IP Library Granted Patent US 8,500,536
Granted Patent B2
US 8,500,536 · App. 13/211,651 · Granted Aug 6, 2013

Slot machine game with selection bonus game having modifier symbols

Inventors: Brian A. Watkins (Austin, TX); Clint A. Owen (Austin, TX)
Assignee: Multimedia Games, Inc.
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Quick Facts
Patent No.
US 8,500,536
App. No.
13/211,651
Granted
Aug 6, 2013
Kind
B2
Abstract

A slot machine has a player selection bonus game where a player selects concealed gamepieces from a group to reveal the value of the gamepiece. The preferred game has a burger building theme in which the game rules are related to building one or more hamburgers, and the hidden gamepieces represent burger ingredients. A particular selection allows the player to win larger prizes for future selections. Other designated selections may modify future selections still further (2× and 3× multipliers for double-decker and triple-decker bun selections). Certain gamepieces may change their function based on the context or state of the bonus game.

Claims (41)

1. A method of providing a wagering game for a player, the game conducted under control of one or more electronic processors and including an electronic display of a matrix of symbol locations including a plurality of symbol locations, the method comprising:

under control of the one or more electronic processors, performing the following steps:

(a) in response to receiving a game play input from the player, randomly or pseudo-randomly determining a base game result;

(b) determining, based on the base game result, that a selection bonus game is to be applied;

(c) conducting a selection bonus game including receiving player selection inputs to select individual gamepieces from a plurality of concealed gamepieces, and in response to each selected gamepiece taking one of the following actions based on a designated type associated with the selected gamepiece:

(i) if the selected gamepiece has an initiating type and the initiating type is appearing for the first time in the selection bonus game, starting a first group of gamepieces and a first bonus game round, entering the selected gamepiece in the first group, and adding a value for the selected gamepiece to a group value for the first group; if the selected gamepiece has an initiating type but it is not appearing for the first time in the selection bonus game, starting an additional group of gamepieces in an additional bonus game round, and adding a value for the selected gamepiece to a group value associated with the additional group in the additional bonus game round, leaving the first group in its condition when the selected gamepiece was selected, and moving the bonus game focus to the additional group in the additional bonus game round;

(ii) if the selected gamepiece has an intermediate type, and a group started by an initiating type already exists, entering the selected gamepiece in the group of gamepieces in the current round and adding a value associated with the selected gamepiece to the group value of the group of gamepieces in the current round, the value based at least in part on an identity of the selected gamepiece and a bonus game state, wherein the bonus game state reflects one or more conditions of the current bonus game round;

(iii) if the selected gamepiece has a state-changing type, and a group started by an initiating type already exists, changing the bonus game state to increase a value of all future intermediate type gamepieces selected in the group of gamepieces in the current round, adding the selected gamepiece to the group of gamepieces in the current round, and adding a value for the selected gamepiece to the group value for the group of gamepieces in the current round; and

(iv) if the selected gamepiece has a group ending type, and a group started by an initiating type already exists, adding the selected gamepiece to the group of gamepieces in the current round, adding a value for the selected gamepiece to the group value for the group of gamepieces in the current round, concluding the bonus game round currently being conducted, and if the bonus game round currently being conducted was an additional bonus game round, returning to the bonus game round being conducted previously, in the condition in which it was left.

2. The method of claim 1 , wherein the gamepiece type is determined after selection by the player for non-intermediate type gamepieces, and determined based at least in part on the bonus game state.

3. The method of claim 2 , wherein the gamepiece type is further determined based at least in part on a random determination or player selection input.

4. The method of claim 1 , wherein the selection bonus game further comprises a graphical theme of building a hamburger, the initiating type of gamepiece is represented by a hamburger bottom bun, the intermediate type of gamepiece is represented by a graphical depiction of one of a set of hamburger ingredients for placement between hamburger buns, the state-changing type is represented by a hamburger decker bun, and the group ending type is represented by a hamburger top bun.

5. The method of claim 4 , in which the set of hamburger ingredients can be changed to a set of vegetarian hamburger ingredients.

6. The method of claim 1 , wherein the step of changing the bonus game state if the selected gamepiece has the state-changing type further comprises if the selected gamepiece is the first gamepiece having the state-changing type to appear in the current round, the state change is a 2× value multiplier, and if the selected gamepiece is the second gamepiece having the state-changing type to appear in the current round, the state change is a 3× value multiplier.

7. The method of claim 1 , in which the step of starting an additional bonus game round if the selected gamepiece is not the first initiating type gamepiece to appear in the current round is allowed to occur when the current round is in a secondary burger building bonus game round.

8. A system for providing a wagering game for a player, the system comprising:

an electronic gaming machine including an input device and at least one server interacting with the gaming machine over a network, the system programmed to perform the following steps using one or more processors under control of executable code:

(a) in response to receiving a game play input from the player on the input device, randomly or pseudo-randomly determining a base game result with a processor;

(b) determining, based on the base game result, that a selection bonus game is to be applied;

(c) conducting a selection bonus game including receiving player selection inputs to select individual gamepieces from a plurality of concealed gamepieces, and in response to each selected gamepiece taking one of the following actions based on a designated type associated with the selected gamepiece:

(i) if the selected gamepiece has an initiating type and the initiating type is appearing for the first time in the selection bonus game, starting a first group of gamepieces and a first bonus game round, entering the selected gamepiece in the first group, and adding a value for the selected gamepiece to a group value for the first group; if the selected gamepiece has an initiating type but it is not appearing for the first time in the selection bonus game, starting an additional group of gamepieces in an additional bonus game round, and adding a value for the selected gamepiece to a group value associated with the additional group in the additional bonus game round, leaving the first group in its condition when the selected type gamepiece was selected, and moving the bonus game focus to the additional group in the additional bonus game round;

(ii) if the selected gamepiece has an intermediate type, and a group started by an initiating type already exists, entering the selected gamepiece in the group of gamepieces in the current round and adding a value associated with the selected gamepiece to the group value of the group of gamepieces in the current round, the value based at least in part on an identity of the selected gamepiece and a bonus game state, wherein the bonus game state reflects one or more conditions of the current bonus game round;

(iii) if the selected gamepiece has a state-changing type, and a group started by an initiating type already exists, changing the bonus game state to increase a value of all future intermediate type gamepieces selected in the group of gamepieces in the current round, adding the selected gamepiece to the group of gamepieces in the current round, and adding a value for the selected gamepiece to the group value for the group of gamepieces in the current round; and

(iv) if the selected gamepiece has a group ending type, and a group started by an initiating type already exists, adding the selected gamepiece to the group of gamepieces in the current round, adding a value for the selected gamepiece to the group value for the group of gamepieces in the current round, concluding the bonus game round currently being conducted, and if the bonus game round currently being conducted was an additional bonus game round, returning to the bonus game round being conducted previously, in the condition in which it was left.

9. The system of claim 8 , wherein the selection bonus game further comprises a graphical theme of building a hamburger, the initiating type of gamepiece is represented by a hamburger bottom bun, the intermediate type of gamepiece is represented by a graphical depiction of one of a limited number of hamburger ingredients for placement between hamburger buns, the state-changing type is represented by a hamburger decker bun, and the group ending type is represented by a hamburger top bun.

10. The system of claim 9 , in which the selection bonus game round currently being conducted is represented as a hamburger in the process of being assembled, the representation occurring in a bonus graphics area separate from the plurality of concealed gamepieces, and wherein each time a gamepiece is added to the group of gamepieces in the current round, an animation is shown depicting an associated hamburger ingredient representing the gamepiece to be added to the hamburger in the bonus graphics area.

11. The system of claim 8 , wherein the state-changing type of gamepiece is only available for selection in the additional bonus game round.

12. The system of claim 8 , wherein the step of changing the bonus game state if the selected gamepiece has the state-changing type further comprises if the selected gamepiece is the first appearance of a gamepiece of state-changing type in the group of gamepieces in the current round, the state change is a 2× value multiplier, and if the selected gamepiece is the second appearance of a gamepiece of state-changing type in the current round, the state change is a 3× value multiplier.

13. A non-transitory computer readable medium, including code executable by a gaming machine and at least one gaming server, the code including instructions to:

(a) in response to receiving a game play input from a player, randomly or pseudo-randomly determining a base game result;

(b) determining, based on the base game result, that a selection bonus game is to be applied;

(c) conducting a selection bonus game including receiving player selection inputs to select individual gamepieces from a plurality of concealed gamepieces, and in response to each selected gamepiece taking one of the following actions based on a designated type associated with the selected gamepiece:

(i) if the selected gamepiece has an initiating type and the initiating type is appearing for the first time in the selection bonus game, starting a first group of gamepieces and a first bonus game round, entering the selected gamepiece in the first group, and adding a value for the selected gamepiece to a group value for the first group; if the selected gamepiece has an initiating type but it is not appearing for the first time in the selection bonus game, starting an additional group of gamepieces in an additional bonus game round, and adding a value for the selected gamepiece to a group value associated with the additional group in the additional bonus game round, leaving the first group in its condition when the selected gamepiece was selected, and moving the bonus game focus to the additional group in the additional bonus game round;

(ii) if the selected gamepiece has an intermediate type, and a group started by an initiating type already exists, entering the selected gamepiece in the group of gamepieces in the current round and adding a value associated with the selected gamepiece to the group value of the group of gamepieces in the current round, the value based at least in part on an identity of the selected gamepiece and a bonus game state, wherein the bonus game state reflects one or more conditions of the current bonus game round;

(iii) if the selected gamepiece has a state-changing type, and a group started by an initiating type already exists, changing the bonus game state to increase a value of all future intermediate type gamepieces selected in the group of gamepieces in the current round, adding the selected gamepiece to the group of gamepieces in the current round, and adding a value for the selected gamepiece to the group value for the group of gamepieces in the current round; and

(iv) if the selected gamepiece has a group ending type, and a group started by an initiating type already exists, adding the selected gamepiece to the group of gamepieces in the current round, adding a value for the selected gamepiece to the group value for the group of gamepieces in the current round, concluding the bonus game round currently being conducted, and if the bonus game round currently being conducted was an additional bonus game round, returning to the bonus game round being conducted previously, in the condition in which it was left.

14. The non-transitory computer readable medium of claim 13 , wherein the selection bonus game further comprises a graphical theme of building a hamburger, the initiating type of gamepiece is represented by a hamburger bottom bun, the intermediate type of gamepiece is represented by a graphical depiction of one of a set of hamburger ingredients for placement between hamburger buns, the state-changing type is represented by a hamburger decker bun, and the group ending type is represented by a hamburger top bun.

15. The non-transitory computer readable medium of claim 14 , in which the selection bonus game round currently being conducted is represented as a hamburger in the process of being assembled, the representation occurring in a bonus graphics area separate from the plurality of concealed gamepieces, and wherein each time a gamepiece is added to the group of gamepieces in the current round, an animation is shown depicting an associated hamburger ingredient representing the gamepiece to be added to the hamburger in the bonus graphics area.

16. The non-transitory computer readable medium of claim 13 , wherein the state-changing type of gamepiece is only available for selection in the additional bonus game round.

17. The non-transitory computer readable medium of claim 13 , wherein the step of changing the bonus game state if the selected gamepiece has the state-changing type further comprises if the selected gamepiece is the first appearance of a gamepiece of state-changing type in the group of gamepieces in the current round, the state change is a 2× value multiplier, and if the selected gamepiece is the second appearance of a gamepiece of state-changing type in the current round, the state change is a 3× value multiplier.

18. The non-transitory computer readable medium of claim 13 , in which the step of starting an additional bonus game round if the selected gamepiece is not the first initiating type gamepiece to appear in the current round is allowed to occur when the current round is in a secondary burger building bonus game round.

Assignments (17)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: EVERI GAMES INC.; EVERI PAYMENTS INC.
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071827/0315 →
TERMINATION AND RELEASE OF PATENT SECURITY AGREEMENT RECORDED AT REEL 058948, FRAME 0265 Recorded Jul 1, 2025
From: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
To: EVERI HOLDINGS INC.
Reel/Frame 071791/0236 →
PATENT SECURITY AGREEMENT (SHORT-FORM) Recorded Feb 2, 2022
From: EVERI HOLDINGS INC.
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 058948/0265 →
CORRECTIVE ASSIGNMENT TO CORRECT THE ASSIGNOR'S NAME AND THE FIRST ASSIGNEE'S NAME PREVIOUSLY RECORDED AT REEL: 057111 FRAME: 0001. ASSIGNOR(S) HEREBY CONFIRMS THE RELEASE OF SECURITY INTEREST. Recorded Aug 13, 2021
From: JEFFERIES FINANCE LLC
To: EVERI PAYMENTS INC.; EVERI HOLDINGS INC.; EVERI GAMES HOLDING INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI INTERACTIVE LLC; EVERI GAMES INC.
Reel/Frame 057184/0244 →
RELEASE OF SECURITY INTEREST Recorded Aug 6, 2021
From: JEFFERIES FINANCE LLC
To: EVERI PAYMENTS INC.; EVERI GAMES INC.; WESTERN MONEY SYSTEMS
Reel/Frame 057112/0843 →
RELEASE OF SECURITY INTEREST Recorded Aug 6, 2021
From: JEFFERIES FIANANCE LLC
To: EVERY PAYMENTS INC.; EVERI HOLDINGS INC.; EVERI GAMES HOLDING INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI INTERACTIVE LLC; EVERI GAMES INC.
Reel/Frame 057111/0001 →
PATENT SECURITY AGREEMENT Recorded Apr 24, 2020
From: EVERI HOLDINGS INC.; EVERI PAYMENTS INC.; GCA MTL, LLC; CENTRAL CREDIT, LLC; EVERI GAMES INC.; EVERI GAMES HOLDING INC.; EVERI INTERACTIVE LLC
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 052494/0463 →
PATENT SECURITY AGREEMENT Recorded May 11, 2017
From: EVERI GAMES INC.; EVERI PAYMENTS INC.; GLOBAL PAYMENTS, INC.; JACKPOT DIGITAL INC.; MULTIMEDIA GAMES, INC., N/K/A EVERI GAMES INC.; WESTERN MONEY SYSTEMS
To: JEFFERIES FINANCE LLC, AS COLLATERAL AGENT
Reel/Frame 042484/0715 →
RELEASE OF SECURITY INTEREST Recorded May 10, 2017
From: BANK OF AMERICA, N.A.
To: EVERI PAYMENTS INC. (F/K/A GLOBAL CASH ACCESS, INC.); EVERI GAMES INC. (F/K/A MULTIMEDIA GAMES, INC.)
Reel/Frame 042440/0076 →
RELEASE OF SECURITY INTEREST Recorded May 10, 2017
From: BANK OF AMERICA, N.A.
To: EVERI PAYMENTS INC. (F/K/A GLOBAL CASH ACCESS, INC.); EVERI GAMES INC. (F/K/A MULTIMEDIA GAMES, INC.)
Reel/Frame 042438/0640 →
RELEASE OF SECURITY INTEREST Recorded May 9, 2017
From: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
To: EVERI PAYMENTS INC.; EVERI GAMES INC.
Reel/Frame 042434/0006 →
CHANGE OF NAME Recorded Aug 27, 2015
From: MULTIMEDIA GAMES, INC.
To: EVERI GAMES INC.
Reel/Frame 036502/0092 →
SECURITY INTEREST Recorded Dec 23, 2014
From: GLOBAL CASH ACCESS, INC.; MULTIMEDIA GAMES, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034699/0393 →
SECURITY INTEREST Recorded Dec 22, 2014
From: GLOBAL CASH ACCESS, INC.; MULTIMEDIA GAMES, INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 034692/0667 →
RELEASE OF SECURITY INTEREST Recorded Dec 19, 2014
From: COMERICA BANK
To: MULTIMEDIA GAMES, INC.; MULTIMEDIA GAMES HOLDING COMPANY, INC.; MEGABINGO INTERNATIONAL, LLC; MGAM TECHNOLOGIES, LLC
Reel/Frame 034680/0086 →
SECURITY AGREEMENT Recorded Sep 25, 2012
From: MULTIMEDIA GAMES, INC.
To: COMERICA BANK, A TEXAS BANKING ASSOCIATION
Reel/Frame 029017/0511 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 17, 2011
From: WATKINS, BRIAN A.; OWEN, CLINT A.
To: MULTIMEDIA GAMES, INC.
Reel/Frame 026765/0216 →
Continuity (1)
Related Publication 20130045792A1 · Feb 21, 2013