IP Library Granted Patent US 9,120,007
Granted Patent B2
US 9,120,007 · App. 13/353,194 · Granted Sep 1, 2015

Network gaming architecture, gaming systems, and related methods

Inventors: Andrew Costello (Las Vegas, NV); Lance Lockwood (Las Vegas, NV); Justin Scott (Las Vegas, NV); Louis J. Castle, II (Las Vegas, NV)
Assignee: Bally Gaming, Inc.
A63F9/24
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,120,007
App. No.
13/353,194
Granted
Sep 1, 2015
Kind
B2
Abstract

A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. A network gaming architecture includes separating functions that require regulation on one set of regulated servers, and functions that do not require regulation on at least one unregulated server.

Claims (34)

1. A network gaming architecture, comprising:

a plurality of regulated servers, including:

a game rules server storing game rules for a wagering game; and

a deck server coupled with the game rules server, and configured to randomly select game pieces for the wagering game in response to requests received from the game rules server; and

at least one unregulated server configured to support an additional function of the gaming system, wherein reconfiguration of at least one of the plurality of regulated servers requires validation from gaming authorities, and wherein reconfiguration of the at least one unregulated server does not require validation from the gaming authorities;

wherein each of the plurality of regulated servers and the at least one unregulated server scale to meet increased demand at a different rate.

2. The network gaming architecture of claim 1 , wherein access privileges to the game rules server are different than access privileges to the deck server.

3. The network gaming architecture of claim 1 , wherein the plurality of regulated servers and the at least one unregulated server are configured as a cloud computing architecture.

4. A method of enabling the play of on-line wagering games, comprising:

providing code on an external client server to enable access to an on-line wagering platform having a game rules server and a deck server;

receiving at least an indication of a placed wager from the external client server;

randomly generating at least one number in the deck server, the at least one number used for selecting a virtual game piece for an on-line wagering game;

determining a game outcome on the on-line wagering platform according to game rules stored in the game rules server;

transmitting the game outcome information to the external client server; and

generating a plurality of instances of virtual servers for the game rules server and the deck server in response to an increase of usage in play of the on-line wagering games.

5. The method of claim 4 , wherein selecting a virtual game piece includes selecting virtual cards from a stored set of virtual cards to dispense into the on-line game.

6. The method of claim 4 , further comprising routing the game outcome information from the game rules server to the external client server through a game routing server.

7. The method of claim 4 , further comprising waiting to transfer information regarding the virtual game piece from the deck server to the game rules server until after verifying that an appropriate wager has been placed.

8. A network gaming architecture, comprising:

a plurality of regulated servers, including:

a game rules server storing game rules for a wagering game; and

a deck server coupled with the game rules server, and configured to randomly select game pieces for the wagering game in response to requests received from the game rules server; and

at least one unregulated server configured to support an additional function of the gaming system, wherein reconfiguration of at least one of the plurality of regulated servers requires validation from gaming authorities, and wherein reconfiguration of the at least one unregulated server does not require validation from the gaming authorities;

wherein access privileges to the game rules server are different than access privileges to the deck server.

9. The network gaming architecture of claim 8 , wherein each of the plurality of regulated servers and the at least one unregulated server scale to meet increased demand at a different rate.

10. The network gaming architecture of claim 8 , wherein the plurality of regulated servers and the at least one unregulated server are configured as a cloud computing architecture.

11. A network gaming architecture, comprising:

a plurality of regulated servers, including:

a game rules server storing game rules for a wagering game; and

a deck server coupled with the game rules server, and configured to randomly select game pieces for the wagering game in response to requests received from the game rules server; and

at least one unregulated server configured to support an additional function of the gaming system, wherein reconfiguration of at least one of the plurality of regulated servers requires validation from gaming authorities, and wherein reconfiguration of the at least one unregulated server does not require validation from the gaming authorities;

wherein the plurality of regulated servers and the at least one unregulated server are configured as a cloud computing architecture.

12. The network gaming architecture of claim 11 , wherein each of the plurality of regulated servers and the at least one unregulated server scale to meet increased demand at a different rate.

13. The network gaming architecture of claim 11 , wherein access privileges to the game rules server are different than access privileges to the deck server.

Assignments (16)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051641/0820 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES RF 031744/0825) Recorded Jul 25, 2017
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC.,FORMERLY KNOWN AS SHUFFLE MASTER, INC.
Reel/Frame 043326/0668 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 3, 2014
From: BALLY GAMING, INC
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 034535/0094 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
MERGER Recorded Jul 9, 2014
From: SHFL ENTERTAINMENT, INC.
To: BALLY GAMING, INC.
Reel/Frame 033272/0343 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: SHFL ENTERTAINMENT, INC., FORMERLY KNOWN AS SHUFFLE MASTER, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031744/0825 →
CHANGE OF NAME Recorded Nov 1, 2012
From: SHUFFLE MASTER, INC.
To: SHFL ENTERTAINMENT, INC.
Reel/Frame 029228/0874 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 24, 2012
From: COSTELLO, ANDREW; LOCKWOOD, LANCE; SCOTT, JUSTIN; CASTLE, II, LOUIS
To: SHUFFLE MASTER, INC.
Reel/Frame 028262/0937 →
Continuity (1)
Related Publication 20130184079A1 · Jul 18, 2013