GAMING SYSTEM, GAMING DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS
The present disclosure generally includes a gaming system which: (i) provides a gaming session and for each play of the primary game: (a) receives a selection from a plurality of different audiovisual categories, (b) receives a selection relating to audiovisual categories, (c) receives a primary game initiation signal caused by the selection, (d) in response to the primary game initiation signal, determines a random number, and uses the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category: the audiovisual clip being indicative of a magnitude of the determined payout, use of the determined audiovisual clip in the primary game causes the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session.
1 . A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for each play of a primary game of a gaming session including a plurality of plays of the primary game:
(a) receive a selection from a plurality of different audiovisual categories,
(b) receive a selection relating to the plurality of different audiovisual categories,
(c) receive a primary game initiation signal caused by the selection,
(d) in response to the primary game initiation signal:
(i) cause a random number generator to determine a random number, and
(ii) use the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category, wherein:
(A) the audiovisual clip is indicative of a magnitude of the determined payout,
(B) content of the audiovisual clip is repurposed from its former use as an entertainment broadcast and adapted for use in association with the primary game, and
(C) use of the determined audiovisual clip in the primary game causes the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session,
(e) display the determined audiovisual clip, and
(f) provide the determined payout.
2 . The gaming system of claim 1 , wherein the audiovisual clip is selected from at least one of the group consisting of: a television show, a movie, a comedy show, and a sporting event.
3 . The gaming system of claim 1 , wherein the plurality of different audiovisual categories include two or more of: television shows, movies, comedy shows, or sporting events.
4 . The gaming system of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to provide a bonus game including a trivia game based on the audiovisual clip for each play of each primary game.
5 . The gaming system of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to receive a wager for each play of one of the primary games.
6 . The gaming system of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to receive a wager for the gaming session.
7 . A method of operating a gaming device, the method comprising:
(i) causing a processor to operate with a display device and an input device to:
(a) provide a gaming session including a plurality of plays of a primary game, and
(b) for each play of the primary game to:
(I) receive a selection from a plurality of different audiovisual categories using a user interface which includes a display,
(II) receive a selection relating to the plurality of different audiovisual categories through the user interface,
(III) receive a primary game initiation signal caused by the selection,
(IV) in response to the primary game initiation signal, cause a random number generator to determine a random number, and use the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category:
(A) the audiovisual clip being indicative of a magnitude of the determined payout,
(B) content of the audiovisual clip being repurposed from its former use as an entertainment broadcast and adapted for use on the gaming device, and
(C) use of the determined audiovisual clip in the primary game causing the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session, and
(V) display the determined audiovisual clip, and
(c) causing the processor to operate with the display device to provide the determined payout for each play of the primary game.
8 . The method of claim 7 , wherein the audiovisual clip is selected from at least one of the group consisting of: a television show, a movie, a comedy show, and a sporting event.
9 . The method of claim 7 , wherein the plurality of different audiovisual categories include two or more of: television shows, movies, comedy shows, or sporting events.
10 . The method of claim 7 , which includes providing a bonus game including a trivia game based on the audiovisual clip for each play of each primary game.
11 . The method of claim 7 , which includes receiving a wager for each play of one of the primary games.
12 . The method of claim 7 , which includes receiving a wager for the gaming session.
13 . The method of claim 7 , which is provided through a data network.
14 . The method of claim 13 , wherein the data network is the internet.
15 . A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor, cause the at least one processor to, for each play of a primary game of a gaming session including a plurality of plays of the primary game:
(a) receive a selection from a plurality of different audiovisual categories,
(b) receive a selection relating to the plurality of different audiovisual categories,
(c) receive a primary game initiation signal caused by the selection,
(d) in response to the primary game initiation signal:
(i) cause a random number generator to determine a random number, and
(ii) use the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category, wherein:
(A) the audiovisual clip is indicative of a magnitude of the determined payout,
(B) content of the audiovisual clip is repurposed from its former use as an entertainment broadcast and adapted for use in association with the primary game, and
(C) use of the determined audiovisual clip in the primary game causes the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session,
(e) cause at least one display device to display the determined audiovisual clip, and
(f) provide the determined payout.
16 . The non-transitory computer readable medium of claim 15 , wherein the audiovisual clip is selected from at least one of the group consisting of: a television show, a movie, a comedy show, and a sporting event.
17 . The non-transitory computer readable medium of claim 15 , wherein the plurality of different audiovisual categories include two or more of: television shows, movies, comedy shows, or sporting events.
18 . The non-transitory computer readable medium of claim 15 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to provide a bonus game including a trivia game based on the audiovisual clip for each play of each primary game.
19 . The non-transitory computer readable medium of claim 15 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to receive a wager for each play of one of the primary games.
20 . The non-transitory computer readable medium of claim 15 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to receive a wager for the gaming session.