IP Library Granted Patent US 8,715,076
Granted Patent B2
US 8,715,076 · App. 13/458,399 · Granted May 6, 2014

Wagering game with multiple viewpoint display feature

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Quick Facts
Patent No.
US 8,715,076
App. No.
13/458,399
Granted
May 6, 2014
Kind
B2
Abstract

A gaming system for conducting a wagering game includes an input device for receiving a wager to play a wagering game. The gaming system further includes at least one display for displaying a plurality of game elements. The at least one display is adapted to display a first three-dimensional view of the plurality of game elements from a first viewpoint and a second three-dimensional view of at least one of the plurality of game elements indicating a randomly-selected outcome from a second viewpoint. The first three-dimensional view and the second three-dimensional view are rendered in real-time.

Claims (47)

1. A computer-implemented method in a gaming system, comprising:

receiving a wager in response to an input via at least one input device;

generating, by at least one of one or more processors, a first three-dimensional view of a moving game element from the perspective of a first virtual camera;

generating, by at least one of the one or more processors, a second three-dimensional view of the moving game element from the perspective of a second virtual camera, the second three-dimensional view different from the first three-dimensional view;

displaying, on at least one display device, the first three-dimensional view and the second three-dimensional view, and movement of the game element;

changing the second three dimensional view from a first position on the display device to a second position on the display device in response to the movement of the moving game element.

2. The computer-implemented method of claim 1 , wherein the second three-dimensional view comprises a more detailed view of the game element than the first three-dimensional view.

3. The computer-implemented method of claim 2 , wherein the game element is a token representing a player.

4. The computer-implemented method of claim 1 , wherein the first virtual camera captures the first three-dimensional view of the game element from a different angle than the angle from which the second virtual camera captures the second three-dimensional image of the game element.

5. The computer-implemented method of claim 4 , wherein the game element is a token representing a player.

6. The computer-implemented method of claim 1 , wherein:

the first virtual camera captures the first three-dimensional view of the game element from a first distance at a first angle; and

the second virtual camera captures the second three-dimensional view of the game element from a second distance, different from the first distance, at a second angle, different from the first angle.

7. The computer-implemented method of claim 6 , wherein the first three-dimensional view and the second three-dimensional view are displayed simultaneously in real-time.

8. The computer-implemented method of claim 1 , wherein the at least one display device includes a first display device and a second display device, the first three-dimensional view displayed on the first display device and the second three-dimensional view displayed on the second display device.

9. The gaming system of claim 1 , wherein the second three dimensional view is physically moved to the second position on the display device along with the movement of the moving game element.

10. A gaming system comprising:

at least one input device;

at least one display device;

at least one memory device storing instructions that, when executed by the at least one processor, cause the gaming system to:

receive a wager;

generate a first three-dimensional view of a moving game element from the perspective of a first virtual camera;

generate a second three-dimensional view of the moving game element from the perspective of a second virtual camera, the second three-dimensional view different from the first three-dimensional view;

display, on the at least one display device, the first three-dimensional view and the second three-dimensional view, and movement of the game element; and

change the second three dimensional view from a first position on the display device to a second position on the display device in response to the movement of the moving game element.

11. The gaming system of claim 10 wherein the first three-dimensional view comprises a first sequence of two-dimensional images captured by the first virtual camera at a first angle, and the second three-dimensional view comprises a second sequence of two-dimensional images captured by the first virtual camera at a second angle different from the first angle.

12. The gaming system of claim 10 wherein the first three-dimensional view comprises a first sequence of two-dimensional images captured by the first virtual camera at a first distance, and the second three-dimensional view comprises a second sequence of two-dimensional images captured by the first virtual camera at a second distance different from the first distance.

13. The gaming system of claim 10 wherein the second three-dimensional view is more detailed than the first three-dimensional view.

14. The gaming system of claim 10 wherein the first three-dimensional view comprises a first sequence of two-dimensional images captured by the first virtual camera at a first angle and a first distance, and the second three-dimensional view comprises a second sequence of two-dimensional images captured by the first virtual camera at a second angle, different from the first angle, and a second distance, different from the first distance.

15. A gaming system comprising:

at least one input device;

a first display device;

a second display device;

at least one processor;

at least one memory device storing instructions that, when executed by the at least one processor, cause the gaming system to:

receive a wager;

generate a first three-dimensional view of game activity, the first three-dimensional view comprising a first sequence of images including a moving game element captured by a first virtual camera;

display the first three-dimensional view on the first display device;

generate a second three-dimensional view of game activity, the second three-dimensional view comprising a second sequence of images including the moving game element of captured by a second virtual camera;

display the second three-dimensional view on a first position of the second display device; and

change the second three dimensional view from the first position on the second display device to a second position on the second display device in response to the movement of the moving game element.

16. The gaming system of claim 15 , wherein the first three-dimensional view is captured from a different angle than the second three-dimensional view.

17. The gaming system of claim 15 , wherein the first three-dimensional view is captured from a different distance than the second three-dimensional view.

18. The gaming system of claim 15 , wherein the first display device is a primary display and the second display device is a secondary display.

19. The gaming system of claim 15 , wherein the first three-dimensional view and the second three-dimensional view depict different perspectives of the same game activity.

20. The gaming system of claim 19 , wherein the instructions, when executed by the at least one processor, cause the gaming system to display the first three-dimensional view and the second three-dimensional view simultaneously in real time.

21. The gaming system of claim 19 , wherein the first three-dimensional view depicts game activity involving a first game element from a first viewpoint and the second three-dimensional view depicts the game activity involving the first game element from a second viewpoint different from the first viewpoint.

Assignments (12)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051649/0139 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 29, 2012
From: DIXON, DONALD F.
To: WMS GAMING INC.
Reel/Frame 028282/0843 →