IP Library Granted Patent US 9,595,161
Granted Patent B2
US 9,595,161 · App. 13/296,182 · Granted Mar 14, 2017

Social gaming

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Quick Facts
Patent No.
US 9,595,161
App. No.
13/296,182
Granted
Mar 14, 2017
Kind
B2
Abstract

In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.

Claims (63)

1. A method for managing social awards, comprising:

(a) operating a game of chance on a gaming machine associated with a first user;

(b) determining whether a social award has been earned through playing the game of chance on the gaming machine;

(c) generating the social award if the determining (b) determines that a social award has been earned, the social award being a non-monetary award that is for use with a social game, the social game being a non-wagering game that is distinct from and not associated with the game of chance played on the gaming machine;

(d) determining if the social award is to be transferred to at least one remote recipient; and

(e) transferring the social award to the remote recipient if the determining (d) determines that the social award is to be transferred.

2. The method of claim 1 , wherein the determining (d) comprises:

(d1) determining whether a user transfer request is received.

3. The method of claim 1 , wherein the determining (d) determines that the social award is to be transferred to the at least one remote recipient based in part on a user transfer request received from the first user.

4. The method of claim 1 , further comprising:

(f) redeeming the social award for a player playing the game of chance if the determining (d) determines that the social award is not to be transferred to the at least one remote recipient.

5. The method of claim 1 , wherein the determining (d) comprises:

(d1) receiving an at least one remote recipient transfer request for the social award.

6. The method of claim 1 , where in the determining (d) further comprises:

determining a location of the at least one remote player; and

determining eligibility of the at least one remote player to receive the social award based on the location of the at least one remote player.

7. A social gaming server, comprising:

a social game session manager configured to:

establish a social game session between a gaming machine associated with a first user and at least one user device associated with at least one remote user;

transmit an input request to the at least one user device;

determine if an input is received from the at least one user device within a predetermined period of time in response to the input request;

acquire gaming information from the gaming machine, the gaming information associated with at least one game of chance;

determine portions of gaming information to be distributed to the at least one user device if it is determined that an input is received from the at least one user device within the predetermined period of time, wherein the first user and the at least one remote user are capable of interacting with the social game session; and

initiate transfer of the portions of gaming information to the at least one user device to allow the first user and the at least one remote user to concurrently play the at least one game of chance; and

a social game manager configured to host a social game for use with the social game session.

8. The server of claim 7 , wherein the initiate transfer sends the portions of the gaming information to a social networking server.

9. The server of claim 7 , further comprising an authentication manager configured to authenticate the at least one user device or the remote user.

10. The server of claim 7 , further comprising a social contacts manager configured to maintain one or more social contacts.

11. The server of claim 7 , further comprising a location determination manager configured to determine a location of the at least one user device.

12. The server of claim 11 , further comprising an eligibility determination manger configured to the determine eligibility of the at least one user device to receive the gaming information distribution based on the location of the at least one user device.

13. The server of claim 7 , further comprising a social awards manager configured to:

(a) determine whether a social award has been earned through playing a game of chance;

(b) generate the social award if the determining (a) determines that a social award has been earned;

(c) determine if the social award is to be transferred to a remote recipient; and

(d) transfer the social award to the remote recipient if the determining (c) determines that the social award is to be transferred to the remote recipient.

14. The social gaming server of claim 7 , wherein the predetermined period of time is between thirty seconds and one minute.

15. The social gaming server of claim 7 , wherein the social game session manager is further configured to:

transmit a non-responsive notification to the gaming machine if it is determined that an input is not received from the at least one user device within the predetermined period of time.

16. The social gaming server of claim 15 , wherein the social game session manager is further configured to:

transmit an input request to another of the at least one user device; and

determine if an input is received from the another of the at least one user device within a predetermined period of time in response to the input request.

17. The social gaming server of claim 7 , wherein the social game session manager is further configured to:

determine whether a social award has been earned through playing the social game session;

generate the social award if it is determined that a social award has been earned;

determine if the social award is to be transferred to the at least one user device; and

transfer the social award to the at least one user device if it is determined that the social award is to be transferred to the at least one user device.

18. The server of claim 7 , further comprising an authentication manager configured to authenticate the at least one user device or the at least one remote user.

19. The server of claim 7 , further comprising a location determination manager configured to determine a location of the at least one user device.

20. A method for managing social awards, comprising:

(a) operating a game of chance on a gaming machine associated with a user;

(b) determining whether a social award has been earned through playing the game of chance;

(c) generating the social award if the determining (b) determines that a social award has been earned, the social award being a non-monetary award that is for use with a social game, the social game being a non-wagering game that is distinct from and not associated with the game of chance played on the gaming machine;

(d) receiving a request to transfer the social award to a remote recipient;

(e) determining an amount of the social award to be transferred to the remote recipient, the amount based upon a predefined percentage defined by the user; and

(f) transferring the social award to the remote recipient.

21. The method of claim 20 , wherein the request to transfer the social award is received from the remote recipient.

22. The method of claim 21 , wherein the receiving (d) comprises:

presenting the request to transfer the social award to a player of the game of chance; and

determining if an approval to transfer the social award is received from the player of the game of chance.

23. The method of claim 22 , further comprising:

redeeming the social award for the player of the game of chance if it is determined that an approval to transfer the social award is not received from the player of the game of chance.

24. The method of claim 20 , wherein the request to transfer the social award is received from the player of the game of chance.

25. The method of claim 20 , wherein the remote recipient is a social contact associated with the user.

Assignments (4)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 18, 2021
From: NGUYEN GAMING LLC
To: ARISTOCRAT TECHNOLOGIES, INC. (ATI)
Reel/Frame 058189/0853 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 12, 2016
From: NGUYEN, BINH T.
To: NGUYEN GAMING LLC
Reel/Frame 039701/0242 →