IP Library Patent Application 13270027
Patent Application
App. No. 13/270,027

System and Method for Adaptive Games

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Quick Facts
Patent No.
US None
App. No.
13/270,027
Abstract

A system and method for computer-implemented adaptive games selects and arranges game objects in game instances in accordance with inferred preferences based, at least in part, on usage behaviors. Variations of the system and method include automatically selecting and/or arranging the game objects in accordance with the contents of the game objects, physical location, and physiological responses. Soundtracks may be selected in accordance with selected game objects. Information as to why game objects were selected for inclusion in game instances may be provided to game instance recipients.

Claims (43)

1 . A method, comprising:

contributing a plurality of usage behaviors to a computer-implemented usage function through use of a mobile processor-based device; and

interacting with a game instance executed on the mobile processor-based device, wherein the game instance comprises a plurality of game objects, wherein the plurality of game objects are automatically selected for inclusion in, and arranged in, the game instance in accordance with an inference of a preference based, at least in part, on the plurality of usage behaviors.

2 . The method of claim 1 , further comprising:

contributing the plurality of usage behaviors, wherein one behavior of the plurality of behaviors is a physiological response.

3 . The method of claim 1 , further comprising:

interacting with the game instance, wherein a soundtrack is selected in accordance with at least one game object of the plurality of game objects.

4 . The method of claim 1 , further comprising:

interacting with the game instance, wherein the plurality of game objects are selected for inclusion in the game instance in accordance with an automatically determined location.

5 . The method of claim 1 , further comprising:

interacting with the game instance, wherein the plurality of game objects are selected for inclusion in the game instance in accordance with the inference of the preference, wherein the inference of the preference is based, at least in part, on usage behaviors associated with a plurality of users.

6 . The method of claim 1 , further comprising:

interacting with the game instance, wherein the plurality of game objects are selected for inclusion in the game instance in accordance with the inference of the preference, wherein the inference of the preference is based, at least in part, on the contents of at least one game object of the plurality of game objects.

7 . The method of claim 1 , further comprising:

interacting with the plurality of game objects, wherein the plurality of game objects are arranged in a sequence that is adjustable by a user.

8 . The method of claim 1 , further comprising:

receiving an explanation as to why at least one game object of the plurality of game objects was included in the game instance.

9 . A computer-implemented system, comprising:

a computer-implemented usage function that accesses a plurality of usage behaviors associated with a user interacting with a first game instance, wherein the first game instance comprises a first plurality of game objects; and

a game instance-generating function executed on a processor-based device that selects and arranges a second plurality of game objects for inclusion in a second game instance, wherein the selection and arrangement of the second plurality of game objects are in accordance with an inference of a preference that is based, at least in part, on the plurality of usage behaviors.

10 . The system of claim 9 , further comprising:

a computer-implemented function that monitors a physiological response.

11 . The system of claim 10 , further comprising:

the computer-implemented function that monitors the physiological response, wherein the physiological response is a gesture.

12 . The system of claim 9 , further comprising:

the game instance-generating function, wherein the game instance-generating function selects a soundtrack in accordance with at least one game object of the second plurality of game objects.

13 . The system of claim 9 , further comprising:

the game instance-generating function that selects the second plurality of game objects for inclusion in the second game instance, wherein the selection is in accordance with an automatically determined physical location.

14 . The system of claim 9 , further comprising:

the game instance-generating function that selects the second plurality of game objects for inclusion in the second game instance in accordance with the inference of the preference, wherein the inference of the preference is based, at least in part, on a plurality of usage behaviors associated with a plurality of users.

15 . The system of claim 9 , further comprising:

a game instance-generating function that selects the second plurality of game objects for inclusion in the second game instance, wherein the selection is in accordance with the contents of at least one game object of the second plurality of game objects.

16 . The system of claim 9 , further comprising:

an explanatory function that delivers information to the user as to why at least one game object of the second plurality of game objects was included in the second game instance.

17 . The system of claim 9 , further comprising:

an advertising delivery function that selects an advertisement for inclusion in the second game instance.

18 . A computer-implemented system, comprising:

a game instance-generating function executed on a processor-based device that selects a plurality of game objects for sequential arrangement in a game instance, wherein the selection is in accordance with an inference of a preference that is based, at least in part, on a plurality of usage behaviors; and

a computer-implemented explanatory function that provides a reason to the recipient of the game instance for the selection of at least one game object of the plurality of game objects for inclusion in the game instance.

19 . The device of claim 18 , further comprising

the game instance-generating function that selects the plurality of game objects for inclusion in the game instance, wherein the selection is in accordance with the contents of at least one game object of the plurality of game objects.

20 . The device of claim 18 , further comprising

a computer-implemented explanatory function that provides a reason to the recipient of the game instance for the sequential arrangement of at least two game objects of the plurality of game objects.