IP Library Granted Patent US 8,721,427
Granted Patent B2
US 8,721,427 · App. 13/311,000 · Granted May 13, 2014

Gaming system, method and device for generating images having a parallax effect using face tracking

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Quick Facts
Patent No.
US 8,721,427
App. No.
13/311,000
Granted
May 13, 2014
Kind
B2
Abstract

Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game.

Claims (17)

1. A gaming device presenting a game to be played by a player comprising:

a video display;

apparatus for generating data corresponding to at least the approximate position correlated to the position of the player's head relative to the display and changes to said relative position during operation of the gaming device;

a processor configured to (i) control the display to display a random display of game symbols in a first, two-dimensional, state and (ii) in response to the display of at least one of said game symbols defining a predetermined outcome issue a command and using said data from said apparatus, render an image at said display in connection with said game based upon motion parallax to produce a three-dimensional effect.

2. A gaming device for play by a player comprising:

a video display;

apparatus for periodically generating a signals indicative of the position of the head of the player relative to the display;

a processor configured to (i) control the display to display at least one image related to the play of the game in a first, two-dimensional, state, (ii) in response to a command and using said data from said apparatus, render said image at said display in connection with said game based upon motion parallax to produce a three-dimensional effect and (iii) detect and process at least predetermined changes to said relative position of the head of the player interacting with said at least one image to render an outcome for the gaming device.

3. A method for presenting a game to be played by a player comprising:

displaying images of the game at a video display;

generating data corresponding to at least the approximate position correlated to the position of the player's head relative to the display, said relative position changeable during presentation of the game;

processing said data to control the display to display at least one image related to the play of the game in a first, two-dimensional, state and in response to a predetermined outcome occurring during the play of the game issue a command and using said data from said apparatus, render said image at said display in connection with said game based upon motion parallax to produce a three-dimensional effect.

4. The method of claim 3 comprising displaying images as randomly selected game indicia and processing said data to control the display to display at least one image related to the play of the game in a first, two-dimensional, state and in response to a command issued based upon the predetermined outcome of the display of at least one predetermined indicia and using said data from said apparatus, render said image at said display in connection with said game based upon motion parallax to produce a three-dimensional effect.

5. The method of claim 3 comprising rendering a plurality of images at said display in connection with said game based upon motion parallax to produce a three-dimensional effect and controlling the display of said images responsive to changes in said relative position.

6. The method of claim 5 comprising providing a field of said plurality of images and controlling the display to display navigation by said player through said field responsive to changes in said relative position.

7. The method of claim 3 comprising enabling the player to make a wager and said player interacting with said images to render an outcome whereby the player wins or loses their wager.

8. The method of claim 7 comprising processing said data to enable a player to interact with said at least one image to produce a result based upon said wager.

Assignments (9)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0602 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 2, 2012
From: KELLY, BRYAN M; ANG, ROD; HEDRICK, RANDY; LYONS, MARTIN; MARTIN, SEAN; PATTON, STEPHEN
To: BALLY GAMING, INC.
Reel/Frame 027800/0325 →