IP Library Granted Patent US 8,473,441
Granted Patent B2
US 8,473,441 · App. 13/189,827 · Granted Jun 25, 2013

Translating paralinguistic indicators

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,473,441
App. No.
13/189,827
Granted
Jun 25, 2013
Kind
B2
Abstract

Paralinguistic indicators are translated at a paralinguistic translation server by receiving from a source a first set of data related to a first paralinguistic indicator that is configured to enable non-verbal communications between a source and a destination. The source is one of an instant messaging system and a virtual world system and the destination is one of the textual instant messaging system and a virtual world system but differs from the source. The first set of data related to the first paralinguistic indicator is translated into a second set of data related to a second paralinguistic indicator, such that the second paralinguistic indicator that is at least partially synonymous to the non-verbal communications associated with the first paralinguistic indicator. The second set of data related to the second paralinguistic indicator is transmitted to the destination.

Claims (26)

1. A computer-implemented method for electronic communications, comprising:

receiving data representing a paralinguistic indicator from a first user using a gaming platform, wherein the paralinguistic indicator has a first appearance and is associated with the gaming platform;

translating the paralinguistic indicator to have a second appearance which is different from the first appearance, wherein the translated paralinguistic indicator is associated with a real time messaging platform; and

sending the translated paralinguistic indicator to a second user using the real time messaging platform,

wherein the gaming platform is a virtual world platform and the real time messaging platform is an instant messaging platform.

2. The computer-implemented method of claim 1 , wherein the first and second paralinguistic indicators represent emotions.

3. The computer-implemented method of claim 1 , wherein the first and second paralinguistic indicators represent actions.

4. The computer-implemented method of claim 3 , wherein the first paralinguistic indicator represents an avatar's actions.

5. The computer-implemented method of claim 1 , wherein the received paralinguistic indicator comprises a non-verbal indicator.

6. The computer-implemented method of claim 1 , wherein at least one of the gaming platform and the real time messaging platform is a proprietary communications platform.

7. The computer-implemented method of claim 1 , further comprising receiving a plurality of types of data representing the paralinguistic indicator from the first user.

8. The computer-implemented method of claim 7 , wherein the second appearance is influenced by the plurality of types of data representing the paralinguistic indicator.

9. The computer-implemented method of claim 8 , wherein the second appearance comprises a complex emotional appearance based on the plurality of types of data representing the paralinguistic indicator.

10. A computer-based system for electronic communications comprising at least one processor and at least one storage medium storing a plurality of instructions, the plurality of instructions being executable by the at least one processor for:

receiving data representing a paralinguistic indicator from a first user using a gaming platform, wherein the paralinguistic indicator has a first appearance and is associated with the gaming platform;

translating, using the at least one processor, the paralinguistic indicator to have a second appearance which is different from the first appearance, wherein the translated paralinguistic indicator is associated with a real time messaging platform; and

sending the translated paralinguistic indicator to a second user using the real time messaging platform,

wherein the gaming platform is a virtual world platform and the real time messaging platform is an instant messaging platform.

11. The system of claim 10 , wherein the first and second paralinguistic indicators represent emotions.

12. The system of claim 10 , wherein the first and second paralinguistic indicators represent actions.

13. The system of claim 12 , wherein the first paralinguistic indicator represents an avatar's actions.

14. The system of claim 10 , wherein the received paralinguistic indicator comprises a non-verbal indicator.

15. The system of claim 10 , wherein at least one of the gaming platform and the real time messaging platform is a proprietary communications platform.

16. The system of claim 10 , further comprising executable instructions for receiving a plurality of types of data representing the paralinguistic indicator from the first user.

17. The system of claim 16 , wherein the second appearance is influenced by the plurality of types of data representing the paralinguistic indicator.

18. The system of claim 17 , wherein the second appearance comprises a complex emotional appearance based on the plurality of types of data representing the paralinguistic indicator.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 9, 2014
From: MICROSOFT CORPORATION
To: MICROSOFT TECHNOLOGY LICENSING, LLC
Reel/Frame 034544/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 6, 2011
From: BILL, DAVID S.
To: AOL LLC
Reel/Frame 027337/0779 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 6, 2011
From: AOL LLC
To: AOL INC.
Reel/Frame 027344/0429 →