IP Library Granted Patent US 8,851,976
Granted Patent B2
US 8,851,976 · App. 13/440,295 · Granted Oct 7, 2014

Wagering game with game enhancement feature

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Quick Facts
Patent No.
US 8,851,976
App. No.
13/440,295
Granted
Oct 7, 2014
Kind
B2
Abstract

A gaming system includes at least one memory device that stores instructions that cause a processor to operate with a display device an input device to display a wagering game having a basic game and a bonus game having a first end-game outcome, trigger a first instance of the bonus game during play of the basic game, provide a first number of award opportunities during play of the first instance of the bonus game, complete the first instance of the bonus game in response to the first end-game outcome, store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining, trigger a second instance of the bonus game during play of the basic game, and provide any stored remaining award opportunities during play of the second instance of the bonus game.

Claims (48)

1. A gaming system comprising:

at least one input device;

at least one display device;

at least one processor; and

at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to

display a wagering game having a basic game and a bonus game, the bonus game having a randomly determined outcome including at least two of a winning outcome, a non-winning outcome, and a first end-game outcome,

trigger a first instance of the bonus game during play of the basic game,

provide a first number of award opportunities during play of the first instance of the bonus game,

complete the first instance of the bonus game in response to the first end-game outcome,

store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining,

trigger a second instance of the bonus game during play of the basic game, and

provide any stored remaining award opportunities during play of the second instance of the bonus game.

2. The gaming system of claim 1 , wherein the first number of award opportunities are selections to be utilized in a pick field.

3. The gaming system of claim 2 , wherein the first end-game outcome is the selection of a terminator.

4. The gaming system of claim 2 , wherein the first end-game outcome is one of a top award and a terminator.

5. The gaming system of claim 1 , wherein the award opportunities are reel spins.

6. The gaming system of claim 1 , wherein the award opportunities are associated with non-monetary-value awards.

7. The gaming system of claim 1 , wherein each of the stored award opportunities is more valuable, on average, when utilized in the second instance of the bonus game than award opportunities utilized in the first instance of the bonus game.

8. The gaming system of claim 1 , wherein the bonus game further includes a second end-game outcome different from the first end-game outcome, wherein the at least one memory device further stores an instruction to terminate play of the first instance of the bonus game in response to the second end-game outcome, the termination of the first instance of the bonus game causing any remaining award opportunities to be forfeited.

9. The gaming system of claim 8 , wherein the at least one memory device further stores instructions to

provide a second number of award opportunities during play of the second instance of the bonus game where the first instance of the bonus game was terminated in response to the second end-game outcome, and

provide the second number of award opportunities and any stored remaining award opportunities during play of the second instance of the bonus game where the first instance of the bonus game was completed in response to the first end-game outcome.

10. A computer-implemented method in a gaming system, comprising:

receiving a wager via at least one input device to play a wagering game, the wagering game including a basic game and a bonus game, the bonus game having a randomly determined outcome, the randomly determined outcome including at least two of a winning outcome, a non-winning outcome, and a first end-game outcome;

displaying on at least one display device the basic game and a first and second instance of the bonus game triggered during play of the basic game;

awarding, via one or more processors, a first number of award opportunities during play of the first instance of the bonus game;

completing the first instance of the bonus game in response to the first end-game outcome occurring during the first instance of the bonus game;

storing, utilizing at least one memory device, any remaining award opportunities in response to the first end-game outcome being achieved with at least one award opportunity remaining; and

providing any stored remaining award opportunities during play of the second instance of the bonus game.

11. The computer-implemented method of claim 10 , wherein each of the stored award opportunities is more valuable, on average, when provided in the second instance of the bonus game than when initially awarded during the first instance of the bonus game.

12. The computer-implemented method of claim 10 , wherein the bonus game further includes a second end-game outcome different from the first end-game outcome.

13. The computer-implemented method of claim 12 , further comprising terminating play of the first instance of the bonus game in response to the second end-game outcome occurring, the termination of the first instance of the bonus game causing any remaining award opportunities to be forfeited.

14. The computer-implemented method of claim 13 , further comprising:

awarding a second number of award opportunities during play of the second instance of the bonus game where the first instance of the bonus game was terminated in response to the second end-game outcome, and

awarding the second number of award opportunities and providing any stored remaining award opportunities during play of the second instance of the bonus game where the first instance of the bonus game was completed in response to the first end-game outcome.

15. The computer-implemented method of claim 12 , wherein the first number of award opportunities are selections to be utilized in a pick field.

16. The computer-implemented method of claim 15 , wherein the first end-game outcome is the selection of a top award.

17. The computer-implemented method of claim 15 , wherein the second end-game outcome is one of a top award and a terminator.

18. The computer-implemented method of claim 10 , wherein the award opportunities are reel spins.

19. The computer-implemented method of claim 10 , wherein the first number of award opportunities are selections to be utilized in a pick field.

20. One or more machine-readable non-transitory storage media including instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:

displaying a wagering game having a basic game and a bonus game, the bonus game having a randomly determined outcome including at least two of a winning outcome, a non-winning outcome, and an end-game outcome;

triggering a first instance of the bonus game during play of the basic game;

providing a first number of award opportunities during play of the first instance of the bonus game;

completing the first instance of the bonus game in response to the end-game outcome;

storing any remaining award opportunities in response to the end-game outcome being achieved with at least one award opportunity remaining;

triggering a second instance of the bonus game during play of the basic game; and

providing any stored remaining award opportunities during play of the second instance of the bonus game.

Assignments (10)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051649/0139 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 31, 2013
From: CHAN, JASON W.; GOMEZ, BENJAMIN T.; LOUIE, DANIEL P.; SMITH, PAMELA S.; VANN, JAMIE W.
To: WMS GAMING INC.
Reel/Frame 029730/0586 →