IP Library Granted Patent US 9,047,740
Granted Patent B2
US 9,047,740 · App. 13/182,394 · Granted Jun 2, 2015

Wagering game, reel-based gaming machine and method with anticipation lighting

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Quick Facts
Patent No.
US 9,047,740
App. No.
13/182,394
Granted
Jun 2, 2015
Kind
B2
Abstract

A wagering game is operable on a reel-based gaming machine which has the capability to selectively illuminate one or more reels with one or more colors of graduating intensity. In conjunction with the stopping sequence of the reels for a given play of the wagering game, the gaming machine provides a distinctive lighting effect at one or more of the reels when a reel in the set is stopped showing a predefined symbol. The predefined symbol presents the possibility of some desirable outcome for the given play of the wagering game depending upon the positions in which the remaining reels in the set stop.

Claims (60)

1. A method of operating a wagering game, the method including:

receiving a player input through a user interface at a gaming machine;

responsive to the player input, illuminating a set of reels at the gaming machine with a base lighting effect at a base color and base light intensity from one or more light source clusters located behind and in front of a displayed portion of the reels to place the set of reels in a base lighting state and spinning the reels while in the base lighting state, the set of reels comprising three or more mechanical reels or video-generated reels;

stopping a first reel of the set of reels to display a first reel outcome;

if the first reel outcome includes a first predefined symbol, —illuminating a portion of at least the first reel with an anticipation lighting color different from the base color and at a first light intensity to place the set of reels in a first anticipation lighting state different from the base lighting state, the first light intensity greater than the base light intensity;

after stopping the first reel, stopping a second reel of the set of reels to display a second reel outcome;

if the displayed first and second reel outcomes respectively include the first predefined symbol, illuminating a portion of at least the second reel while a third reel is spinning to place the set of reels in a second anticipation lighting state different from the base lighting state and the first anticipation lighting state;

if the displayed second reel outcome does not include the first predefined symbol, then fading the set of reels from the first anticipation lighting state to the base lighting state; and

after each of the reels of the set of reels have been stopped to display a game outcome for the player input, awarding a payment associated with any winning result defined in the game outcome and if the first predefined symbol is not part of a winning combination then fading the set of reels from the second anticipation lighting state to the base lighting state.

2. The method of claim 1 further including, if the displayed first and second reel outcomes respectively include the first predefined symbol, increasing the light intensity of the anticipation lighting color from the first light intensity to a second light intensity.

3. The method of claim 1 wherein illuminating the portion of at least the first reel with the anticipation lighting color at the first light intensity includes accessing a light layer stored in memory accessible by a processing device included with the gaming machine, the light layer comprising a definition of color and intensity for a number of light emitting elements for any one of the reels in the set of reels.

4. The method of claim 1 ,

if the first reel outcome includes the predefined symbol, initiating an anticipation audio effect; and

if the displayed first and second reel outcomes respectively include the predefined symbol, modifying the anticipation audio effect from a first audio intensity to a second audio intensity while a third reel is spinning.

5. The method of claim 1 wherein if the game outcome is a predefined outcome type, further including illuminating a portion of at least the third reel to place the set of reels in a third anticipation lighting state different from the base lighting state, first anticipation lighting state, and second anticipation lighting state and maintaining illumination of the reels with the anticipation lighting color during the awarding step.

6. The method of claim 5 ,

the awarding step including awarding a bonus play of the gaming machine when the game outcome comprises a bonus play outcome associated with the third anticipation lighting state;

spinning the set of reels for the bonus play; and

illuminating the reels with a bonus play lighting effect during the bonus play to place the set of reels in a bonus play lighting state during the bonus play, the bonus play lighting state being different from the base lighting state.

7. The method of claim 6 further including:

if the displayed outcome for the first reel includes a second predefined symbol, illuminating a portion of the first reel to place the set of reels in a bonus play result anticipation state, the bonus play result anticipation state being different from the first anticipation lighting state and the base lighting state.

8. A gaming machine including:

(a) a display system;

(b) a player input system;

(c) at least one processor; and

(d) at least one memory device storing instructions executable by the at least one processor to:

(i) receive a player input for a game through the player input system;

(ii) responsive to the player input, cause the display system to illuminate a set of reels displayed through the display system with a base lighting effect at a base color to place the set of reels in a base lighting state and spin the reels while in the base lighting state, the set of reels comprising three or more mechanical reels or video-generated reels;

(iii) cause the display system to stop a first reel of the set of reels to display a first reel outcome;

(iv) if the first reel outcome includes a first predefined symbol, cause the display system to illuminate a portion of at least the first reel with an anticipation lighting color different from the base color and at a first light intensity to place the set of reels in a first anticipation lighting state different from the base lighting state;

(v) after the first reel is stopped, cause the display system to stop a second reel of the set of reels to display a second reel outcome;

(vi) if the displayed first and second reel outcomes respectively include the first predefined symbol, cause the display system to illuminate a portion of at least the second reel while a third reel is spinning to place the set of reels in a second anticipation lighting state different from the base lighting state and the first anticipation lighting state;

 if the displayed second reel outcome does not include the first predefined symbol, then fading the set of reels from the first anticipation lighting state to the base lighting state; and

(vii) after each of the reels of the set of reels have been stopped to display a game outcome for the player input, cause a prize to be awarded for the player input if the displayed game outcome is defined as a winning result for the game;

 and if the first predefined symbol is not part of a winning combination then fading the set of reels from the second anticipation lighting state to the base lighting state.

9. The gaming machine of claim 8 wherein the instructions are also executable to, if the displayed first and second reel outcomes respectively include the first predefined symbol, cause the display system to increase the first light intensity of the anticipation lighting color to a second light intensity.

10. The gaming machine of claim 8 wherein illuminating the portion of at least the first reel with the anticipation lighting color at the first light intensity includes accessing a light layer stored in memory accessible by a processing device included with the gaming machine, the light layer comprising a definition of color and intensity for a number of light emitting elements for any one of the reels in the set of reels.

11. The gaming machine of claim 8 wherein the instructions are also executable to, if the game outcome is a predefined outcome type, cause the display system to illuminate a portion of at least the third reel to place the set of reels in a third anticipation lighting state different from the base lighting state, the first anticipation lighting state, and the second anticipation lighting state and maintaining illumination of the reels with the anticipation lighting color during the awarding step.

12. The gaming machine of claim 11 wherein the instructions are also executable to:

(a) cause the gaming machine to award a bonus play of the gaming machine when the game outcome comprises a bonus play outcome associated with the third anticipation lighting state;

(b) cause the display system to spin the set of reels for the bonus play; and

(c) cause the display system to illuminate the reels with a bonus play lighting effect during the bonus play to place the set of reels in a bonus play lighting state during the bonus play, the bonus play lighting state being different from the base lighting state.

13. The gaming machine of claim 12 wherein the instructions are also executable to, if the displayed outcome for the first reel includes a second predefined symbol, cause the display device to illuminate a portion of the first reel to place the set of reels in a bonus play result anticipation state, the bonus play result anticipation state being different from the first anticipation lighting state and the base lighting state.

14. A program product stored on one or more non-transitory computer readable data storage devices, the program product including:

(a) player interface program code executable for a gaming machine to receive a player input through a user interface at the gaming machine;

(b) reel control program code executable for the gaming machine to, responsive to the player input, spin a set of three or more mechanical or video-generated reels at the gaming machine, and to sequentially stop the set of reels to display a respective outcome for each respective reel such that the set of stopped reels provides an array of reel outcomes representing an outcome for the player input;

(c) reel lighting program code executable for the gaming machine to:

(i) responsive to the player input, illuminate the set of reels with a base lighting effect at a base color to place the set of reels in a base lighting state while all of the reels in the set of reels are spinning;

(ii) if the outcome for a first reel includes a first predefined symbol upon stopping the first reel, illuminate a portion of at least the first reel with an anticipation lighting color different from the base color and at a first light intensity to place the set of reels in a first anticipation lighting state different from the base lighting state;

(iii) if the outcome for a second reel includes the first predefined symbol upon stopping the second reel, illuminate a portion of at least the second reel while a third reel is spinning to place the set of reels in a second anticipation lighting state different from the base lighting state and the first anticipation lighting state;

 if the outcome for the second reel does not include the first predefined symbol, then fading the set of reels from the first anticipation lighting state to the base lighting state; and

(d) award program code executable to after each of the reels of the set of reels have been stopped to display the game outcome for the player input, cause a prize to be awarded for the player input if the displayed game outcome is defined as a winning result for the game.

15. The program product of claim 14 wherein the reel lighting program code is also executable to, if the displayed first and second reel outcomes respectively include the first predefined symbol, cause the gaming machine to increase the first light intensity of the anticipation lighting color to a second light intensity.

16. The program product of claim 14 wherein illuminating the portion of at least the first reel with the anticipation lighting color at the first light intensity includes accessing a light layer stored in memory accessible by a processing device included with the gaming machine, the light layer comprising a definition of color and intensity for a number of light emitting elements for any one of the reels in the set of reels.

17. The program product of claim 14 wherein the reel lighting program code is also executable to, if the game outcome is a predefined outcome type, cause the gaming machine to illuminate a portion of at least the third reel to place the set of reels in a third anticipation lighting state different from the base lighting state, the first anticipation lighting state, and the second anticipation lighting state and maintaining illumination of the reels with the anticipation lighting color during the awarding step.

18. The program product of claim 17 wherein:

(a) the award program code is also executable to cause the gaming machine to award a bonus play of the gaming machine when the game outcome comprises a bonus play outcome associated with the third anticipation lighting state;

(b) the reel control program code is also executable to spin the set of reels for the bonus play; and

(c) the reel lighting program code is also executable to cause the gaming machine to illuminate the reels with a bonus play lighting effect during the bonus play to place the set of reels in a bonus play lighting state during the bonus play, the bonus play lighting state being different from the base lighting state.

19. The program product of claim 18 wherein the reel lighting program code is also executable to, if the displayed outcome for the first reel includes a second predefined symbol, cause the gaming machine to illuminate a portion of the first reel to place the set of reels in a bonus play result anticipation state, the bonus play result anticipation state being different from the first anticipation lighting state and the base lighting state.

Assignments (17)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: EVERI GAMES INC.; EVERI PAYMENTS INC.
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071827/0315 →
TERMINATION AND RELEASE OF PATENT SECURITY AGREEMENT RECORDED AT REEL 058948, FRAME 0265 Recorded Jul 1, 2025
From: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
To: EVERI HOLDINGS INC.
Reel/Frame 071791/0236 →
PATENT SECURITY AGREEMENT (SHORT-FORM) Recorded Feb 2, 2022
From: EVERI HOLDINGS INC.
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 058948/0265 →
CORRECTIVE ASSIGNMENT TO CORRECT THE ASSIGNOR'S NAME AND THE FIRST ASSIGNEE'S NAME PREVIOUSLY RECORDED AT REEL: 057111 FRAME: 0001. ASSIGNOR(S) HEREBY CONFIRMS THE RELEASE OF SECURITY INTEREST. Recorded Aug 13, 2021
From: JEFFERIES FINANCE LLC
To: EVERI PAYMENTS INC.; EVERI HOLDINGS INC.; EVERI GAMES HOLDING INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI INTERACTIVE LLC; EVERI GAMES INC.
Reel/Frame 057184/0244 →
RELEASE OF SECURITY INTEREST Recorded Aug 6, 2021
From: JEFFERIES FINANCE LLC
To: EVERI PAYMENTS INC.; EVERI GAMES INC.; WESTERN MONEY SYSTEMS
Reel/Frame 057112/0843 →
RELEASE OF SECURITY INTEREST Recorded Aug 6, 2021
From: JEFFERIES FIANANCE LLC
To: EVERY PAYMENTS INC.; EVERI HOLDINGS INC.; EVERI GAMES HOLDING INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI INTERACTIVE LLC; EVERI GAMES INC.
Reel/Frame 057111/0001 →
PATENT SECURITY AGREEMENT Recorded Apr 24, 2020
From: EVERI HOLDINGS INC.; EVERI PAYMENTS INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI GAMES INC.; EVERI GAMES HOLDING INC.; EVERI INTERACTIVE LLC
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 052494/0463 →
PATENT SECURITY AGREEMENT Recorded May 11, 2017
From: EVERI GAMES INC.; EVERI PAYMENTS INC.; GLOBAL PAYMENTS, INC.; JACKPOT DIGITAL INC.; MULTIMEDIA GAMES, INC., N/K/A EVERI GAMES INC.; WESTERN MONEY SYSTEMS
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 042484/0715 →
RELEASE OF SECURITY INTEREST Recorded May 10, 2017
From: BANK OF AMERICA, N.A.
To: EVERI PAYMENTS INC. (F/K/A GLOBAL CASH ACCESS, INC.); EVERI GAMES INC. (F/K/A MULTIMEDIA GAMES, INC.)
Reel/Frame 042438/0640 →
RELEASE OF SECURITY INTEREST Recorded May 10, 2017
From: BANK OF AMERICA, N.A.
To: EVERI PAYMENTS INC. (F/K/A GLOBAL CASH ACCESS, INC.); EVERI GAMES INC. (F/K/A MULTIMEDIA GAMES, INC.)
Reel/Frame 042440/0076 →
RELEASE OF SECURITY INTEREST Recorded May 9, 2017
From: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
To: EVERI PAYMENTS INC.; EVERI GAMES INC.
Reel/Frame 042434/0006 →
CHANGE OF NAME Recorded Aug 27, 2015
From: MULTIMEDIA GAMES, INC.
To: EVERI GAMES INC.
Reel/Frame 036502/0092 →
SECURITY INTEREST Recorded Dec 23, 2014
From: GLOBAL CASH ACCESS, INC.; MULTIMEDIA GAMES, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034699/0393 →
SECURITY INTEREST Recorded Dec 22, 2014
From: GLOBAL CASH ACCESS, INC.; MULTIMEDIA GAMES, INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 034692/0667 →
RELEASE OF SECURITY INTEREST Recorded Dec 19, 2014
From: COMERICA BANK
To: MULTIMEDIA GAMES, INC.; MULTIMEDIA GAMES HOLDING COMPANY, INC.; MEGABINGO INTERNATIONAL, LLC; MGAM TECHNOLOGIES, LLC
Reel/Frame 034680/0086 →
SECURITY AGREEMENT Recorded Sep 25, 2012
From: MULTIMEDIA GAMES, INC.
To: COMERICA BANK, A TEXAS BANKING ASSOCIATION
Reel/Frame 029017/0511 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 13, 2011
From: OWEN, CLINT; HYDEN, ALLISON
To: MULTIMEDIA GAMES, INC.
Reel/Frame 026587/0252 →