IP Library Patent Application 13306415
Patent Application
App. No. 13/306,415

System for Pre-Caching Game Content Based on Game Selection Probability

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Quick Facts
Patent No.
US None
App. No.
13/306,415
Abstract

A system for serving digital games to clients has an Internet-connected server, a digital data repository coupled to the Internet-connected server, the data repository storing digital resources for playing a plurality of games on a computerized appliance; and software executing on the Internet-connected server from a non-transitory physical medium, the software providing a first function determining for a specific client a list of games by probability of subsequent client selection, a second function causing transmission of resources for the list of games determined by the first function, directed to a computerized appliance associated with client, beginning with the most probable game in the list.

Claims (27)

1 . A system for serving digital games to clients comprising:

an Internet-connected server;

a digital data repository coupled to the Internet-connected server, the data repository storing digital resources for playing a plurality of games on a computerized appliance; and

software executing on the Internet-connected server from a non-transitory physical medium, the software providing:

a first function determining for a specific client a list of games by probability of subsequent client selection; and

a second function causing transmission of resources for the list of games determined by the first function, directed to a computerized appliance associated with client, beginning with the most probable game in the list.

2 . The system of claim 1 , wherein the data repository includes client game-selection history, and probability of game selection is based in part on the client game selection history.

3 . The system of claim 1 , wherein the data repository includes client demographics, and probability of game selection is based in part on the client demographics.

4 . The system of claim 1 , wherein the data repository includes statistics regarding game popularity among multiple clients, and probability for game selection is based in part on the popularity statistics.

5 . The system of claim 1 , wherein the data repository includes information on game component purchase history, and probability of game selection is based in part on the game component purchase history for the client.

6 . The system of claim 1 , wherein the resources comprise one or more of metadata, scripting, images, audio, and game objects.

7 . The system of claim 1 , wherein resources from more than one game are transmitted serially from most probable to least probable for the listed games.

8 . The system of claim 1 , wherein resources from more than one game are transmitted in parallel, sharing a single path or over plural pathways.

9 . The system of claim 1 , further comprising a selection feedback channel for reporting client game selection in real time.

10 . The system of claim 1 , wherein client navigation is tracked in a game, and the probability of game selection in based in part on the client navigation.

11 . A method for serving digital games to clients comprising the steps of:

(a) determining for a specific client a list of games by probability of subsequent client selection;

(b) causing transmission of resources for the list of games determined by the first function, directed to a computerized appliance associated with specific client, beginning with the most probable game in the list.

12 . The method of claim 11 , wherein determination in step (a) includes client game-selection history.

13 . The method of claim 11 , wherein determination in step (a) includes client demographics.

14 . The method of claim 11 , wherein determination in step (a) includes statistics regarding game popularity among multiple clients.

15 . The method of claim 11 , wherein determination in step (a) includes information on game component purchase history.

16 . The method of claim 11 , wherein the resources comprise one or more of metadata, scripting, images, audio, and game objects.

17 . The method of claim 11 , wherein resources from more than one game are transmitted serially from most probable to least probable for the listed games.

18 . The method of claim 11 , wherein resources from more than one game are transmitted in parallel, sharing a single path or over plural pathways.

19 . The method of claim 11 , further comprising gathering client game selection in real time via a feedback channel.

20 . The method of claim 1 , wherein client navigation is tracked in a game, and the probability of game selection in based in part on the client navigation.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Feb 10, 2021
From: JPMORGAN CHASE BANK, N.A., AS ADMINISTRATIVE AGENT
To: ROBLOX CORPORATION
Reel/Frame 055221/0252 →
SECURITY INTEREST Recorded Feb 15, 2019
From: ROBLOX CORPORATION
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 048346/0255 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 30, 2011
From: LUCAS, KEITH V.
To: ROBLOX CORPORATION
Reel/Frame 027306/0065 →