IP Library Granted Patent US 8,961,317
Granted Patent B2
US 8,961,317 · App. 13/297,197 · Granted Feb 24, 2015

System gaming

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Quick Facts
Patent No.
US 8,961,317
App. No.
13/297,197
Granted
Feb 24, 2015
Kind
B2
Abstract

A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.

Claims (34)

1. A method of applying player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device for playing bonus games, wherein the secondary device includes a display and a processor, the method comprising:

establishing, using a processor, one or more player-associated value accounts;

transferring, using a processor, player-associated value into one of the one or more accounts;

enabling, using a processor, a player to use the player-associated value stored in the account to activate at least one play segment of a bonus game displayed on the secondary device, wherein using the player-associated value decrements the player-associated value in the account;

determining distribution rules for allocating promotional funds into the one or more player-associated accounts, wherein the distribution rules enable a player to select from amongst choices for that player's promotional funds allocation, wherein at least one of the accounts is not affiliated with a casino, wherein one of the accounts is on a first server and another of the accounts is on a second server;

enabling, using a processor, a player to choose which bonus game to play out of a plurality of bonus games after base game play begins, wherein each of the plurality of bonus games may be immediately initiated on demand, and wherein once the player chooses the bonus game to play on demand, the chosen bonus game is immediately presented to the player via the secondary device.

2. The gaming method of claim 1 , wherein the player associated value is used to activate game play.

3. The gaming method of claim 1 , wherein the secondary device is a personal computer that is connected to the system via the Internet.

4. The gaming method of claim 1 , wherein the secondary device is a cellular phone.

5. A method of applying player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device, wherein the secondary device includes a display and a processor for playing system games, the method comprising:

establishing, using a processor, a player-associated value account;

transferring, using a processor, promotional value into the account; and

enabling, using a processor, a player to use the value stored in the account to activate at least one play segment of a system game displayed on the secondary device, wherein using the value decrements the account;

determining distribution rules for allocating promotional funds into the one or more player-associated accounts, wherein the distribution rules enable a player to select from amongst choices for that player's promotional funds allocation, wherein extra data is collected from the player to distribute to a non-affiliated account, wherein one of the accounts is on a first server and another of the accounts is on a second server;

enabling, using a processor, a player to choose which system game to play out of a plurality of system games after base game play begins, wherein each of the plurality of system games may be immediately initiated on demand, and wherein once the player chooses the system game to play on demand, the chosen system game is immediately presented to the player via the secondary device.

6. The gaming method of claim 5 , wherein the promotional value comprises bonus points, casino marketing dollars, comp points, facility check-in points, club registration points, promo game credits, promotional coupons, points exchangeable for other value, or any combination thereof.

7. The gaming method of claim 5 , wherein the play segment includes a play element, a full game, a portion of a game, and a time segment of a game.

8. The gaming method of claim 5 , wherein the transferring of promotional value includes promotionally applied value, player-applied value, player-funded value, player activity-accrued value, third party promotional value, third party user-funded value, third party bank account value, promotional value responsive to player activity, or any combination thereof.

9. The gaming method of claim 5 , wherein the secondary device is a personal computer that is connected to the system via the Internet.

10. The gaming method of claim 5 , wherein the secondary device is a cellular phone.

11. A method of applying a player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device, wherein the secondary device includes a display and a processor for playing system games, the method comprising:

establishing, using a processor, a player-associated value account;

converting, using a processor, a first value type to a second value type;

transferring, using a processor, the second value type into the player-associated account as player associated value; and

enabling, using a processor, a player to use the player-associated value stored in the account to activate at least one play segment of a system game displayed on the secondary device, wherein using the player-associated value decrements the player-associated value in the account;

determining distribution rules for allocating promotional funds into the one or more player-associated accounts, wherein the distribution rules enable a player to select from amongst choices for that player's promotional funds allocation, wherein extra data is collected from the player to distribute to a non-affiliated party, wherein one of the accounts is on a first server and another of the accounts is on a second server;

enabling, using a processor, a player to choose which system game to play out of a plurality of system games after base game play begins, wherein each of the plurality of system games may be immediately initiated on demand, and wherein once the player chooses the system game to play on demand, the chosen system game is immediately presented to the player via the secondary device.

12. The gaming method of claim 11 , wherein the first type includes bonus points, promotional credits, comp points, check-in points, club registration points, promotional coupons, base game credits, or any combination thereof.

13. The gaming method of claim 11 , wherein the play segment includes a play element, a full game, a portion of a game, and a time segment of a game.

14. The gaming method of claim 11 , wherein the system game is player-fundable or promotional credit fundable.

15. The gaming method of claim 11 , wherein the converting of a first value type to a second value type is performed automatically.

16. The gaming method of claim 11 , wherein the converting of a first value type to a second value type is performed in response to player input.

17. The gaming method of claim 11 , wherein the secondary device is a personal computer that is connected to the system via the Internet.

18. The gaming method of claim 11 , wherein the secondary device is a cellular phone.

Assignments (10)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE APPLICATION NUMBER PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0164. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063460/0211 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0164 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 21, 2014
From: KELLY, BRYAN M.; CROWDER, ROBERT W., JR.; LOCKARD, DENNIS W.; LUCIANO, ROBERT A., JR.; TALLCOTT, JEFFREY C.
To: BALLY GAMING, INC.
Reel/Frame 033990/0821 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →