IP Library Granted Patent US 8,632,386
Granted Patent B2
US 8,632,386 · App. 13/621,734 · Granted Jan 21, 2014

Select and drag method for a gaming machine

Inventors: Frank Anderson (Las Vegas, NV); Keith Kruczynski (Las Vegas, NV)
Assignee: Bally Gaming, Inc.
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Quick Facts
Patent No.
US 8,632,386
App. No.
13/621,734
Granted
Jan 21, 2014
Kind
B2
Abstract

A method for playing a casino gaming device including a select and drag feature is disclosed. In one embodiment, a player selects values for multiple positions or spots on a game of chance, such as a lottery style game. The player initially selects a value in one of the game positions. The player touches a touch-screen display or other input device located above the game position displaying the initially selected value, and then touches any other game position to copy the initially selected value into the other game positions. In one method, the player touches the touch-screen display located above the touch-screen display, and then drags the initially selected value across the remaining game positions with his finger to set the values for the remaining game positions to the initially selected value.

Claims (28)

1. A method for playing a casino gaming system, the method comprising:

providing a gaming device having a random number generator and a touch screen display capable of enabling play of a game of chance, wherein the game of chance displays multiple game positions for inserting values related to the game of chance; and

enabling a player to select an initial unhidden value in one of the game positions and then copy the selected initial unhidden value into multiple game positions,

wherein the selected initial value is copied into other game positions by touching the touch-screen display located above the game position displaying the initially selected value and then touching the touch screen display above other game positions, which automatically sets the values of the game positions to the initially selected value.

2. The method of claim 1 , further comprising receiving a prize for matching a sufficient amount of winning values.

3. The method of claim 1 , further comprising dragging and setting the values for any remaining game positions to include using an algorithm associated with the gaming device.

4. The method of claim 1 , wherein the gaming device enables play of a lottery game.

5. The method of claim 4 , wherein the lottery game displays six game positions from a first game position to a sixth game position displayed horizontally in order on the touch-screen display.

6. The method of claim 5 , wherein selecting the initial value of the first game position and touching the much-screen display located above the first game position and dragging the initially selected value across the touch-screen display from the first game position to the sixth game position.

7. The method of claim 1 , wherein the values are numbers.

8. The method of claim 1 , wherein the values are symbols.

9. A method for playing a lottery game, comprising:

enabling play of a lottery game on a gaming device, the gaming device having a random number generator and a touch-screen display, and the lottery game displaying multiple game positions for inserting values related to the lottery game, wherein a player selects one number in each position;

receiving the player input for selecting a first unhidden number in one of the game positions using the touch-screen display of the gaming machine; and

copying the selected initial unhidden value into multiple game positions by detecting the player's touch on the touch-screen display located above the first selected unhidden number and populating multiple game positions with the first selected unhidden number as the detected player's touch moves across the remaining positions on the touch-screen display, which automatically sets the values of the game positions to the initially selected value.

10. The method of claim 9 , further comprising awarding a prize for matching a sufficient amount of winning values.

11. The method of claim 9 , wherein populating one or more game positions with the first selected number includes using an algorithm associated with the gaming device.

12. The method of claim 9 , wherein the lottery game displays six positions from a first game position to a sixth game position displayed horizontally in order on the touch-screen display.

13. The method of claim 12 , wherein receiving the player's input for selecting the first number at the first game position and detecting the player's touch on the touch-screen display located above the first game position and populating all gaming positions with the first selected number from the first game position to the sixth game position.

14. A method for playing a lottery game, comprising:

enabling play of a lottery game on a gaming device, the gaming device having a random number generator and a touch-screen display, and the lottery game displaying multiple number positions from a first number position to a last number position for inserting values related to the lottery game;

receiving input from the touch-screen display of an initial unhidden number in one of the multiple number positions;

copying the selected initial unhidden number into multiple game positions by detecting a touch on touch-screen display located above the number position with the initially selected unhidden number and detecting a touch on the touch-screen display located above multiple number positions; and

using an algorithm to set the detected touched number positions to the initially selected unhidden number.

15. The method of claim 14 , wherein receiving input from the touch-screen display located at the first number position.

16. The method of claim 15 , wherein detecting the touch on the touch-screen display located above the number positions in order from the first number position to the last number position.

17. The method of claim 16 , wherein there are six number positions.

18. The method of claim 14 , further comprising using the random number generator to generate winning values; and comparing the winning values to the selected numbers in the multiple number positions.

Assignments (10)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE APPLICATION NUMBER PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0164. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063460/0211 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0164 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 9, 2012
From: ANDERSON, FRANK; KRUCZYNSKI, KEITH
To: BALLY GAMING, INC.
Reel/Frame 029269/0662 →
Continuity (2)
Continuation 12113205 · Apr 30, 2008
Related Publication 20130017879A1 · Jan 17, 2013