Golf video game and scoring method
View Patent ↗A method for conducting and scoring a golf video game, comprising determining the number of strokes it takes a team to complete a golf hole, wherein the team comprises of a plurality of players collectively playing one ball, allowing at least one player to take a strategic position further down the golf course ahead of where the ball is being played, and basing a score on the number of strokes the team collectively takes to complete the golf hole.
1. A computer implemented method for conducting and scoring a golf video game, comprising using at least one processor to perform any or all of the following:
a. determining a number of strokes it takes a team to complete a golf hole, wherein the team comprises of a plurality of players collectively playing one ball;
b. allowing at least one of the plurality players to use a user input device to play the ball;
c. assigning a specific skill to the at least one of the plurality of players;
d. requiring the at least one of the plurality of players to play the ball in a lie that requires the specific skill assigned to the at least one of the plurality of players; requiring the plurality of players to take consecutive turns playing the same ball beginning with the tee off and continuing until the ball has been holed; and
e. basing a score on the number of strokes the team collectively takes to complete the golf hole.
2. The method of claim 1 , further comprising allowing at least one of the plurality of players to use the user input device to take a strategic position further down a golf course ahead of where the ball is being played.
3. The method of claim 1 , wherein the specific skill is a type of skill selected from the group consisting essentially of: a driving skill, a putting skill, a chipping skill, a short iron skill, a long iron skill, a sand trap skill, a rough skill, and a trick shot skill.
4. The method of claim 1 , further comprising requiring that a tee off on one hole commence within a predetermined amount of time after completion of a prior hole.
5. The method of claim 1 , further comprising requiring that one or more of the plurality of players not play a consecutive shot.
6. The method of claim 1 , further comprising requiring that one or more of the plurality of players not tee off on consecutive holes.
7. The method of claim 1 , wherein the team further comprises at least one coach.
8. A non-transitory computer readable medium comprising:
a. computer executable instructions configured to perform a method for conducting and scoring a golf video game, comprising:
i. determining a number of strokes it takes a team to complete a golf hole, wherein the team comprises of a plurality of players collectively playing one ball;
ii. allowing at least one of the plurality players to use a user input device to play the ball;
iii. assigning a specific skill to the at least one of the plurality of players;
iv. requiring the at least one of the plurality of players to play the ball in a lie that requires the specific skill assigned to the at least one of the plurality of players; requiring the plurality of players to take consecutive turns playing the same ball beginning with the tee off and continuing until the ball has been holed; and
v. basing a score on the number of strokes or time the team collectively takes to complete the golf hole.
9. The non-transitory computer readable medium of claim 8 , wherein the specific skill is a type of skill selected from the group consisting essentially of: a driving skill, a putting skill, a chipping skill, a short iron skill, a long iron skill, a sand trap skill, a rough skill, and a trick shot skill.