or forbid to execute the battle game when the game result of the basic game corresponding to the payout occurs, and only when it is determined to permit, permitting to execute the battle game in the battle game execution unit.

5. The gaming machine according to claim 4 , further comprising:

a battle game rejecting unit, for refusing to join in the battle game through an external operation when being set as a battle opponent.

6. The gaming machine according to claim 5 , wherein

the battle opponent setting unit has a battle opponent resetting unit for resetting the battle opponent to a preprogrammed computer when the battle opponent does not join the battle game.

7. The gaming machine according to claim 4 , wherein the battle opponent setting unit has a battle opponent resetting unit for resetting the battle opponent to a preprogrammed computer when the battle opponent does not join the battle game.

8. A gaming machine comprising:

a basic game execution unit, for executing a basic game;

a payout awarding unit, for awarding a payout on the basis of a game result of the basic game;

a battle game condition determination unit, for determining whether a battle game condition related to the payout is at least satisfied when a game result of the basic game corresponding to the payout occurs;

a battle opponent setting unit, for setting adjacent gaming terminals as battle opponents when it is determined that the battle game condition is satisfied;

a battle game execution unit, for executing a battle game in which the battle opponents compete to win when the battle opponents join the battle game;

a profit obtaining unit, for obtaining some profits when winning in the battle game that players join in as the battle opponents; and

a battle game rejecting unit, for refusing to join in the battle game through an external operation when being set as a battle opponent.

9. The gaming machine according to claim 8 , wherein

the battle opponent setting unit has a battle opponent resetting unit for resetting the battle opponent to a preprogrammed computer when the battle opponent does not join the battle game.

10. A gaming machine comprising:

a basic game execution unit, for executing a basic game;

a payout awarding unit, for awarding a payout on the basis of a game result of the basic game;

a battle game condition determination unit, for determining whether a battle game condition related to the payout is at least satisfied when a game result of the basic game corresponding to the payout occurs;

a battle opponent setting unit, for setting adjacent gaming terminals as battle opponents when it is determined that the battle game condition is satisfied;

a battle game execution unit, for executing a battle game in which the battle opponents compete to win when the battle opponents join the battle game;

a profit obtaining unit, for obtaining some profits when winning in the battle game that players join in as the battle opponents; and

wherein the battle opponent setting unit has a battle opponent resetting unit for resetting the battle opponent to a preprogrammed computer when the battle opponent does not join the battle game.

11. A gaming machine, comprising:

a basic game execution unit, for executing a basic game;

a payout awarding unit, for awarding a payout on the basis of a game result of the basic game;

a battle game condition determination unit, for determining whether a battle game condition related to the payout is at least satisfied when a game result of the basic game corresponding to the payout occurs;

a battle opponent setting unit, for setting gaming terminals capable of data communication as battle opponents when it is determined that the battle game condition is satisfied;

a battle game execution unit, for executing the battle game that the battle opponents compete to win when the battle opponents are set;

a profit obtaining unit, for obtaining some profits when a player wins the battle game that players join as the battle opponents; and

a payout-awarding control unit, for controlling the payout awarding unit in such a way that, when a player loses the battle game, the payout-awarding control unit transfers a part of the payout to a battle opponent and awards the player losing the battle game the remaining payout,

wherein the profit obtaining unit enables the transferred part of the payout to be included in the some of the profits.

Assignments (2)
SECURITY INTEREST Recorded Jan 24, 2025
From: EMPIRE TECHNOLOGICAL GROUP LIMITED
To: FIFTH THIRD BANK, N.A.
Reel/Frame 070179/0634 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 8, 2023
From: ARUZE GAMING AMERICA, INC.
To: EMPIRE TECHNOLOGICAL GROUP LIMITED
Reel/Frame 065516/0064 →