ENHANCED REWARD ACQUISITION FOR ONLINE GAME BASED ON SOCIAL REQUIREMENT
Example systems and methods related to the acquisition of awards in a multiplayer online game based on a social requirement are presented. In an example, a player is provided with a first-level reward based on satisfaction of first acquisition requirement including at least one of an in-game asset requirement and a game state requirement. Also provided to the player is a second-level reward based on satisfaction of a second acquisition requirement including a social requirement that is satisfied by anew association between another person and the online game.
1 . A computer-implemented method of providing a multiplayer online game for a plurality of players, the method comprising:
providing to a player a first-level reward based on satisfaction of a first acquisition requirement comprising at least one of an in-game asset requirement and a game state requirement; and
providing to the player, using at least one processor, a second-level reward based on satisfaction of a second acquisition requirement comprising a social requirement that is satisfied by a new association between another person and the online game.
2 . The method of claim 1 , at least one of the first-level reward and the second-level reward comprising an in-game asset to be employed by the player in the online game.
3 . The method of claim 1 , the game state requirement comprising at least one parameter of the online game that is not related to in-games assets of the player and is not related to online social interactions involving the player.
4 . The method of claim 1 , the game state requirement comprising at least one parameter of the online game controlled by another player of the online game.
5 . The method of claim 1 , the other person comprising a non-player of the online game, the new association comprising the other person joining the online game.
6 . The method of claim 5 , the social requirement further comprising issuance of an invitation by the player to the other person that results in the other person joining the online game.
7 . The method of claim 5 comprising facilitating a transfer of in-game assets from the player to the other person in response to the other person playing the online game.
8 . The method of claim 5 comprising facilitating the other person joining an in-game team comprising the player.
9 . The method of claim 5 , the new association comprising the other person joining a player group including the player.
10 . The method of claim 5 , the new association comprising the other person and the player pursuing a same goal in the online game.
11 . The method of claim 5 , the player having a social network comprising the other person and a third person, the other person comprising a first-level friend of the player, the third person comprising a second-level friend of the player, the new association further comprising the third person joining the online game.
12 . The method of claim 1 , the second-level reward being more valuable within the online game than the first-level reward.
13 . The method of claim 1 , the second acquisition requirement further comprising at least one of a second in-game asset requirement and a second game state requirement.
14 . A non-transitory computer-readable storage medium comprising instructions that, when executed by at least one processor of a machine, cause the machine to perform operations comprising:
hosting a multiplayer online game;
providing to a player a first-level reward based on satisfaction of a first acquisition requirement comprising at least one of an in-game asset requirement and a game state requirement; and
providing to the player a second-level reward based on satisfaction of a second acquisition requirement comprising a social requirement that is satisfied by a new association between another person and the online game.
15 . An online game system hosting a multiplayer online game, the online game system being configured to:
provide to a player a first-level reward based on satisfaction of a first acquisition requirement comprising at least one of an in-game asset requirement and a game state requirement; and
provide to the player a second-level reward based on satisfaction of a second acquisition requirement comprising a social requirement that is satisfied by a new association between another person and the online game.
16 . The online game system of claim 15 , a social network of the player comprising the other person.
17 . The online game system of claim 16 configured to store information describing the social network, the social network comprising players of the online game.
18 . The online game system of claim 16 configured to retrieve the information describing the social network from a social network system, the social network system being managed by a first entity that is different than a second entity managing the online game system.
19 . The online game system of claim 18 configured to generate and store information describing a second social network for the player, the second social network being different from the first social network corresponding to the social network system.
20 . The online game system of claim 19 , the information describing the second social network indicating whether a member of the second social network is an in-game friend of the player, a social network friend of the player, or both.