IP Library Patent Application 13421380
Patent Application
App. No. 13/421,380

SYSTEMS AND METHODS OF MULTI-TOUCH INTERACTION WITH VIRTUAL OBJECTS

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Quick Facts
Patent No.
US None
App. No.
13/421,380
Abstract

A method is provided for enabling user interaction with virtual objects in a virtual world using a touchscreen device. A touch input within or across a region of the display is detected from the touchscreen device. After determining that the touch input exceeds a predetermined threshold, and further determining whether the touch input is of a single touch or multi-touch type based on a number of contacts detected in the touch input, a multi-touch type input is interpreted as a multi-touch attract or repel command with respect to a virtual object displayed on the display. The virtual object is then visibly moved or changed on the display in response.

Claims (33)

1 . A method of enabling user interaction with virtual objects in a virtual world using a touchscreen device having a display, comprising:

detecting a touch input received from the touchscreen device, the touch input being detected within or across a region of the display on the touchscreen device;

determining that the touch input exceeds a predetermined threshold;

determining whether the touch input is of a single touch or multi-touch type based on a number of contacts detected in the touch input; and

if the touch input is of multi-touch type, interpreting the touch input as a multi-touch attract or repel command with respect to a virtual object displayed on the display, and visibly moving or changing the virtual object on the display in response to the multi-touch attract or repel command.

2 . The method of claim 1 , wherein the multi-touch attract or repel command is used to visibly move the virtual object away from the region of the touch input.

3 . The method of claim 1 , wherein the multi-touch attract or repel command is used to visibly rotate the virtual object.

4 . The method of claim 1 , wherein the multi-touch attract or repel command is used to visibly compress, stretch or deform the virtual object.

5 . The method of claim 1 , wherein there is a plurality of virtual objects, and the multi-touch attract or repel command is used to corral or bring together the virtual objects.

6 . The method of claim 1 , wherein there is a plurality of virtual objects, and the multi-touch attract or repel command is used to disperse the virtual objects.

7 . The method of claim 1 , further comprising:

detecting a second touch input received from the touchscreen device, the second touch input being detected within or across a non-overlapping second region of the display;

determining that the second touch input exceeds a predetermined threshold;

determining whether the second touch input is of single touch or multi-touch type based on a number of contacts detected in the second touch input; and

if the second touch input is of multi-touch type, interpreting the second touch input as a second multi-touch attract or repel command.

8 . The method of claim 7 , wherein the first and second multi-touch attract or repel commands are used to visibly move the virtual object between the first and second regions.

9 . The method of claim 7 , wherein the first and second multi-touch attract or repel commands are used to visibly move the virtual object away from the first and second regions.

10 . The method of claim 7 , wherein the first and second multi-touch attract or repel commands are used to visibly compress, stretch or deform the virtual object.

11 . The method of claim 7 , wherein there is a plurality of virtual objects, and the first and second multi-touch attract or repel commands are used to corral or bring together the virtual objects.

12 . The method of claim 7 , wherein there is a plurality of virtual objects, and the first and second multi-touch attract or repel commands are used to disperse the virtual objects.

13 . The method of claim 1 , wherein the virtual world comprises a virtual game.

14 . The method of claim 13 , wherein the virtual object is a game object.

15 . The method of claim 13 , wherein the multi-touch attract or repel command is used to score points or advance the game.

16 . The method of claim 1 , wherein the virtual world comprises a graphical editor.

17 . A touchscreen device having a display and a processor, the touchscreen device operable to:

detect a touch input, the touch input being detected within or across a region of the display on the device;

determine that the touch input exceeds a predetermined threshold;

determine whether the touch input is of a single touch or multi-touch type based on a number of contacts detected in the touch input; and

if the touch input is of multi-touch type, interpret the touch input as a multi-touch attract or repel command with respect to a virtual object displayed on the display, and visibly move or change the virtual object on the display in response to the multi-touch attract or repel command.

18 . The touchscreen device of claim 17 , wherein the touchscreen device has a resistive touchscreen.

19 . The touchscreen device of claim 17 , wherein the touchscreen device has a capacitive sensing touchscreen.

20 . The touchscreen device of claim 17 , wherein the touchscreen device is a game device.

21 . The touchscreen device of claim 17 , wherein the touchscreen device is a mobile device.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 2, 2013
From: XMG STUDIO INC.
To: 2343127 ONTARIO INC.
Reel/Frame 030130/0325 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 16, 2012
From: WATKINS, OLIVER (LAKE), JR.; TELFER, ADAM WILLIAM; CHOWDHARY, YOUSUF; BRUNET, JEFFREY; SHARMA, RAVINDER (RAY)
To: XMG STUDIO INC.
Reel/Frame 028559/0114 →