IP Library Granted Patent US 8,562,436
Granted Patent B2
US 8,562,436 · App. 13/384,288 · Granted Oct 22, 2013

User interface and method of user interaction

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,562,436
App. No.
13/384,288
Granted
Oct 22, 2013
Kind
B2
Abstract

A method of user interaction with an entertainment device comprises generating an audio-visual output for use with audio-visual reproduction equipment, initiating an audio-visual event as part of the generated audio-visual output, receiving input data from one or more game control devices associated with the entertainment device, analyzing the received input data to evaluate an involuntary physical response by a user interacting with the or each game control device occurring within a predetermined period associated with the initiation of the audio-visual event, and adjusting subsequently generated audio-visual output responsive to the evaluation of the user's involuntary physical response.

Claims (36)

1. An entertainment device, comprising:

audio-visual generation means operable to generate audio-visual output for use with audio-visual reproduction equipment;

a processor operable to initiate an audio-visual event as part of the generated audio-visual output;

an input operable to receive input motion data from a hand-held game controller comprising motion detection; and

response evaluation means operable to analyse the input motion data to detect between normal user motions and an involuntary physical response by a user interacting with the hand held game controller within a predetermined period associated with the initiation of the audio-visual event; and wherein

the processor is operable to subsequently adjust generated audio-visual output responsive to the evaluation of the user's involuntary physical response.

2. An entertainment device according to claim 1 , further comprising one selected from the list consisting of:

i. a microphone; and

ii. a video camera.

3. An entertainment device according to claim 1 , in which:

if an evaluation of the user's involuntary physical response characterises it as too small, the processor is arranged to increase the intensity of a subsequently initiated audio-visual event; and

if the evaluation of the user's involuntary physical response characterises it as too large, the processor is arranged to decrease the intensity of a subsequently initiated audio-visual event.

4. An entertainment device according to claim 1 , in which the generated audio-visual output relates to a video game and the audio-visual events are events within the video game.

5. An entertainment device according to claim 4 , in which the processor is operable to adjust background environmental aspects of the game responsive to the evaluation of the user's involuntary physical response.

6. An entertainment device according to claim 5 , in which the processor is operable to not make one or more adjustments to the generated audio-visual output when the game is played in multiplayer mode.

7. An entertainment device according to claim 4 , in which the processor is operable to adjust one or more characteristics of one or more in-game characters responsive to the evaluation of the user's involuntary physical response.

8. An entertainment device according to claim 4 , in which the processor is operable to adjust the operation of one or more peripheral devices associated with the entertainment device responsive to the evaluation of the user's involuntary physical response.

9. An entertainment device according to claim 1 , in which the processor is operable to adjust the generated audio-visual output responsive to an evaluation of the user's involuntary physical response with respect to one or more categories, the one or more categories corresponding to one or more threshold values of involuntary physical response.

10. An entertainment device according to claim 9 in which the one or more threshold values of involuntary physical response are one or more selected from the list consisting of:

i. a predetermined absolute value;

ii. an absolute value derived during a calibration test;

iii. a value derived relative to a baseline value of involuntary physical response measured prior to the initiated audio-visual event; and

iv. a value derived relative to a baseline value of involuntary physical response measured during a calibration test.

11. An entertainment device according to claim 1 , in which the processor is operable to adjust the generated audio-visual output responsive to an evaluation of the user's involuntary physical response with respect to a target value, wherein the target value is one selected from the list consisting of:

i. a predetermined absolute value;

ii. an absolute value derived during a calibration test;

iii. a value derived relative to a baseline value of involuntary physical response measured prior to the initiated audio-visual event; and

iv. a value derived relative to a baseline value of involuntary physical response measured during a calibration test.

12. An entertainment device according to claim 1 , in which the processor is operable to correlate a further audio-visual event with evaluated involuntary physical responses of the user, and adjust one or more characteristics of subsequent instances of the audio-visual event responsive to evaluated involuntary physical responses of the user.

13. A method of user interaction with an entertainment device, comprising the steps of:

generating an audio-visual output for use with audio-visual reproduction equipment;

initiating an audio-visual event as part of the generated audio-visual output;

receiving input motion data from a hand-held game controller comprising motion detection that is associated with the entertainment device;

analysing the received input data to detect between normal user motions and an involuntary physical response by a user interacting with the hand held game controller that occurs within a predetermined period associated with the initiation of the audio-visual event; and

subsequently adjusting generated audio-visual output responsive to the evaluation of the user's involuntary physical response.

14. A tangible, non-transitory computer program product on which computer readable instructions of a computer program are stored, the instructions, when executed by a processor, cause the processor to perform a method of user interaction with an entertainment device according to claim 13 .

Assignments (2)
CHANGE OF NAME Recorded Jul 14, 2017
From: SONY COMPUTER ENTERTAINMENT EUROPE LIMITED
To: SONY INTERACTIVE ENTERTAINMENT EUROPE LIMITED
Reel/Frame 043198/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 27, 2012
From: COLLARD, ANDREW WILLIAM; MURDOCK, DANNY CHARLES; GRIMBLY, HELEN SYLVIA
To: SONY COMPUTER ENTERAINMENT EUROPE LIMITED
Reel/Frame 027771/0248 →