IP Library Granted Patent US 8,668,590
Granted Patent B2
US 8,668,590 · App. 13/499,010 · Granted Mar 11, 2014

Integrating social networking and wagering systems

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Quick Facts
Patent No.
US 8,668,590
App. No.
13/499,010
Granted
Mar 11, 2014
Kind
B2
Abstract

A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an event occurs to a wagering game player account during a wagering game session, determining a player-owned social network account associated with the wagering game player account, connecting to the player-owned social network account, and presenting a notification of the event on the player-owned social network account. In some embodiments, the operations can also include providing social network rewards and wagering game awards for the event to the player-owned social network account, or to other social network accounts associated with the player-owned social network account. In some embodiments, the operations can also include determining social activity performed by the other social network accounts and presenting notifications of the social activity by the other social network accounts to the wagering game player account during the wagering game session.

Claims (72)

1. A computer-implemented method comprising:

detecting an event that occurs during a wagering game session on a wagering game network, wherein the wagering game session is associated with a wagering game player account configured for use by a player;

accessing connection information from a memory store associated with the wagering game player account, wherein the connection information is configured to authorize access to a social network account configured for use by the player, wherein the social network account is accessible via a social network;

connecting to the social network account using the connection information in response to the detecting the event; and

posting a message of the event via a venue for the social network using the social network account in response to the connecting to the social network account.

2. The computer-implemented method of claim 1 , wherein the social network is external to the wagering game network.

3. The computer-implemented method of claim 1 , wherein the event is an indication of an availability of a wagering game machine.

4. The computer-implemented method of claim 1 , wherein the posting the message of the event via the venue for the social network using the social network account comprises

providing the message to a social network messaging application of the social network, and

instructing the social network messaging application to generate the social networking message.

5. The computer-implemented method of claim 1 , wherein the posting the message of the event via the venue for the social network using the social network account comprises

prompting for user input, during the wagering game session, which prompting for user input requests authorization of the posting of the message,

detecting the user input that authorizes the posting, and

posting the message on a social networking website.

6. The computer-implemented method of claim 1 , wherein the posting the message of the event via the venue for the social network using the social network account comprises

determining an event type associated with the event,

determining that the event type complies with a filter setting associated with the wagering game player account, and

generating a message of the event in response to the determining that the event type complies with the filter setting.

7. The computer-implemented method of claim 1 , wherein the posting the message of the event via the venue for the social network using the social network account comprises:

determining personality rules associated with a wagering game machine on which the wagering game session is conducted; and

posting an additional message about the event via an additional social network account according to the personality rules, wherein the additional social network account represents the wagering game machine as a social contact in the social network.

8. The computer-implemented method of claim 1 , further comprising

including a selectable object with the message, wherein the selectable object is configured to present a replay of the event when selected.

9. One or more non-transitory, machine-readable storage media having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations comprising:

initiating a wagering game session in response to first user input via a wagering game machine in association with a wagering game player account that represents a player;

connecting a first social network account, assigned to the player, to a social networking venue using connection information configured for storage in a memory store assigned to the wagering game player account;

detecting wagering game activity performed during the wagering game session via second user input associated with the wagering game player account; and

linking the first social network account to a second social network account via the social network venue in response to the detecting the wagering game activity performed during the wagering game session, wherein the second social network account represents the wagering game machine as a social contact.

10. The one or more non-transitory, machine-readable storage media of claim 9 , said operations further comprising:

determining a significance metric associated with the wagering game activity;

determining a level of social interaction attributable to the first social network account based on the significance metric; and

assigning the level of social interaction to the first social network account, wherein the level of social interaction increases a social status between the first social network account and the second social network account.

11. The one or more non-transitory, machine-readable storage media of claim 10 , said operations further comprising:

determining one or more rewards in accordance with the level of social status; and

providing the one or more rewards to one or more of the first social network account and the wagering game player account.

12. The one or more non-transitory, machine-readable storage media of claim 9 , said operations further comprising rewarding the first social network account with one or more social network benefits in response to the linking the first social network account to the second social network account.

13. The one or more non-transitory, machine-readable storage media of claim 12 , wherein the one or more social network benefits comprise one or more of access to additional social network accounts, access to social network groups, access to social network applications, entries in social network sweepstakes, and social network points.

14. The one or more non-transitory, machine-readable storage media of claim 9 , wherein the operation of linking the first social network account to the second social network account is performed via a social-contact linking application for the social networking venue.

15. A system comprising:

one or more processors; and

one or more memory storage devices configured to store instructions, which when executed by at least one of the one or more processors, cause the system to perform operations to

store a wagering game player account and connection information, associated with the wagering game player account, said connection information configured to authorize connection with a first social network account associated with the wagering game player account,

initiate a wagering game session for the wagering game player account,

connect to the first social network account during the wagering game session using the connection information,

connect a second social network account during the wagering game session, wherein the second social network account represents the wagering game machine as a social network contact,

generate a social communication message for the second social network account addressed to the first social network account, and

present the social communication message on the wagering game machine during the wagering game session as having originated from the second social network account.

16. The system of claim 15 wherein the one or more memory storage devices are configured to store instructions, which when executed by at least one of the one or more processors, cause the system to further perform operations to

store the first social network account, and the second social network account, and

provide social networking communication functionality for the second social network account and the first social network account to use for social network communications.

17. The system of claim 16 , wherein the one or more memory storage devices are configured to store instructions, which when executed by at least one of the one or more processors, cause the system to further perform operations to

link the first social network account with the second social network account as social contacts in response to wagering activity during the wagering game session.

18. The system of claim 17 , wherein the one or more memory storage devices are configured to store instructions, which when executed by at least one of the one or more processors, cause the system to further perform operations to

determine a degree of significance for a wagering game achievement that occurs during the wagering game session in response to the wagering activity, and

assign a degree of social status between the first social network account and the second social network account based on the degree of significance of the wagering game achievement.

19. An apparatus comprising:

a processor;

a social networking module configured to

connect to a first social network account during a wagering game session associated with a wagering game player account, wherein the first social network account represents a player on a social network, and wherein the wagering game player account represents the player on a wagering game network,

detect one or more social networking communications performed between a second social network account and the first social network account, wherein the second social network account is assigned to a social contact of the player, wherein the first social network account is linked to the second social network account via the social network,

determine that the one or more social networking communications are related to wagering activity performed during the wagering game session,

determine a degree of the one or more social networking communications, and

reward the wagering game player account based on a degree of the one or more social networking communications in response to determination that the one or more social networking communications are related to the wagering activity.

20. The apparatus of claim 19 , wherein the one or more social networking communications are one or more of messages, comments, and votes made by one or more of the first social network account and the second social network account, and wherein the social networking module is further configured to present the one or more of messages, comments, and votes on a wagering game machine display during the wagering game session.

21. The apparatus of claim 19 , wherein the social networking module is further configured to control the wagering activity during the wagering game session based on the one or more social networking communications.

22. An apparatus comprising:

means for determining a significance metric associated with wagering activity performed during a wagering game session in response to user input, wherein the wagering game session is associated with a wagering game player account;

means for connecting to a social network application via a social network account associated with the wagering game player account in response to determination of the significance metric associated with the wagering activity, wherein the social network application is associated with a social network;

means for determining a level of benefit assignable to the social network account based on the significance metric for the wagering activity; and

means for assigning the level of benefit to the social network account via the social networking application in response to determination of the level of benefit.

23. The apparatus of claim 22 , wherein the social network account is assigned to one or more of a player associated with the wagering game player account and a social contact of a player associated with the wagering game player account.

24. The apparatus of claim 22 , further comprising means for posting a notification on a social networking venue in response to the assigning the level of benefit to the social network account.

Assignments (13)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 15, 2012
From: BARCLAY, BRIAN J.; FOWLER, ANDREW; GUINN, ANDREW C.; ROBBINS, RICHARD B.; SCHWARTZ, RICHARD T.
To: WMS GAMING, INC.
Reel/Frame 028788/0952 →