IP Library Granted Patent US 8,321,571
Granted Patent B2
US 8,321,571 · App. 13/301,638 · Granted Nov 27, 2012

Local game-area network method

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Quick Facts
Patent No.
US 8,321,571
App. No.
13/301,638
Granted
Nov 27, 2012
Kind
B2
Abstract

A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.

Claims (55)

1. A method of using a local game-area network in a casino environment, wherein the local game-area network does not require support from a large casino floor network or back-end server system to enable group gaming, the method comprising:

providing a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system including a gaming device and a corresponding local game-area server, wherein each local game-area server is associated with a corresponding gaming device in each gaming device sub-system;

designating one of the local game-area servers as an active local game-area server that has host status while the remaining local game-area servers act as clients, wherein only a single local game-area server is used to support the plurality of gaming device sub-systems, and the other local game-area servers in the plurality of gaming device sub-systems are inactive; and

in response to the active local game-area server becoming non-operational, dynamically moving the host status of the active local game-area server to an available local game-area server acting as a client in the local game-area network.

2. The method of claim 1 , wherein the local game-area network is non-operating system-dependent.

3. The method of claim 1 , further comprising: designating one of the local game-area servers is a back-up local game-area server.

4. The method of claim 3 , further comprising using the back-up local game-area server to help prevent data loss if the active local game-area server becomes non-operational.

5. The method of claim 1 , further comprising connecting the local game-area network to a larger casino floor network that includes additional gaming devices.

6. The method of claim 5 , wherein the larger casino floor network is a serial network.

7. The method of claim 5 , wherein the larger casino floor network is Ethernet.

8. The method of claim 5 , wherein the larger casino floor network is an IP-based network.

9. The method of claim 5 , wherein the local game-area network is operational without support from the larger casino floor network.

10. The method of claim 5 , wherein the local game-area network is operational as a back-up network if the larger casino floor network becomes non-operational.

11. The method of claim 1 , wherein the local game-area network enables group gaming among the plurality of gaming devices in the local game-area network.

12. The method of claim 11 , wherein the group gaming includes tournament gaming.

13. The method of claim 11 , wherein the group gaming includes progressive gaming.

14. The method of claim 11 , wherein the group gaming includes head-to-head competitive gaming.

15. The method of claim 11 , wherein the group gaming includes collaborative gaming.

16. The method of claim 1 , wherein the local game-area network enables local downloads among the plurality of gaming devices in the local game-area network without assistance from a larger casino floor network or a back-end system.

17. The method of claim 1 , wherein the local game-area network enables diagnostic testing.

18. The method of claim 1 , wherein the local game-area network is at least partially comprised of wireless connections.

19. The method of claim 1 , wherein the local game-area network enables synchronization of sounds, lights, video, pictures, graphics, reels, or combinations thereof, within the gaming devices in the local game-area network.

20. The method of claim 1 , wherein the local game-area network enables local data storage of group gaming data without assistance from a larger casino floor network or a back-end system.

21. A method of using a local game-area network in a casino environment, the method comprising:

providing a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system including a gaming device and a corresponding local game-area server;

providing a plurality of additional gaming devices connected to the local game-area network;

designating one of the local game-area servers as an active local game-area server that has host status while the remaining local game-area servers act as clients, wherein only a single local game-area server is used to support the plurality of gaming device sub-systems, and the other local game-area servers in the plurality of gaming device sub-systems are inactive; and

in response to the active local game-area server becoming non-operational, dynamically moving the host status of the active local game-area server to an available local game-area server acting as a client in the local game-area network.

22. The method of claim 21 , wherein the local game-area network is non-operating system-dependent.

23. The method of claim 21 , further comprising designating one of the local game-area servers as a back-up local game-area server.

24. The method of claim 23 , further comprising using the back-up local game-area server to help prevent data loss if the host local game-area server becomes non-operational.

25. The method of claim 21 , further comprising connecting the local game-area network to a larger casino floor network.

26. The method of claim 25 , wherein the larger casino floor network is a serial network.

27. The method of claim 25 , wherein the larger casino floor network is an Ethernet.

28. The method of claim 25 , wherein the larger casino floor network is an IP-based network.

29. The method of claim 25 , wherein the local game-area network is operational without support from the larger casino floor network.

30. The method of claim 25 , wherein the local game-area network is operational as a back-up network if the larger casino floor network becomes non-operational.

31. The method of claim 21 , wherein the local game-area network supports group gaming among the plurality of gaming devices in the local game-area network.

32. The method of claim 21 , wherein the group gaming includes tournament gaming.

33. The method of claim 21 , wherein the group gaming includes progressive gaming.

34. The method of claim 21 , wherein the group gaming includes head-to-head competitive gaming.

35. The method of claim 21 , wherein the group gaming includes collaborative gaming.

36. The method of claim 21 , wherein the local game-area network supports local downloads among the plurality of gaming devices in the local game-area network without assistance from a larger casino floor network or a back-end system.

37. The method of claim 21 , wherein the local game-area network supports diagnostic testing.

38. The method of claim 21 , wherein the local game-area network is at least partially comprised of wireless connections.

39. The method of claim 21 , wherein the local game-area network supports synchronization of sounds, lights, video, pictures, graphics, reels, or combinations thereof, within the gaming devices in the local game-area network.

40. The method of claim 21 , wherein the local game-area network supports local data storage of group gaming data without assistance from a larger casino floor network or a back-end system.

41. A method of using gaming system having multiple networks in a casino environment, the method comprising:

providing a casino floor network, wherein the casino floor network is selected from the group consisting of a legacy casino floor network, an Ethernet casino floor network, and an IP-based casino floor network;

providing a local game-area network, wherein the local game-area network enables group gaming without assistance from the casino floor network or a back-end server system;

providing a plurality of gaming device sub-systems connected to the local game-area network, each gaming device sub-system including a gaming device and a corresponding local game-area server;

designating one of the local game-area servers as an active local game-area server that has host status while the remaining local game-area servers act as clients, wherein only a single local game-area server is used to support the plurality of gaming device sub-systems, and the other local game-area servers in the plurality of gaming device sub-systems are inactive; and

in response to the active local game-area server becoming non-operational, dynamically moving the host status of the active local game-area server to an available local game-area server acting as a client in the local game-area network.

42. The method of claim 41 , wherein the local game-area network is a physical network, and not merely a virtual network.

43. The method of claim 41 , wherein at least one gaming device includes an Alpha Game Kit kernel.

Assignments (6)
CORRECTIVE ASSIGNMENT TO CORRECT THE THE APPLICATION NUMBER PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0164. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063460/0211 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0164 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →